bageren wrote:I've crafted god knows how many jewels, and I've barely been getting any with 4% fire dmg, let alone 4% fire dmg AND minion life/energy factor.
How would you rate the jewel posted below? Would you prefer one with 4% fire dmg and no minion life / energy factor over that one?
Ideally, 4% spell damage and no minion life would be best. I only posted the 4% fire, 15% minion life jewel as an optimal roll of what you're able to get. Once your skeletal flayers start popping up around 50-60k, you should be fine on HP, without having to worry about the rollover value. If you get closer to 70-75k, be careful since the Demon Blood aura isn't factored into the skill icon's description of the summon's HP. If you feel like you're low on Minion Life, you can make Ist-crafted jewels for more minion life and hope 2% spell damage appears, but in most cases, you'll just wanna go with Zod-crafted and aim for 4% Fire and hope you get Minion life to pop up occasionally (not required, but is a nice bonus).