Short Questions Thread

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silicondream
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What is wrong with the formula in the sheet ? I changed the value in the WSM from 15 to 15 again and now it shows that the formula is wrong.
Also I want to know if I can use this sheet to calculated the fpa for other characters ?
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Vukasin
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Can I download the new Median XL doc anywhere for offline use? IF NOT I can make one.
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Crash
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Vukasin wrote:Can I download the new Median XL doc anywhere for offline use? IF NOT I can make one.


Use Short Questions Thread for things like this, as it's not really feedback or a bug for the current patch. As far as I know, there isn't a downloadable version yet because it's still not fully updated (someone correct me if wrong)?
Edited by Rishab 7 years. Reason: moved the post to SQT
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Rishab
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L H wrote:
Vukasin wrote:Can I download the new Median XL doc anywhere for offline use? IF NOT I can make one.


Use Short Questions Thread for things like this, as it's not really feedback or a bug for the current patch. As far as I know, there isn't a downloadable version yet because it's still not fully updated (someone correct me if wrong)?


Current docs r updated completely but no downloadable version of it is available right now.
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RequiemLux
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Rishab wrote:Current docs r updated completely

So void was right... the missing info is a conscious design choice
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fkfhnis
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What's the easiest/fastest way to get from 120 to 121 in SP? P8 Dcows is pretty slow due to my damage output, probably could do like P4 or 5 with ease though, but is there any other good areas to grind in?
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Crash
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fkfhnis wrote:What's the easiest/fastest way to get from 120 to 121 in SP? P8 Dcows is pretty slow due to my damage output, probably could do like P4 or 5 with ease though, but is there any other good areas to grind in?


Any farming area that you can reliably kill quickly and survive without issues. Tran is fine, Duncraig gives a lot but much riskier. Cows is easiest and safest, most likely.
fkfhnis
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L H wrote:
fkfhnis wrote:What's the easiest/fastest way to get from 120 to 121 in SP? P8 Dcows is pretty slow due to my damage output, probably could do like P4 or 5 with ease though, but is there any other good areas to grind in?


Any farming area that you can reliably kill quickly and survive without issues. Tran is fine, Duncraig gives a lot but much riskier. Cows is easiest and safest, most likely.

I thought tran gives no exp?? I can easily do TA without any issues at all and prefer it over cows anyways.
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Prime_Evil
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Hatred Tran doesnt, so you dont overlevel doing lc1 there. Other 2 difficulties do.
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Marbles
Stone Warrior
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iamq1803 wrote:Btw, is Merc act 3 (Iron Wolf) beneficial from +%Enhance damage, +Enhance weapon damage (something like that), or is it only affected by +%Spell damage and %Faster cast rate?

I'm considering between Merc act 3 and Merc act 5. Perhaps Merc act 5 is stronger, but I'm building a melee Sorc so I think I might go for Merc act 3.


Iron wolves do not benefit at all from weapon modifiers; All three classes have no WDM% skills. Don't be fooled though; they have some nice damage output.
(Blood Mage and Necrolyte could proc "WDM% skills on kill" with their poison, but building a meaningful chain and achieving it when wanted is unreasonable, but that is way off the rails here.)

All mercenaries are exceptionally specialized {9 classes}: read about their skills and specials in the docs. A million percent better than cLoD mercs. Definitely amazing improvements from the MXL teams. A way i use them is focus them on an elemental i have limited or no access too. For example, a Cold+Light Sorc can use a Blood Mage and have access to NICE fire+Poison damage and a [random?] army-wide heal. Or, indeed, A son of Arreat would give you a/another tank with Phys+Fire+Magic damage and a nice buff/stun.

However, for example, using an Abjurer (Lightning+Phys) with a Light+Mana sorc seems counter-productive to me. Sure those that have no immunity fall faster, but Rainbowing your damage output as much as possible is the best way, IMHO. Factor in your army composition as well: Having strong summons (or being tanky yourself) gives Iron Wolves and SotSE more flexibility, where as Town Gaurds and Barbarians can tank somewhat or become elemental proc monsters.

I :heart: mercs. Just wanted to share some insight(RalTirTalSol). They are definitely WAYY more flexible and useful than cLoD mercs. (Which were good to begin with!) {Not vanilla mercs though, those suck...}
Edited by Marbles 7 years.