Spinaker wrote:Hello L H,
Xazax
Following your points, I managed to kill him within an hour while being there for the first time (I m new to this diablo mod).
My advise for people trying this as well with Totemancer, would be to cast few minions every now and then, next to the boss but not on line necro --- boss. In this case, his spells will likly be targeting minions and usually not the hero, so it's easier to stay and cast stuff (at least thats what I did).
If the area gets too clunky, you can also just try luring mobs to one of the corners, dying there and then using either town portal set up previously in oposite corner or entering instance again, clearing lots of space.
I strongly disadvise teleporting forward if you know there are mobs nearby. Once they get hit - necromancer also gets hit (as whole company teleports with hero and spawn minions from boss have cleave atack). Combination of curse + hit from enemy spawns - and no The Creep will help in such a situation.
Yshari
This one also took me around an hour, the boss it is as I had to rerun few stages for the items.
I took many tips from HechtHeftig and his Summoner's guide as I was there for the very first time as, similar to Xazax. Big credit for him here.
Stage 1-4 were cake most of the time, few tips from my point of view:
Using Pestilience while teleporting into group of mobs (as I was forced to do many times) was helpful in speeding up the clear.
Stage 1 boss: Howling totem + Bane and tp on Lich
Stage 3 boss: Same as above. For chimeras I also advise using Howling totem + Bane to make it quicker.
Stage 5 boss: I used hint from HechtHeftig again, spaming Venomus spirit from RW Santa on Baal so he couldn't regenerate. Howling totem here was also helpful. When boss starts to freeze ally minions, just resummon few of them every once in a while, on the top of the boss between spaming spirit. For the stage itself - preferably 1/2 : 4/5 fire/frost totems, as many mobs are immune to fire here.
Velthek wasn't hard - just a bit annoying but also enjoyable after a while of practise and understanding the mechanics. I couldn't follow the advice you gave me L H, and simply tried the one i watched from XIV version I think (aka run forest).
(Charm unfortunatelly without sk this time)
Edit: 2nd kill rolled sk on it
Fauztinville
I haven't seen you yet mentioning it here. It's a bit like Tojara in my opinion for Totemancer. If you position yourself correctly, spam mobs on the top of necrobots - so their focus goes away from necromancer (also tip taken from HechtHeftig's guide) - and use Boneyard, basically turns farming this place into a piece of cake. Pestilience was useful on few occasions while teleporting around and clearing mobs which were immune to fire/cold/lightning in addition to Boneyard.
Hey man, how did you do Yshari mephisto? He's immune to everything but physical/magic so I'm really lost as to how I should handle him with a totemancer. Yes, bane could amplify physical damage, but from which source? I tried spamming summons in front of him and he spammed veil kings back. KInda stuck there.