M2017 Bugs&Feedback

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Wearing a Barb Helm and equipping Shamanka leads to a headless barb

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Dude Love
Grubber
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Why u complainin that's sick af
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Prime_Evil
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You'd love sorc morph on Creep then. Disembodied sorc arms.
Potatoes
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Rishab wrote:
Potatoes wrote:Sometimes I reveal map in act1 and get error?

We need more details, r u using any 3rd party software? D2se? Launcher? D2video settings? Windows version? Diablo version?

I'm just using D2Stats
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Liquid
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Idk if it is intended to be that way but Loa and Moa from my melee sorc dosent work on bosses. Its pretty much the same as the unholy melee din but the skill part is working, the life and mana on attack dosent.
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Crash
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Startled Witch can be spawned twice as confirmed on MurderMan's stream by all the viewers. The Lost Traveler respawned somehow and we have been trying to figure out in the chat how it happened. Perhaps the first Witch moved too far away and Lost Traveler reappeared?

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robinro
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In my opinion the nerf to -enemy resist was a needed one and elemental spelldmg is at a good place now.
Not too op to oneshot everything whereas other dmg sources without this insane dmg multiplier struggled.

But the removal of -res hit flat elemental dmg as well.
Unlike elemental spelldmg, there is no other way to amplify elemental flat dmg on weapons (except direct melee hits...).
And unlike phys dmg (%EWD) there is no way besides -res to increase said dmg.
This change made most flat ele dmg on items (even lategame SU's and RW's) very underwhelming, except maybe the rather high flat rolls on rare and crafted weapons.
Since having more than one type of damage is so important, this nerf hit WDM chars without a conversion spell way too hard and made flat ele dmg way too weak.
And if you already have a conversion spell you would rather go for increased phys dmg than flat ele dmg anyway.
Even the sins ways dmg is rather low, considering you have to invest a lot of points.

My idea would be to boost flat ele dmg in some kind of way.
Either with a new stat like in PoE which boosts Weapon elemental dmg, or some kind of other multiplier. Or you could just simply buff the ele dmg values on items/skills for the lategame. (early game is in a good place)

TL;DR
Flat elemental damage is too weak and needs a buff.
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void
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would be nice to have bloodbath as finisher for batstrike
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void
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batstrike has different dmg and attack rating than normal attack even though it doesnt say anything about it in the description
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suchbalance
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void wrote:batstrike has different dmg and attack rating than normal attack even though it doesnt say anything about it in the description


It's the damage of the base hit (50% wdm), normal attack is just OP. The lcs number can't be accurate since there are 3 different types of attacks inflicted by that skill.