M2017 1.1 Bugs&Feedback

Discuss Median XL!
minhhung11l
Invader
9 | 0
It works if i use unsocket, but i can't add any MO into it :facepalm: :facepalm: :facepalm: if i try to do it, my D2SE turned off immediately.
User avatar
iwansquall
Gore Crawler
1523 | 71
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
when you unsocket it, it should return you with socketed base item.
if that crash the game as well, then we might have big problem.

maybe I know which tier is that? it is sacred?
minhhung11l
Invader
9 | 0
Yeah, it's a Sared Warp Blade. I usocketed it and try with another crafted jewel, wow it's fine.
I threw away two jewels ImageImage
And try with the other. It works. Thanks for your helps. This is my final weapons
Image
User avatar
iwansquall
Gore Crawler
1523 | 71
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
the main reason is because there are too much affix / text on item (especially with various jewel random affix)

usually it wont crash the game, it just wont able to display the stats.
qweqwe
Cog
230 | 4
thunderman wrote:It's too early to write post about first impressions, but I have to agree with others about Torajan Jungles, the fact that red portal to k3k is right outside entrance is fine with me and I was hopingexpecting same situation with Legacy of Blood and Akarat.
Despite the fact I'm not that strong, when I discoverred I have to go quite long distance to get there I was like 'omg what have you done?' I got both charms, but I find problematic farming for trophies when two relatively easy Ubers are placed in two opposite corners of huge jungle. At this point Im willing to pay for these trophies (wishful thinking :lol: ) and forget whole thing.

ps. Caldeum looks nice.


Edit: yeah it's quite time-consuming to get there, esp moon of the spider doesn't always drop
Edited by qweqwe 7 years.
User avatar
shnurr214
Onyx Knight
600 | 47
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Common Contribution Badge
Has collaborated to our forums, realms or mod
i really dont like the new unformed land. Last ladders UL system was great being able to target farm a rune you need takes a lot of the tediousness out of this area.

in general i like the new boss arenas qt for instance is great! Astro arena is nice thematically but the area is super dark which makes him near impossible to see and its pretty mazy and tight corridors. I never thought you guys would make the Astro arena even more of a pain in the ass then the old catacombs layout :(

torajan jungles is way too big. please give us at least a waypoint so we dont have to trek through a bunch of garbage just to get to the uber we are trying to farm. It took me 12 kills to get my jitan charm and walking to him each time was a huge pain in the ass.
User avatar
aerial
Cow Ninja
1288 | 239
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
Great Mind Badge
A Median XL guru... a true book of knowledge
Pretty sure they can't add waypoints until sigma.

I'm also quite puzzled by some design decisions, especially with the distance to run we have now (getting to old toraja for example, or ureh).
In one hand you give us corpse respawn, which removes game rejoining and miles of running. But instead you put certain uberlevels ridiculously far from waypoint, so initial run is much worse pita than before. Both of those decisions seems to work against each other.
I think it is quite popular opinion among players, they don't like to repeatedly travel very far in d2 to farm area. People even hate running 10s to npc to reveal map or id items (yet towns were turned to old layouts with higher running distances). What is the reason behind it? What would be wrong if all acts were shrinked to 2 screens, npc lined up, and all ubers were in one new zone next to waypoint (or with waypoint in sigma), and just all entrances to ubers organized by difficulty next to each other. It would be bad because ppl wouldn't have to run few minutes to get to area? :D Unless running is part of the quest, like ureh for example but do we really need to run 5 times as much now?

Another thing is, if you interview people on the street, who played d2, and ask them a question, what is most disliked area in the game they hate going through. I'm sure most will point at act 3 jungle. Everyone knows it, everyones been saying this since beginning of d2. Why on earth make it one of main themes of the game, where entrances to several areas are located in that hated jungle, then another huge uber linked to it is jungle as well :)

Overall I'm still having fun, but those changes that make you run long minutes through this sad green a3 jungle I can't say I like those that much.
Fiho_In_House
Destroyer
7 | 0
in patch 1.1.2 in Act 5, the first quest, no longer a bug.
User avatar
HechtHeftig
I paid 10$ for this.
2452 | 190
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
aerial wrote:Another thing is, if you interview people on the street, who played d2, and ask them a question, what is most disliked area in the game they hate going through. I'm sure most will point at act 3 jungle. Everyone knows it, everyones been saying this since beginning of d2. Why on earth make it one of main themes of the game, where entrances to several areas are located in that hated jungle, then another huge uber linked to it is jungle as well :)


Well, as someone who disliked a3 ever since playing, I have to say something:

I mainly disliked a3 not because I had to walk so far. I disliked it because there is no specific way to go and because there are many dead ends. You may miss the spider cavern and then have to turn back to search for it just because you need that Khalim's eye. Then you finally have it, enter the next area only to notice that this one doesn't have a way to get to the flayer jungle. So you turn back again to the spider forest and look for the way to the flayer jungle. (That issue was solved though due to the implemented map reveal. )

It's those dead ends that were annoying and time consuming because you had to go all the way back, not fighting anything at all.

And that's what makes the Toajan Jungle a bit messy as well. If you don't know where the ubers are, you're bound to explore the whole area to see for yourself where you need to go. And especially in the northern part there are lots of dead ends.
User avatar
Sprow
Core Lord
373 | 21
Common Love Badge
Earned over 20 cookies
Common Auction Badge
Won 50 auctions
FAUZTINVILLE
Fauztinville on Destruction difficulty is the only place where you can find the following three Great Runes.

Find Ghal rune on terror difficulty
Wrong description or bug

Image