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Bugs
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Launcher: have to press settings every time to launch diablo in fullscreen..
Crash when entering torajan jungles, rather frequent
Tier 1 drop bug, veterans and a few others
Some enemies spam drop pots (thunderlings) halls of anguish, they overflow the screen quite easily
Text overflow on items reducing visibility
Flying polar buffalo error on crafts, secret jewelword = fallen ??
Multiplayer extreme lag even on local games with no1 else connected..

Teganze champions drop nothing at all and they often spawn in packs
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Some old D2 bugs, not sure what you can do about this, just wanted to include it since atleast the equip part is quite gamebreaking..
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Strength equip bug
Mercenary death bug
%life only affects base life and not bonus life lika amz uber skill f.e
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General feedback / suggestions
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Triune boss needs a rework (just random bullshit, imho ) (spam invis trap, both bosses can set your hp to 1 and one of them gives you crawl movespeed, random oneshots when tped or overwhelmed by bats), it´s hard to position bosses cuz they just do whatever they feel like and the area is not very helpful with pillars and doorways everywhere..
Torajan jungles is overall nice, but feels a little static after a couple runs.. and you need alot of runs here, so my suggestion is adding some superuniques
or adding some other random elements
Duncraig drops feels very low


Reequipping for buffs should not be a thing imo, if you change gear you should loose the buff, perhaps more abilities/buffs could turn into passives
Hatred needs a huge buff in difficulty, dying is what makes this game fun!

Separate charm inventory?? Bye bye to full inventory 24/7, yesplxtyverymuch
Triune cycles: isn´t there supposed to be a cap on how many you can carry?? It would make sense, especially if any inventory changes are coming

Su swords, clubs and all shitloot?? (Pretty much all 1hswords suck ass, axes are a little better but only druids use axes?

80% of javelins have killprocs which imo is very strange and the #1 reason that java sux,
does any class even use swords, clubs, maces and axes??
All X-bows are absolute shit (imo)
All helmets suck (pretty much, or there´s just sooo much better class specific ones)
Boots are nice but they seem to have extremely low droprates
Melee weapons durability, might be related to multihitting abilities i dunno, but alot of weapons seem to break very fast, requiring repair once per hour or even more..
Full dungeon clears: If you do a full clear there should be some rewards and maybe some of the harder bosses could have more drops?
Make crafts not suck, weird shrine 1-5 dmg, trinity 1-3, fascinating, sacred.. 3% -res, also shrine drops seem abit low
Some mana costs are over the top (rip javazon). It´s a nice step in the direction of balance, but some abilities seem overly costly, like Amz enfilade f.e.
buffing and resummoning are also a pain in the ass, my melee sorc uses 3x her mana pool to buff up every time =(
Summon rebalancing: Sumons are broken imo! The cost and cooldown is neglible when resummoning, the amount you can have is way too high and stacking up some auras can rly break the game.. Atleast it should, but hey this is median, so all hard ubers have a way to 1shot minions or make them useless in other ways

Early dest charms are a bit easy, in mid-game you farm for 200+ hours, end-game is change your gear to crafts with 100% defensive shit and do purify bosses..
Why are almost all ubers poison immune??
# of abilities per char > key bindings available (dark summon, edyrem, innate, purify, ennead, brc, 1 oskill, summon, attacksx5, jitans gate, move only, tp, buffs(1-5))
Elemental band 4 extra buffs

Change alot of buffs to passives or procs
Never-ending disenchant for arcane crystals
Proc chances needs to be reduced even more imo (arrows n shit are okay, i mean the general "fills the whole room lag- instaclearing the room 5 screens away" kindof procs

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Anti-cheese
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Potions: changing them to slow refill instead of insta-heal was a very good move, but wouldn´t it be more fun if the char actually had to invest in regen and lifesteal, instead of just going 100% dmg and running to town to refill every once in a while. I like the way it works in POE, where you get charges by killing mobs. Other ways could be removing them from vendors and change gold find -> potion find.
Town portal: The #1 cheesemaster tool of doom, i understand it is there to reduce walking time, but it also breaks the game in so many ways, way too many ubers can be cheesed with tp spam imo, ureh goes from a nice kinda hard uber, to a portal fest that is very boring

My suggestions on balancing TP: Max 5 -> maybe 20 charges that refills on making a new game, exiting through a tp heals monsters around you (not to full hp, but a significant amount), upon entering from a tp you gain a debuff (some curse, lower def, hp, get stunned for 1sec or whatever)
Immortality mechanics needs to be removed imo, they can easily be changed to just be big temporary reduction or hp boost or whatever, but immortality gives too much cheese potential imho.
That´s all i had for now

P.S I rly like this game and i´m not here to throw shit, i know that i have alot of opinions on everything, but it´s my opinions (some stupid ones included

