Minion Life cap = 90 k

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PhucHung
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When I go with a sorc, she has some buff that make Rampagors go over 102k hp and he still super tanky. Not one-hit like over 90k hp by myself?
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HechtHeftig
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PhucHung wrote:When I go with a sorc, she has some buff that make Rampagors go over 102k hp and he still super tanky. Not one-hit like over 90k hp by myself?

That's because your rampagor now has around 12 k life (90-102) +skeletal flayer aura. It should be somewhere around 15-16 k. That's why he can take some hits now.
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PhucHung
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Ah I got it, thanks ^^
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Nitz
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Any way to find out the max life of assassin bats?
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HechtHeftig
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Nitz wrote:Any way to find out the max life of assassin bats?


Well, the cap is the same, but the minion life of bats isn't shown, if I remember correctly, so I can only speculate how much they actually have. :(
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Nitz
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HechtHeftig wrote:Well, the cap is the same, but the minion life of bats isn't shown, if I remember correctly, so I can only speculate how much they actually have. :(


Ok so I have to stack minion life and test until they die with 1 hit. Yeah obviously the cap is the same, so %minion life and +skills is what I was actually asking about. But once I have the 90k and xxx% minion life we could calculate the base HP for lvl X bats.