Naabaanit wrote:Saw earlier that around -65% enemy resists is where I need to be to get the double damage on enemies in this patch, is that correct?
suchbalance wrote:You don't need 135% pierce for regular gameplay. The math is pretty simple:
- 65% pierce will double your damage against regular monsters for the element in question
- getting an extra 70% (to reach the "cap") will only add another 54% total damage
- first 65% pierce grant double value efficiency, compared to extra 70%
Solfege wrote:Naabaanit wrote:Saw earlier that around -65% enemy resists is where I need to be to get the double damage on enemies in this patch, is that correct?
Yup. Here's SB's quote on pierce:suchbalance wrote:You don't need 135% pierce for regular gameplay. The math is pretty simple:
- 65% pierce will double your damage against regular monsters for the element in question
- getting an extra 70% (to reach the "cap") will only add another 54% total damage
- first 65% pierce grant double value efficiency, compared to extra 70%
cowking wrote:Solfege wrote:Naabaanit wrote:Saw earlier that around -65% enemy resists is where I need to be to get the double damage on enemies in this patch, is that correct?
Yup. Here's SB's quote on pierce:suchbalance wrote:You don't need 135% pierce for regular gameplay. The math is pretty simple:
- 65% pierce will double your damage against regular monsters for the element in question
- getting an extra 70% (to reach the "cap") will only add another 54% total damage
- first 65% pierce grant double value efficiency, compared to extra 70%
That's for poison, f/c/l only need 50.
Also that's a bit misleading verbally, doubling your damage now means you deal your listed elemental damage rather than 2x listed like before.
L H wrote:In Destruction, monsters can have up to 35% F/L/C resist, so in order to get them to -100 resist to that element, you'll need -135% pierce. Heroic Bosses can have up to 70% resist, so -170% is the cap for them.
Not sure about poison, but I've been in the understanding that -120% poison is the "cap"
Tiberius723 wrote:L H wrote:In Destruction, monsters can have up to 35% F/L/C resist, so in order to get them to -100 resist to that element, you'll need -135% pierce. Heroic Bosses can have up to 70% resist, so -170% is the cap for them.
Not sure about poison, but I've been in the understanding that -120% poison is the "cap"
Understood. How about spell damage? Exactly how does that affect your damage to monsters? Like does +170 also equal to - 135?