M2017 Bugs&Feedback

Discuss Median XL!
Fiho_In_House
Destroyer
7 | 0
In this mode there are charms? I just have not seen them.
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Crash
Madawc
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Fiho_In_House wrote:In this mode there are charms? I just have not seen them.


They drop from Destruction uber/heroic bosses. You'll see in the docs there are many of them
Fiho_In_House
Destroyer
7 | 0
L H wrote:
Fiho_In_House wrote:In this mode there are charms? I just have not seen them.


They drop from Destruction uber/heroic bosses. You'll see in the docs there are many of them

Thank You!)
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Crash
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There needs to be a Yshari trophy. I'll leave it up to modders to decide what to make stats on it, but it's such an expansive uber (and the charm already gives a lot, I know), but the charm needs a trophy.

IAmRich Gem has two hard boss trophies required to make it then there's kabraxis. He's harder now this patch with some new skills, but still a pretty easy farm in comparison. I'd say IAmRich requires uldy, laz, and yshari trophies
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void
Shadowgate Totem
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Crash
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Make sigs of learning cube-able without having to break them down into 1 sig at a time
MurderMan
Prowler
15 | 1
I think I have found a serious bug.
Here is the ability Dragonheart at level 1 from the Paladin Skill Tree:
Image


Now here is the Ljosalf I crafted:
Image

The duration of level 1 dragonheart is 600 seconds.
However, when this Ljosalf procs dragonheart, the duration is 5 seconds.
This staff is either not using the correct dragonheart spell, there's something wrong I don't understand, or the item is bugged.

I'd really appreciate a response at the very least since I spent over 18 hours farming primal runes for this staff and was hoping it would be a key component to pushing my build forward a bit further.

My character is an unholy caster pally with this skill tree:
https://skillplan.median-xl.com/planner?id=1sdmHMDB

Thank you for your time.
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Crash
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MurderMan wrote:The duration of level 1 dragonheart is 600 seconds.
However, when this Ljosalf procs dragonheart, the duration is 5 seconds.
This staff is either not using the correct dragonheart spell, there's something wrong I don't understand, or the item is bugged.
.


It was made this way because people used to abuse the buff on it by just making a simple Ber RW staff on switch to gain a massive amount of defense. Same with the
Saber of the Stormsail
Saber of the Stormsail
Saber (Sacred)

One-Hand Damage: (137 - 173) to (179 - 225)
Required Level: 100
Required Strength: 443
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
5% Chance to cast level 5 Squall Wave on Melee Attack
5% Chance to cast level 5 Charged Strike on Melee Attack
20% Attack Speed
Adds (60 to 75)-(100 to 125) Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
-(5 to 15)% to Enemy Lightning Resistance
+(90 to 140)% Enhanced Damage
-(5 to 15)% to Enemy Cold Resistance
Half Freeze Duration
''Cross the Wide, Somber Seas I Will Sail
Three's a Company''
Socketed (3)
Tainted Blood buff.
MurderMan
Prowler
15 | 1
L H wrote:
MurderMan wrote:The duration of level 1 dragonheart is 600 seconds.
However, when this Ljosalf procs dragonheart, the duration is 5 seconds.
This staff is either not using the correct dragonheart spell, there's something wrong I don't understand, or the item is bugged.
.


It was made this way because people used to abuse the buff on it by just making a simple Ber RW staff on switch to gain a massive amount of defense. Same with the
Saber of the Stormsail
Saber of the Stormsail
Saber (Sacred)

One-Hand Damage: (137 - 173) to (179 - 225)
Required Level: 100
Required Strength: 443
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
5% Chance to cast level 5 Squall Wave on Melee Attack
5% Chance to cast level 5 Charged Strike on Melee Attack
20% Attack Speed
Adds (60 to 75)-(100 to 125) Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
-(5 to 15)% to Enemy Lightning Resistance
+(90 to 140)% Enhanced Damage
-(5 to 15)% to Enemy Cold Resistance
Half Freeze Duration
''Cross the Wide, Somber Seas I Will Sail
Three's a Company''
Socketed (3)
Tainted Blood buff.

So this was intentionally nerfed to be this way? welp I just got screwed then lol

Is there some reason the item's description doesn't say this? It seems like pretty crucial information to have. lol
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void
Shadowgate Totem
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the multimap aspect of the void doesnt really offer any apparent benefits. it may as well be 2 maps, 1 for ring bosses and 1 for the final fight. or even 1 map with a teleporter to a safe area for the final fight.

to be fair, the random maps have a nice feel to the uber, if you agree with what ive previously said perhaps there is a middle way with random map generation that still involves all the bosses in every map