HechtHeftig wrote:
Nope you're right. But except for frigid highlands and arrest plateau in terror it was really easy. Everything dies before it can hurt you. That's why I don't get why people say clawsin is hard and that you should rather play Nagisin.
Even without energy you can easily get through terror. Or rather: it's because I put all my points into dex that I was able to do it that easily. Life and mana on attack orbs really do the trick.
Good to know it's fairly viable even without energy invested. What weapon you use? Craft with balefire? And have you tried it with
Dar-Al-Harb
?Dar-Al-Harb
Assassin Shields
'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%
Assassin Shields
'FalUm'
Runeword Level: 58
+(3 to 4) to Assassin Skill Levels
15% Cast Speed
0.25% to Fire Spell Damage (Based on Character Level)
0.25% to Lightning Spell Damage (Based on Character Level)
+(16 to 19) to Summon Darklings
+(19 to 22) to Skeletal Flayer
+25 to Dexterity
5% to Dexterity
+25 to Energy
Elemental Resists +10%