by Abruzzi
Introduction and guide info
This guide will be detailed info for that how to make xbow necro machine gun that can kill almost everything. Necro is char that with respec and some game knowedge can kill every uber in MXL2017. Respecting to melee in some moments is essential but I will explain this also. Guide will cover early-mid game and in the biggest part end-game gameplay and unique tips. Xbow guide is not something new but since the other Zomg guide is a lil bit outdated I decided to give you my version of xbow necro.
Advantages:
- Easy farm
- No need of expensive items for profitable farm
- No skill switching, easy gameplay
- 121 farm is not essential
- With endgame gear can run p8 FZ/TA/Cows
Disadvantages:
- Respecting for some ubers is a must
- Can be tricky for new players
- Need some key SUs for gamebreaking the ubers
Early Game
From ZERO...
Necro class specific skill, that we start with is Burning Veil. It creates a fire wall that boost our both physical and elemntal damage. Bonus at the beginning is only for 4 seconds, but skill is spamable and will be easy to get used with it.
Despite the logic we will start as melee, our first main xbow skill is at level 18. I find it easier and faster to play melee till 18. So use the gold signet that buy Raptor Scythe. For melee necro we use Raptor Scythe and Bonesplitter, they are getting damage bonus from STR, while Scythes from DEX. We are going to play with STR. On level 2 learn carnage and thing getting easier. Go for Den of Evil Quest, and you will have reset point from Akara. We will you that on level 18. Go for Raven Quest to get free Archer merc and rush to free Cain. On this stage we can start rerunning Tristram for Gift Box drop.
You can level up even 18 level in reruning, and pick all ring/amulets - this is our main source of gold. Put anything you find usefull from Gift Boxes.
You will easily get
Cane of Juris Khan
or Cane of Juris Khan
Raptor Scythe (4)
Two-Hand Damage: (5 - 6) to (14 - 25)
(Necromancer Only)
Required Level: 1
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Attack Speed
+(6 to 15) to Maximum Damage
+(7 to 29)% Enhanced Damage
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(21 to 30)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (16 - 19) to (37 - 54)
(Necromancer Only)
Required Level: 19
Required Strength: 19
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
30% Attack Speed
+(16 to 30) to Maximum Damage
+(52 to 75)% Enhanced Damage
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(31 to 40)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (39 - 44) to (82 - 102)
(Necromancer Only)
Required Level: 39
Required Strength: 54
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
45% Attack Speed
+(31 to 45) to Maximum Damage
+(98 to 120)% Enhanced Damage
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(41 to 50)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (55 - 60) to (116 - 137)
(Necromancer Only)
Required Level: 50
Required Strength: 114
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
60% Attack Speed
+(46 to 60) to Maximum Damage
+(121 to 143)% Enhanced Damage
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(51 to 60)% Bonus to Defense
Socketed (6)
Raptor Scythe (4)
Two-Hand Damage: (5 - 6) to (14 - 25)
(Necromancer Only)
Required Level: 1
Item Level: 1
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Attack Speed
+(6 to 15) to Maximum Damage
+(7 to 29)% Enhanced Damage
(3 to 5)% to Strength
(3 to 5)% to Dexterity
(21 to 30)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (16 - 19) to (37 - 54)
(Necromancer Only)
Required Level: 19
Required Strength: 19
Item Level: 31
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
30% Attack Speed
+(16 to 30) to Maximum Damage
+(52 to 75)% Enhanced Damage
(9 to 11)% to Strength
(9 to 11)% to Dexterity
(31 to 40)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (39 - 44) to (82 - 102)
(Necromancer Only)
Required Level: 39
Required Strength: 54
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
45% Attack Speed
+(31 to 45) to Maximum Damage
+(98 to 120)% Enhanced Damage
(15 to 17)% to Strength
(15 to 17)% to Dexterity
(41 to 50)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (55 - 60) to (116 - 137)
(Necromancer Only)
Required Level: 50
Required Strength: 114
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
60% Attack Speed
+(46 to 60) to Maximum Damage
+(121 to 143)% Enhanced Damage
(18 to 20)% to Strength
(18 to 20)% to Dexterity
(51 to 60)% Bonus to Defense
Socketed (6)
Talon's Reach
.Talon's Reach
Bonesplitter (4)
Two-Hand Damage: (4 - 5) to (22 - 32)
(Necromancer Only)
Required Level: 6
Required Strength: 53
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 14 Hunting Banshee on Kill
+(6 to 13) to Maximum Damage
Adds 4-5 Cold Damage
+(18 to 40)% Enhanced Damage
-(11 to 13)% to Enemy Cold Resistance
(3 to 4)% Chance of Crushing Blow
(3 to 5)% Chance to Avoid Damage
Socketed (2)
Two-Hand Damage: (18 - 20) to (71 - 85)
(Necromancer Only)
Required Level: 26
Required Strength: 87
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
20% Chance to cast level 25 Hunting Banshee on Kill
+(21 to 28) to Maximum Damage
Adds 10-15 Cold Damage
+(64 to 86)% Enhanced Damage
-(16 to 18)% to Enemy Cold Resistance
(5 to 6)% Chance of Crushing Blow
(9 to 11)% Chance to Avoid Damage
Socketed (4)
Two-Hand Damage: (39 - 44) to (159 - 179)
(Necromancer Only)
Required Level: 47
Required Strength: 176
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
25% Chance to cast level 38 Hunting Banshee on Kill
+(36 to 43) to Maximum Damage
Adds 30-40 Cold Damage
+(109 to 132)% Enhanced Damage
-(21 to 23)% to Enemy Cold Resistance
(7 to 8)% Chance of Crushing Blow
(15 to 17)% Chance to Avoid Damage
Socketed (5)
Two-Hand Damage: (53 - 58) to (205 - 227)
(Necromancer Only)
Required Level: 57
Required Strength: 350
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
30% Chance to cast level 50 Hunting Banshee on Kill
+(43 to 50) to Maximum Damage
Adds 90-120 Cold Damage
+(132 to 154)% Enhanced Damage
-(23 to 25)% to Enemy Cold Resistance
(9 to 10)% Chance of Crushing Blow
(18 to 20)% Chance to Avoid Damage
Socketed (6)
Bonesplitter (4)
Two-Hand Damage: (4 - 5) to (22 - 32)
(Necromancer Only)
Required Level: 6
Required Strength: 53
Item Level: 10
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
15% Chance to cast level 14 Hunting Banshee on Kill
+(6 to 13) to Maximum Damage
Adds 4-5 Cold Damage
+(18 to 40)% Enhanced Damage
-(11 to 13)% to Enemy Cold Resistance
(3 to 4)% Chance of Crushing Blow
(3 to 5)% Chance to Avoid Damage
Socketed (2)
Two-Hand Damage: (18 - 20) to (71 - 85)
(Necromancer Only)
Required Level: 26
Required Strength: 87
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
20% Chance to cast level 25 Hunting Banshee on Kill
+(21 to 28) to Maximum Damage
Adds 10-15 Cold Damage
+(64 to 86)% Enhanced Damage
-(16 to 18)% to Enemy Cold Resistance
(5 to 6)% Chance of Crushing Blow
(9 to 11)% Chance to Avoid Damage
Socketed (4)
Two-Hand Damage: (39 - 44) to (159 - 179)
(Necromancer Only)
Required Level: 47
Required Strength: 176
Item Level: 51
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
25% Chance to cast level 38 Hunting Banshee on Kill
+(36 to 43) to Maximum Damage
Adds 30-40 Cold Damage
+(109 to 132)% Enhanced Damage
-(21 to 23)% to Enemy Cold Resistance
(7 to 8)% Chance of Crushing Blow
(15 to 17)% Chance to Avoid Damage
Socketed (5)
Two-Hand Damage: (53 - 58) to (205 - 227)
(Necromancer Only)
Required Level: 57
Required Strength: 350
Item Level: 77
Strength Damage Bonus: (0.16 per Strength)%
Mega Impact
30% Chance to cast level 50 Hunting Banshee on Kill
+(43 to 50) to Maximum Damage
Adds 90-120 Cold Damage
+(132 to 154)% Enhanced Damage
-(23 to 25)% to Enemy Cold Resistance
(9 to 10)% Chance of Crushing Blow
(18 to 20)% Chance to Avoid Damage
Socketed (6)
Skills to learn till 18:
- 1 points - Carnage, Skeletal Flayer, Flametail Shot, Death Shards
- Max - Parasite, Embalming, Famine, Dragonfire Oil
... to HERO
Once level 18 reset stats and skills. And our xbow journey begins. First tip, while in old cLoD versions skills DOES consume arrows, here our skills are arrow-free. So our main skill on LEFT BUTTON till the end of the world will be Fragmentation Shot (Aoe shot that hit enemies in certain radius).
Gear
Unique Tired Uniques can be done in cube. 2 Arcane Crystals + Normal/Magic/Rare version of item you want and transmute.
Unique Tired Upgrade: Tired Unique Item you want to upgrade + Arcane Crystal + Random Rune and transmute. THIS WILL RAISE REQ OF THE ITEM !!!
Weapon:
Embershot
- My personal best option, use it even in end-game. Until craft this or find in, that I doubt in, you can useEmbershot
Repeating Crossbow (4)
Two-Hand Damage: (16 - 18) to (23 - 26)
Required Level: 11
Required Strength: 103
Item Level: 29
Strength Damage Bonus: (0.11 per Strength)%
14% Chance to cast level 8 Flamefront on Kill
Adds (6 to 8)-(11 to 13) Fire Damage
-(6 to 8)% to Enemy Fire Resistance
+(30 to 46)% Enhanced Damage
+20 to Strength
+20 to Vitality
Fire Absorb 2%
Socketed (2)
Two-Hand Damage: (47 - 52) to (72 - 79)
Required Level: 30
Required Strength: 150
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
16% Chance to cast level 20 Flamefront on Kill
Adds (17 to 25)-(36 to 40) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
+(64 to 80)% Enhanced Damage
+40 to Strength
+40 to Vitality
Fire Absorb 3%
Socketed (4)
Two-Hand Damage: (136 - 147) to (178 - 192)
Required Level: 48
Required Strength: 290
Item Level: 67
Strength Damage Bonus: (0.11 per Strength)%
18% Chance to cast level 32 Flamefront on Kill
Adds (51 to 70)-(106 to 125) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
+(98 to 114)% Enhanced Damage
+60 to Strength
+60 to Vitality
Fire Absorb 4%
Socketed (5)
Two-Hand Damage: (174 - 187) to (223 - 241)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
20% Chance to cast level 42 Flamefront on Kill
Adds (151 to 200)-(326 to 375) Fire Damage
-(21 to 25)% to Enemy Fire Resistance
+(115 to 132)% Enhanced Damage
+80 to Strength
+80 to Vitality
Fire Absorb 5%
Socketed (6)
Repeating Crossbow (4)
Two-Hand Damage: (16 - 18) to (23 - 26)
Required Level: 11
Required Strength: 103
Item Level: 29
Strength Damage Bonus: (0.11 per Strength)%
14% Chance to cast level 8 Flamefront on Kill
Adds (6 to 8)-(11 to 13) Fire Damage
-(6 to 8)% to Enemy Fire Resistance
+(30 to 46)% Enhanced Damage
+20 to Strength
+20 to Vitality
Fire Absorb 2%
Socketed (2)
Two-Hand Damage: (47 - 52) to (72 - 79)
Required Level: 30
Required Strength: 150
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
16% Chance to cast level 20 Flamefront on Kill
Adds (17 to 25)-(36 to 40) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
+(64 to 80)% Enhanced Damage
+40 to Strength
+40 to Vitality
Fire Absorb 3%
Socketed (4)
Two-Hand Damage: (136 - 147) to (178 - 192)
Required Level: 48
Required Strength: 290
Item Level: 67
Strength Damage Bonus: (0.11 per Strength)%
18% Chance to cast level 32 Flamefront on Kill
Adds (51 to 70)-(106 to 125) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
+(98 to 114)% Enhanced Damage
+60 to Strength
+60 to Vitality
Fire Absorb 4%
Socketed (5)
Two-Hand Damage: (174 - 187) to (223 - 241)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
20% Chance to cast level 42 Flamefront on Kill
Adds (151 to 200)-(326 to 375) Fire Damage
-(21 to 25)% to Enemy Fire Resistance
+(115 to 132)% Enhanced Damage
+80 to Strength
+80 to Vitality
Fire Absorb 5%
Socketed (6)
Deathwind
or Corpsefling
- Can be obtrained from giftboxCorpsefling
Trebuchet (4)
Two-Hand Damage: (24 - 28) to (45 - 56)
(Necromancer Only)
Required Level: 12
Required Strength: 72
Item Level: 19
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 5 Infected Roots on Kill
+(13 to 19) to Maximum Damage
(3 to 6)% Life stolen per Hit
+(35 to 57)% Enhanced Damage
-(3 to 5)% to Enemy Poison Resistance
(3 to 4)% Chance of Crushing Blow
+(101 to 150) to Life
Socketed (2)
Two-Hand Damage: (54 - 60) to (114 - 131)
(Necromancer Only)
Required Level: 31
Required Strength: 104
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 15 Infected Roots on Kill
+(26 to 32) to Maximum Damage
(11 to 14)% Life stolen per Hit
+(81 to 103)% Enhanced Damage
-(8 to 10)% to Enemy Poison Resistance
(5 to 6)% Chance of Crushing Blow
+(201 to 250) to Life
Socketed (4)
Two-Hand Damage: (180 - 199) to (252 - 280)
(Necromancer Only)
Required Level: 49
Required Strength: 202
Item Level: 59
Strength Damage Bonus: (0.16 per Strength)%
7% Chance to cast level 25 Infected Roots on Kill
+(38 to 44) to Maximum Damage
(19 to 22)% Life stolen per Hit
+(126 to 149)% Enhanced Damage
-(13 to 15)% to Enemy Poison Resistance
(7 to 8)% Chance of Crushing Blow
+(301 to 350) to Life
Socketed (5)
Two-Hand Damage: (219 - 238) to (310 - 339)
(Necromancer Only)
Required Level: 58
Required Strength: 399
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
8% Chance to cast level 35 Infected Roots on Kill
+(44 to 50) to Maximum Damage
(23 to 26)% Life stolen per Hit
+(149 to 171)% Enhanced Damage
-(16 to 18)% to Enemy Poison Resistance
(9 to 10)% Chance of Crushing Blow
+(351 to 400) to Life
Socketed (6)
Trebuchet (4)
Two-Hand Damage: (24 - 28) to (45 - 56)
(Necromancer Only)
Required Level: 12
Required Strength: 72
Item Level: 19
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 5 Infected Roots on Kill
+(13 to 19) to Maximum Damage
(3 to 6)% Life stolen per Hit
+(35 to 57)% Enhanced Damage
-(3 to 5)% to Enemy Poison Resistance
(3 to 4)% Chance of Crushing Blow
+(101 to 150) to Life
Socketed (2)
Two-Hand Damage: (54 - 60) to (114 - 131)
(Necromancer Only)
Required Level: 31
Required Strength: 104
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
6% Chance to cast level 15 Infected Roots on Kill
+(26 to 32) to Maximum Damage
(11 to 14)% Life stolen per Hit
+(81 to 103)% Enhanced Damage
-(8 to 10)% to Enemy Poison Resistance
(5 to 6)% Chance of Crushing Blow
+(201 to 250) to Life
Socketed (4)
Two-Hand Damage: (180 - 199) to (252 - 280)
(Necromancer Only)
Required Level: 49
Required Strength: 202
Item Level: 59
Strength Damage Bonus: (0.16 per Strength)%
7% Chance to cast level 25 Infected Roots on Kill
+(38 to 44) to Maximum Damage
(19 to 22)% Life stolen per Hit
+(126 to 149)% Enhanced Damage
-(13 to 15)% to Enemy Poison Resistance
(7 to 8)% Chance of Crushing Blow
+(301 to 350) to Life
Socketed (5)
Two-Hand Damage: (219 - 238) to (310 - 339)
(Necromancer Only)
Required Level: 58
Required Strength: 399
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
8% Chance to cast level 35 Infected Roots on Kill
+(44 to 50) to Maximum Damage
(23 to 26)% Life stolen per Hit
+(149 to 171)% Enhanced Damage
-(16 to 18)% to Enemy Poison Resistance
(9 to 10)% Chance of Crushing Blow
+(351 to 400) to Life
Socketed (6)
Quiver: - any rare or unique quiver that you find.
Armor:
Albrecht's Revenge
- Can be obtrained from giftboxAlbrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Helm: -
Haareis
- have to invest in dex to keep upgrade this, can be changed with any helm.Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Gloves: -
Featherclaw
Belt: -
Deadfall
Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Boots: -
Death Spur
Death Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Rings: - Rares +1 skill
Amulet: - Rare + skills
Sockets and MO
To be able to buy Mystic Orbs collect all apples, amulets, rings and sell them. Our main source of gold for now.
Cheapest orbs are in Act 5 Hatred !!!
- Tal Runes, Resist gems, Rare jewels with Increase Attack Speed(IAS) - nothing else
- MO your wep with IAS (since attack speed rework for this patch), ED and life stolen per hit in this priority.
- Armors with ED (max is 200), resists if needed
- Amy/Rings - Defense, DR, resists if needed.
Stats & Skills
Strength: All - Be carefull always check next level str reqired before upgrade
Embershot
Embershot
Repeating Crossbow (4)
Two-Hand Damage: (16 - 18) to (23 - 26)
Required Level: 11
Required Strength: 103
Item Level: 29
Strength Damage Bonus: (0.11 per Strength)%
14% Chance to cast level 8 Flamefront on Kill
Adds (6 to 8)-(11 to 13) Fire Damage
-(6 to 8)% to Enemy Fire Resistance
+(30 to 46)% Enhanced Damage
+20 to Strength
+20 to Vitality
Fire Absorb 2%
Socketed (2)
Two-Hand Damage: (47 - 52) to (72 - 79)
Required Level: 30
Required Strength: 150
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
16% Chance to cast level 20 Flamefront on Kill
Adds (17 to 25)-(36 to 40) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
+(64 to 80)% Enhanced Damage
+40 to Strength
+40 to Vitality
Fire Absorb 3%
Socketed (4)
Two-Hand Damage: (136 - 147) to (178 - 192)
Required Level: 48
Required Strength: 290
Item Level: 67
Strength Damage Bonus: (0.11 per Strength)%
18% Chance to cast level 32 Flamefront on Kill
Adds (51 to 70)-(106 to 125) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
+(98 to 114)% Enhanced Damage
+60 to Strength
+60 to Vitality
Fire Absorb 4%
Socketed (5)
Two-Hand Damage: (174 - 187) to (223 - 241)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
20% Chance to cast level 42 Flamefront on Kill
Adds (151 to 200)-(326 to 375) Fire Damage
-(21 to 25)% to Enemy Fire Resistance
+(115 to 132)% Enhanced Damage
+80 to Strength
+80 to Vitality
Fire Absorb 5%
Socketed (6)
Repeating Crossbow (4)
Two-Hand Damage: (16 - 18) to (23 - 26)
Required Level: 11
Required Strength: 103
Item Level: 29
Strength Damage Bonus: (0.11 per Strength)%
14% Chance to cast level 8 Flamefront on Kill
Adds (6 to 8)-(11 to 13) Fire Damage
-(6 to 8)% to Enemy Fire Resistance
+(30 to 46)% Enhanced Damage
+20 to Strength
+20 to Vitality
Fire Absorb 2%
Socketed (2)
Two-Hand Damage: (47 - 52) to (72 - 79)
Required Level: 30
Required Strength: 150
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
16% Chance to cast level 20 Flamefront on Kill
Adds (17 to 25)-(36 to 40) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
+(64 to 80)% Enhanced Damage
+40 to Strength
+40 to Vitality
Fire Absorb 3%
Socketed (4)
Two-Hand Damage: (136 - 147) to (178 - 192)
Required Level: 48
Required Strength: 290
Item Level: 67
Strength Damage Bonus: (0.11 per Strength)%
18% Chance to cast level 32 Flamefront on Kill
Adds (51 to 70)-(106 to 125) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
+(98 to 114)% Enhanced Damage
+60 to Strength
+60 to Vitality
Fire Absorb 4%
Socketed (5)
Two-Hand Damage: (174 - 187) to (223 - 241)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
20% Chance to cast level 42 Flamefront on Kill
Adds (151 to 200)-(326 to 375) Fire Damage
-(21 to 25)% to Enemy Fire Resistance
+(115 to 132)% Enhanced Damage
+80 to Strength
+80 to Vitality
Fire Absorb 5%
Socketed (6)
Dexterity: Enough for
Haareis
- Be carefull always check next level dex reqired before upgradeHaareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Vitality: None
Energy: None
1-pointers: Flaimtail Shot, Death Shards, Fragmantation Shot, Carnage, Parasite, All summoning minions skills, Sacrifices, Bend Of Shadow, Bane, Talon's Hold.
Maxed: Widowmaker, Embalming, Famine, Dragonfire Oil.
Gameplay:
Our first challenge is on level 50, so we are free to level up and go through town till level 50. So we put on left mouse button Fragmentation Shot and on right Widowmaker. Here is the tricky part for those who play this build for first time. To use widowmaker you need to have minion, so you summon minion and cast widowmaker on your own minions. This will result to many arrows popping out or arround your minion. One option is to use left button for summon Rampagor and right on Widowmaker, but I preffer to switch right from summon Rampagor to Widowmaker. Summon all you Skeletals, Rampagors, Void Archon, buff with Burning Veil and spam Widowmaker on top of any of your minion. At this stage of the game they will probably die fast but this will change in late game. I prefer Rampagors before Skeletals. On this patch Skeletals outfit is changed and they are annoyingly tiny, so Rampagors = easy life. Void archon is also a nice option. Skeletals advantage is their aura, so if you can keep resummon and target them easy its better to use them.
When you get used with this you can start use Bane. Trick is the same, targat you minion and cast bane. This will cause enemies around your minion to get Physical Defence debuff.
Pass Act 1 (Butcher in Barracks dops Catalyst Of Destruction so you can kill it now or go back later) and start farming Act 2 Sewers for fast exp. For there prepare some fire/psn resists. Level up and go through towns till you reach 49-50 lvl when is time for our first challenge and our first charm.
Challenges:
<= Level 50 Tran Athulua
Level Challenge 1
Max Level Here is 50, you can enter earlier if you can handle, but later - better.
Location: Act2> Dry Hills > Halls Of The Dead lvl 2> Twin Seas > straight down.
Need: Defense, DR, Patiance.
Protip: Use Fragmentation Shot here, its easier.
At the entrance of Tran Athulua, between amazons you will see this , killing him will drop
Elemental Prism
. Later you cube this with each sunstone one by one dropped by Boss Amazons while swires are around you. ► Show Spoiler
Link for the info in documentation: https://docs.median-xl.com/doc/quests/levelchallenge1
Continue...
Continue through acts, make essential quests for skill points, stats points, flat life. Act 5 Anya quest reward you with classic scroll of resist but here you cube it with freshly upgraded
Elemental Prism
. Collect all uniques, defragment them with catalyst and make arcane crystals for gear upgrade. I Usually rerun Mephisto till upgrade gear for normal Terror farm. For exp Hatred cows can be farmed.THIS WILL RAISE REQ OF THE ITEM !!!
<= Level 80 Ennead Challenge
You will need any random jewel here and cube it with our class charm before reaching lvl 80.
Location: Act3> Travincial > Kurast 3000 BA
► Show Spoiler
Need: Defense, DR, Resistances, Luck
Protip: Use Fragmentation Shot here, its easier. You can enter and rerun only first necro till got the right charm. You can kill him without killing any totem, just go in the corner behind him and spam Fragmentation shot on near enemies and on him.
► Show Spoiler
<= Level 90 Level Challenge 2
Kill Death Projector on TERROR, cube class charm with Perfect Gem while swires around you.
Location: Act3> Flayer Jungle > Swampy Pit Lvl 3> Proving Grounds > center.
Need: Mobility.
Protip: Use Fragmentation Shot and follow the strategy in the video. Better only one of mobs to be near Projector to be easier. He has immunes if no mob near it.
► Show Spoiler
90+ Real game begins
At this moment our uber skill is unlocked and we can choose between our blue pill and red pill like in one popular movie. Our blue pill is Rathma's Chosen and red is Death Ward. Here is my choice in this guide. Most of people flame me that its total mistake to use RC but I don't care. To be honest I don''t remember if Zomg used it in his guide or if it was existing at all. So we put one of our spare skill points in RC, we must have free skill points. Skill tree remains the same plus 1 point in RC. RC makes our game easier, target minion cast RC on it, and just hold widowmaker button on same minion and walk forward. Death Ward is good option too, we get alot of defence and chance to avoid, but our minions still will die and must be resumonned.
MINIGAME 1: WITCH QUEEN
Location: Act1 TERROR> Black Marsh > Tower lvl 5
Need: Eth Rune, Summons.
After entering Tower lvl 5, open tp because chance to die is high here. Level is full with untargetable Witches that pounce and oneshot you when you go near. Idea here is to reach Countess and slay some of guards. Swirs will appear and you ahve to cube your Class Charm + Eth Rune.
Watch the video for more info.
► Show Spoiler
Continue...
Again continue with acts, upgrading gear, take care for resists, do quests, we have to reach destruction. Destruction Baal give us chance to make another minigame.
MINIGAME 2: MIRROR MIRROR
Location: Act5 TERROR> Worldstone Chamber(Baal Room)
Need: Lem Rune, Luck
Protip: If you're strong enough summon minions and kill only Shadowspawn, there s chance on kill to get swirls. The are spawned differently than before, I don't know the exact mechanism of spawning them but its not important. Now after you kill Baal they continue spawn for a while, so wait a little bit before entering red portal.
Eyes and Dogmas
- As you already noticed on Terror, and as you will see on Destruction, act bosses drop some scrolls(dogmas). Collect 5 Different and transmute them in cube to gain Signet Of Skill. Eat it and you will gain extra skill point. Maximum number of signets you can eat is 3. So you can farm act bosses on terror for dogmas to collect 3 free skill points.
- Eyes as I call them or Veteran Tokens are droppable by special monsters. They are located in previous zone before act boss, 5 different types for 5 acts. Not sure about their spawn chance but they are rare, especially when you look for them, when you dont need can meet plenty. For our build only act 1 mobs are some bussiness since they use poison can kill our Minions with Rathma chosen. Others can be tanked with Rathma minion and spam widowmaker on it.
Act 1 - Jail levels, Act 2 - Canyon of Magi, Act 3 - Travi, Durance levels, Act 4 - Whole River Of Flame till Sanctuary, Act 5 - Worldstone keep levels.
Protip: I've noticed something nowere written or proven before. If you enter game and for example find veteran mob in act 2, i think that if one veteran mob is spawned the others are spawned also. Tried this and when find one of them I go and search fo the others in the same game and 99% of times I've found them also.
Mid Game
Some of you will be wondering why we are not doin Black Road Challenge (BRC), at this point I don't think our main purpose is to do it and I just postone it for some time. By Running Terror maybe we got some shrines dropped. I personally pick only Creepy, Fascinating and some Magical[/color for our crafts. For trades most of shrines can be collected. At this point we start to watch for:
- Rare Sacred Gauntlets, Crown, Plated Belt, Greaves.
- Any sacred belt, gloves, crossbow/necro xbows(needle xbow is best option) for future runewords.
Gear
Weapon Option 1:
Embershot
- Farm even Terror FZ and Destr TA with this.Embershot
Repeating Crossbow (4)
Two-Hand Damage: (16 - 18) to (23 - 26)
Required Level: 11
Required Strength: 103
Item Level: 29
Strength Damage Bonus: (0.11 per Strength)%
14% Chance to cast level 8 Flamefront on Kill
Adds (6 to 8)-(11 to 13) Fire Damage
-(6 to 8)% to Enemy Fire Resistance
+(30 to 46)% Enhanced Damage
+20 to Strength
+20 to Vitality
Fire Absorb 2%
Socketed (2)
Two-Hand Damage: (47 - 52) to (72 - 79)
Required Level: 30
Required Strength: 150
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
16% Chance to cast level 20 Flamefront on Kill
Adds (17 to 25)-(36 to 40) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
+(64 to 80)% Enhanced Damage
+40 to Strength
+40 to Vitality
Fire Absorb 3%
Socketed (4)
Two-Hand Damage: (136 - 147) to (178 - 192)
Required Level: 48
Required Strength: 290
Item Level: 67
Strength Damage Bonus: (0.11 per Strength)%
18% Chance to cast level 32 Flamefront on Kill
Adds (51 to 70)-(106 to 125) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
+(98 to 114)% Enhanced Damage
+60 to Strength
+60 to Vitality
Fire Absorb 4%
Socketed (5)
Two-Hand Damage: (174 - 187) to (223 - 241)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
20% Chance to cast level 42 Flamefront on Kill
Adds (151 to 200)-(326 to 375) Fire Damage
-(21 to 25)% to Enemy Fire Resistance
+(115 to 132)% Enhanced Damage
+80 to Strength
+80 to Vitality
Fire Absorb 5%
Socketed (6)
Repeating Crossbow (4)
Two-Hand Damage: (16 - 18) to (23 - 26)
Required Level: 11
Required Strength: 103
Item Level: 29
Strength Damage Bonus: (0.11 per Strength)%
14% Chance to cast level 8 Flamefront on Kill
Adds (6 to 8)-(11 to 13) Fire Damage
-(6 to 8)% to Enemy Fire Resistance
+(30 to 46)% Enhanced Damage
+20 to Strength
+20 to Vitality
Fire Absorb 2%
Socketed (2)
Two-Hand Damage: (47 - 52) to (72 - 79)
Required Level: 30
Required Strength: 150
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
16% Chance to cast level 20 Flamefront on Kill
Adds (17 to 25)-(36 to 40) Fire Damage
-(11 to 13)% to Enemy Fire Resistance
+(64 to 80)% Enhanced Damage
+40 to Strength
+40 to Vitality
Fire Absorb 3%
Socketed (4)
Two-Hand Damage: (136 - 147) to (178 - 192)
Required Level: 48
Required Strength: 290
Item Level: 67
Strength Damage Bonus: (0.11 per Strength)%
18% Chance to cast level 32 Flamefront on Kill
Adds (51 to 70)-(106 to 125) Fire Damage
-(16 to 18)% to Enemy Fire Resistance
+(98 to 114)% Enhanced Damage
+60 to Strength
+60 to Vitality
Fire Absorb 4%
Socketed (5)
Two-Hand Damage: (174 - 187) to (223 - 241)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
20% Chance to cast level 42 Flamefront on Kill
Adds (151 to 200)-(326 to 375) Fire Damage
-(21 to 25)% to Enemy Fire Resistance
+(115 to 132)% Enhanced Damage
+80 to Strength
+80 to Vitality
Fire Absorb 5%
Socketed (6)
Weapon Option 2:
Tartarus
- Looks solid but never tried itTartarus
Crossbows
'BerChamFal'
Runeword Level: 83
5% Chance to cast level 42 Mind Ripple on Kill
20% Attack Speed
+0.75 to Maximum Damage (Based on Character Level)
+(172 to 200)% Enhanced Damage
Slow Target 10%
(15 to 20)% to Strength
5% to Dexterity
Maximum Mana +5%
Fire Resist +100%
Lightning Resist +100%
+(101 to 150) Life after each Kill
Crossbows
'BerChamFal'
Runeword Level: 83
5% Chance to cast level 42 Mind Ripple on Kill
20% Attack Speed
+0.75 to Maximum Damage (Based on Character Level)
+(172 to 200)% Enhanced Damage
Slow Target 10%
(15 to 20)% to Strength
5% to Dexterity
Maximum Mana +5%
Fire Resist +100%
Lightning Resist +100%
+(101 to 150) Life after each Kill
Quiver: -
The Tranquilizer
- can be made in cube, but may can cost time.Armor:
Albrecht's Revenge
/ Albrecht's Revenge
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Chain Mail (4)
Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength: 25 to 26
Item Level: 10
5% Chance to cast level 1 Arrow on Striking
Adds (2 to 4)-(6 to 7) Cold Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
+(10 to 15) Life after each Demon Kill
2% Reanimate as: Random Monster
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength: 45 to 47
Item Level: 31
6% Chance to cast level 1 Arrow on Striking
Adds (7 to 13)-(13 to 25) Cold Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
+(25 to 33) Life after each Demon Kill
4% Reanimate as: Random Monster
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength: 136 to 144
Item Level: 51
7% Chance to cast level 1 Arrow on Striking
Adds (26 to 50)-(51 to 100) Cold Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
+(43 to 60) Life after each Demon Kill
6% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength: 252 to 268
Item Level: 77
8% Chance to cast level 1 Arrow on Striking
Adds (51 to 100)-(101 to 200) Cold Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
+(76 to 90) Life after each Demon Kill
8% Reanimate as: Random Monster
Requirements -(36 to 40)%
Socketed (6)
Jitan's Kamon
- choice is yours, I use AlbechtJitan's Kamon
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Splint Mail (4)
Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
Helm: - Creepy Crafted /
Haareis
Haareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Gloves: -
Kali
/ Creepy CraftedKali
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Gloves
'LumKo'
Runeword Level: 48
15% Chance to cast level 13 Seal of Fire on Kill
+2 to All Skills
+15% to Summoned Minion Resistances
-214 Defense
5% to Strength
Maximum Fire Resist +4%
Fire Resist +25%
Belt: -
Deadfall
/ Deadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
Truce
/ Creepy CraftedTruce
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Belts
'Jah'
Runeword Level: 80
5% Combat Speeds
Stun Attack
Slows Attacker by 5%
+(172 to 200)% Enhanced Defense
Physical Resist 10%
Boots: -
Death Spur
/ Creepy CraftedDeath Spur
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (4)
Defense: 27 to 39
Required Level: 3
Required Strength: 27
Item Level: 1
1% Chance to cast level 6 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.09375 to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: 109 to 141
Required Level: 20
Required Strength: 55
Item Level: 31
1% Chance to cast level 10 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.15625 to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: 248 to 310
Required Level: 38
Required Strength: 193
Item Level: 51
1% Chance to cast level 14 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.21875 to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: 346 to 427
Required Level: 46
Required Strength: 386
Item Level: 77
1% Chance to cast level 16 Spike Nova on Kill
(10 to 40)% Movement Speed
+0.25 to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Ring: - Rare +1 skill, Unseelie curse, fire spell, - fire res
Ring: -
Empyrean Band
common ring, can be made in cube. Only 5%Empyrean Band
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Ring
Required Level: 40
Item Level: 40
1% Chance to cast level 18 Singularity on Kill
(3 to 5)% to All Attributes
Maximum Life +3%
Maximum Mana +10%
(5 to 15)% Gold Find
Amulet: - Rare + 3 skills, CTC Doom. (Try lucky up for +4 ofc.)
On Switch:
-
Seid
- Bloodlust-
Kodo
- Boost Bloodlust Damage► Show Spoiler
Sockets and MO
Pick Tier 4-5-6 armors and sell them, its easy gold. Cheapest orbs are in Act 5 Hatred !!!
Try lucky upgrades on every item. Item + Oil Of Luck
- Resist gems, Rare jewels with Increase Attack Speed(IAS), Jahs, Lums
- MO your wep with IAS (since attack speed rework for this patch), ED and life stolen per hit in this priority.
- Armors with ED (max is 200), resists if needed
- Amy/Rings - Defense, DR, resists if needed.
Of course you can try
Achilios' Eagle Eye
Achilios' Wake
(Necromancer Crossbow Set)
Set, or Achilios' Eagle Eye
Helm (Sacred)
Defense: (2608 - 3260) to (2750 - 3437)
Required Level: 90
Required Strength: 460
Item Level: 1
20% Attack Speed
10% Hit Recovery
+(100 to 150)% Enhanced Defense
(21 to 30)% to Strength
(21 to 30)% to Dexterity
Physical Damage Reduced by (11 to 20)
3% Reanimate as: Random Monster
Requirements -20%
Socketed (4)
Helm (Sacred)
Defense: (2608 - 3260) to (2750 - 3437)
Required Level: 90
Required Strength: 460
Item Level: 1
20% Attack Speed
10% Hit Recovery
+(100 to 150)% Enhanced Defense
(21 to 30)% to Strength
(21 to 30)% to Dexterity
Physical Damage Reduced by (11 to 20)
3% Reanimate as: Random Monster
Requirements -20%
Socketed (4)
Achilios' Wake
(Necromancer Crossbow Set)
Apeshoot
Testament of the Apes
(Ape Set)
Set if you already have it, but I prefer the upper options, and sets are more like end-game content.Apeshoot
Repeating Crossbow (Sacred)
Two-Hand Damage: (281 - 305) to (399 - 430)
Required Level: 100
Required Strength: 502
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
20% Chance to cast level 9 Arrow on Striking
75% Attack Speed
Adds 50-100 Damage
+(172 to 200)% Enhanced Damage
+(151 to 200) Life after each Kill
2% Reanimate as: Random Monster
Requirements -25%
Socketed (6)
Repeating Crossbow (Sacred)
Two-Hand Damage: (281 - 305) to (399 - 430)
Required Level: 100
Required Strength: 502
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
20% Chance to cast level 9 Arrow on Striking
75% Attack Speed
Adds 50-100 Damage
+(172 to 200)% Enhanced Damage
+(151 to 200) Life after each Kill
2% Reanimate as: Random Monster
Requirements -25%
Socketed (6)
Testament of the Apes
(Ape Set)
With this gear I start farming charms, go through acts, and even farm TA.
Stats & Skills
Strength: All
Dexterity: Enough for
Haareis
- Be carefull always check next level dex reqired before upgradeHaareis
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Diadem (4)
Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
Vitality: None
Energy: None
1-pointers: Flaimtail Shot, Death Shards, Fragmantation Shot, Carnage, Parasite, All summoning minions skills, Sacrifices, Bend Of Shadow, Bane, Talon's Hold, Rathma's Chosen
Maxed: Widowmaker, Embalming, Famine, Dragonfire Oil.
Gameplay:
Gameplay remains the same, summon Skeletal, cast RC, now you have immortal demon aura source, sumon the rest of the minions, Widowmaker, resumon, widowmaker. Try to spam Widowmaker on the RC one.