on the on switch gear, Crafted Necromancer Shield, how/where do you get the dex from? -requirement runes?
also, what situation would you use Hounfor oskill?
Thanks!
dominikake wrote:on the on switch gear, Crafted Necromancer Shield, how/where do you get the dex from? -requirement runes?
also, what situation would you use Hounfor oskill?
Thanks!
HechtHeftig wrote:dominikake wrote:on the on switch gear, Crafted Necromancer Shield, how/where do you get the dex from? -requirement runes?
also, what situation would you use Hounfor oskill?
Thanks!
Hounfor grants +10 skills. So it's really good when you summon your totems, since they will keep the additional damage from +10 skills.
I get dex from charms. The rest are points invested.
-req orbs and jewels aren't too shabby to open up more stat points for energy.
caincake wrote:So I've been playing summon necro throughout this ladder, using this guide for pointers quite a bit, and there's one thing that I don't get. The guide implies that Black Mass isn't worth putting a skillpoint into, yet I've been using it and have found it to have amazing utility even with a single point. I mean 20% avoid for the whole party, ITD and 500+ LoA for minions and a pretty hefty velocity bonus on top of all that increases both your offensive and defensive capabilities by a whole lot. For the life of me, I can't think of a reason to not spam this between teleports when playing a pure summoner build.
So looking at your guide I'm wondering if I am missing something here. Is there a better way to spend time between teleports?
HechtHeftig wrote:dominikake wrote:For the Merc Gears:
What do you socket & MO?
First mo it until you have 200% Enhanced defense/damage
Then socket JAH runes for more defense and damage.
Rest of Mo's can be used for Magic find, except on the bow. On the bow you can use deadly strike and/or enhanced weapon damage.
HechtHeftig wrote:Since you want the most defense possible, I'd use the strongest base like gauntlets etc.
However, it really depends on the items you have available and how much strength those give you. My merc reaches 872 strength withGlor-An-Fhaidha's FirebarkScales of the SerpentScales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)DeadfallandDeadfall
Heavy Belt (4)
Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)Lamen of the Archbishopthese items are ofc endgame already. and 872 strength really isn't necessary. The most important part is: How much strength can your merc reach? Then look here to see how much strength which items in which spot needs and which you should use.Lamen of the Archbishop
Amulet
Required Level: 110
Item Level: 120
Orb Effects Applied to this Item are Doubled
+4 to All Skills
My merc also reaches 42k defense that way.
Crafts are only one option. The TU equipment from early game section should be enough to give some decent defense. Deadfall shouldn't be swapped out with crafts. It's simply too strong until you find a better SU.