Short Questions Thread

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Fumbles
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Fijay wrote:What does Devil's Omen do on Natasha's Armor?


Devil's Omen is probably the new name for Ultimative. It added:

Total Character Defense Plus 100%
20% Chance of Uninterruptable Attack
Increase Maximum Life 5%
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romanN1
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What does deadly strike actually do and how does it scale?
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romanN1 wrote:What does deadly strike actually do and how does it scale?


Doubles physical damage.
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cowking
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cowking wrote:What are the stats of vindicate on a L120 pala?
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Heathen
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i've been searching forums for any clue about the resistance changes to necromancer minions, but i've still yet to find an answer;

Do they still start with 75% flat all res, with a 75% gearcap? Or were they set to 0 across the board? This is important, because unless the gearcap was changed, the best they can hope for is -25% in Destruction? Am I missing or overlooking something?

Anyone with an answer will get their cookie button smashed. I'll be messaging one of you devs if I can't seem to get the answer from here. If they reply, i'll post it somewhere relevant on forums, like Hechts summoner guide.
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runedig wrote:If I upgrade an already crafted jewel from magic to rare does it reroll the item or just add some more stats?

idk what u were saying, if a jewel was crafted it would become an 'orange' jewel, not a magic one anymore. Also there is no longer recipe to upgrade items from magic to rare.
The_grim wrote:hey guys, what does the destruction diablo blue swirls give when i kill him? what can i do with that?

30s to use into the void oskill to enter void uber quest.

about how to get that skill, I think there is enough info in docs. So many ppl have been asking this.
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iamq1803
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Fijay wrote:142 ias = 11frames
232 ias = 10frames

78fhr = 4frames
168 = 3frames
1320 = 2frames


WSM is 20, right? I thought it's 168 for both ias and fhr?

romanN1 wrote:What does deadly strike actually do and how does it scale?

It grants a % chance to double your damage with each eligible melee or ranged attack.
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Jampula
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Heathen wrote:i've been searching forums for any clue about the resistance changes to necromancer minions, but i've still yet to find an answer;

Do they still start with 75% flat all res, with a 75% gearcap? Or were they set to 0 across the board? This is important, because unless the gearcap was changed, the best they can hope for is -25% in Destruction? Am I missing or overlooking something?

Anyone with an answer will get their cookie button smashed. I'll be messaging one of you devs if I can't seem to get the answer from here. If they reply, i'll post it somewhere relevant on forums, like Hechts summoner guide.

Missing some math maybe? :) Penalty on Dest is -100%, you get 75% from five soft skill points on summon and 75% from gear (that is the cap) = 50% res minions on Dest.
But I too would love to hear this confirmed from some of the devs, there have been some blind rules people have followed before just because they were common knowledge passing from player to player...
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Jampula
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cowking wrote:
cowking wrote:What are the stats of vindicate on a L120 pala?

Dmg 290%, regenerate in 21 sec, 30 sec duration.
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Vagabondage wrote:How do i force (auto)save in D2? Just crashed and lost some progress, no big deal, but i want to know.


Save & Exit is the only way to force it. Otherwise it saves every few minutes.


TastyTurtle wrote:Is there no way to dual swing anymore on a barb?


No. Here is a post explaining why.


Solfege wrote:What weapon value do I select in Speedcalc for calculating Sorc FCR BPs with an Orb? Is it just 1H swing or are the FCR values the same as a Staff, but 1 frame slower for each BP?


1H Swing. I.e. orbs have the same cast speed as 1h swords, sceptres, 1h maces etc.


Heathen wrote:resistance changes to necromancer minions


No change to elemental resistances (which are affected by the minion resistance stat). 75% base (at skill lvl 5 or higher) + up to 75% from minion res stat - 100% destruction penalty = 50% cap

Magic resistance = 0

Phys resistance = 30, except veil king who has 90

cron