Dr. Strangebuff - Summoner Nec

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HechtHeftig
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Yeah that's why I'm telling you to summon a minion close to the DP after the mechanics were lured away by you. That should do the trick.
Ntf1015
Gravedigger
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Maybe i read it wrong, but it sounds like youre depending on your presummons to port to them. If thats the case, keep skeletal flayers on left mouse button and just summon one where you want to port and immediately bend the shadows on it. May help a little.
bradr
Core Lord
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Ntf1015 wrote:Maybe i read it wrong, but it sounds like youre depending on your presummons to port to them. If thats the case, keep skeletal flayers on left mouse button and just summon one where you want to port and immediately bend the shadows on it. May help a little.

yup i figured thaT out made a huge diff still died but that was my positioning dragging some of mech with ... but i got really close so im sure i can do it now and i have always had lmb skel flayers and for lc2 bend shadows on rmb..that was never the issue .. but the summon a skel flayer target minion then jump was id gotten very lucky not needing to having plenty to choose from already.. but for last jump yeah lmb then rmb jump spam skel flayers.. works like i said got really close need tro pause a sec before final jump make sure ive seperated things out first
Kylrath
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damn, I hardly understand your posts.. But keep trying and you will succeed.
bradr
Core Lord
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. for somereason i blanked out on casting a skel flayer and then bend shadows immediately to use it as a target for that last jump....


when i did i got much much closer to success.. except i hadnt seperated the mechenics and the death proj well enough so i died about 1 second too early but im now certain i can do it.. next time i try..


success i did it!!!!!! it was so easy... and fast.. too steam roller istright turns out having the totem in position to focus on one part of lc2 while the spaming skel summons at the other.. really makes a difference!! thank you so so much once i figured out placement and got the proj one place and the mechs on diff focus and jumped instead of walked for that last move... it was easy!!


so is there a benefit to phys/magic 2% orbs for the priestess merc?? i assume those would raise priestess dmg?? i know its not flat dmg but i wonderd if that mo would be good or one of the elemental boosty ones like fire or lightening on the merc? since the dft add elemental dmg to everyone i thought having mos in his amulet would boost that?? reqs fopr MOs to thero w on merc amulet??
done find magic./ to max and boosted resist
bradr
Core Lord
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okay i tried crafting merc middle end game bow using quiet shrine got 200% Ed tried blessing with quiet shrine too no change to ED yes i used crystal is 200% the max?? im lvl 94? do i have to wait til im a higer lvl? anyways got some good flat damage adds...
so i added jah runes came out to 290% ED.... luck did nothing adding MO ewd and ed did nothing didnt change the ED or total.. is 290% a max limit its a req lvl 80ish item when first crafted..

righht now my black dame with 6 jah runes is literally as good cause it has total def bonus as well as 290% Ed and a high percent proc and stuff?? so is the trick to pick up a higher base item lvl sacred battle bow? and wait til i hit lvl 100ish before crafting mid and end game merc gear? or maybe its because i didnt have much max dam.. i couldnt seem to get a roll with a high number for max damage add what does EWD do?? is that like total def vers enhcd def??
ewd being like total and ench dam being like enchd def??
cause i didnt see any change in calc damage
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HechtHeftig
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ED in fact has a cap of 200. That means that you can't go over this limit with mystic orbs or with lucky recipe. The only way to go past it are runes and gems.

The most important thing when crafting a bow is the +max damage. If you get a bow with lots of +max damage (it can go up to 300+ if I remember correctly) and high amount of ED, you can also orb Deadly Strike (it basically increases your damage output by 20%) and EWD on it (for even more damage)

ED is not the single most important stat on the bow, however it is very helpful to increase the weapon damage on the bow. Look at how much weapon damage the bow has. The max weapon damage can reach up to 600. And that is important (along with EWD and Deadly strike)
bradr
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HechtHeftig wrote:ED in fact has a cap of 200. That means that you can't go over this limit with mystic orbs or with lucky recipe. The only way to go past it are runes and gems.

The most important thing when crafting a bow is the +max damage. If you get a bow with lots of +max damage (it can go up to 300+ if I remember correctly) and high amount of ED, you can also orb Deadly Strike (it basically increases your damage output by 20%) and EWD on it (for even more damage)

ED is not the single most important stat on the bow, however it is very helpful to increase the weapon damage on the bow. Look at how much weapon damage the bow has. The max weapon damage can reach up to 600. And that is important (along with EWD and Deadly strike)
cool okay will look for onhe with high max damage now that i know about the cap on ed and ways to hit it before runes and did butcher brc fear your right doing it when i did lc2 made it really easy and quick..
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Crash
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Physical magic spell MOs don't increase physical weapon damage. They increase physical and magical spell damage.
bradr
Core Lord
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L H wrote:Physical magic spell MOs don't increase physical weapon damage. They increase physical and magical spell damage.

yeah i realized that slightyly belatedly LOl sorries btw love the donny darko costume!!!