Suggestions for upcoming patch

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Heathen
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Why aren't the shrines more descriptive of what they actually do? I get that they're in the docs (under "wiki" and not items, which is also confusing). but I feel it's an unnecessary waste of time, especially for new players.

How is anyone supposed to know "Fascinating Shrine" grants a bonus to fire? Maybe the Shrine color is a hint in itself, but it's a vague one, especially since the purple "Tainted Shrine" doesn't actually give any hint to minion bonuses. Why can't they just be renamed to a more obvious prefix? Or be given a description of the effects?
brassmuffler
Sasquatch
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Heathen wrote:Why aren't the shrines more descriptive of what they actually do? I get that they're in the docs (under "wiki" and not items, which is also confusing). but I feel it's an unnecessary waste of time, especially for new players.

How is anyone supposed to know "Fascinating Shrine" grants a bonus to fire? Maybe the Shrine color is a hint in itself, but it's a vague one, especially since the purple "Tainted Shrine" doesn't actually give any hint to minion bonuses. Why can't they just be renamed to a more obvious prefix? Or be given a description of the effects?


Basically just format them like gems/runes.
I think we can all agree that the best designs are those that are intuitive enough that no manual is required for usage.
johnnxiv
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Please bring back the "pick up corpse at died location"
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Crash
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johnnxiv wrote:Please bring back the "pick up corpse at died location"


why?
brassmuffler
Sasquatch
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In addition to shrine crafting info added to item. It would be nice to have the jewel crafting info added to the specific rune that is used for crafting. It wouldn't make the description much longer, but it'd make the game feel a lot more polished.
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Heathen
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L H wrote:
johnnxiv wrote:Please bring back the "pick up corpse at died location"


why?


Yeah sums up my thoughts on this suggestion. I can't think of a single downside to having the corpse spawn in town.
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Scalewinged
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Heathen wrote:
L H wrote:
johnnxiv wrote:Please bring back the "pick up corpse at died location"


why?


Yeah sums up my thoughts on this suggestion. I can't think of a single downside to having the corpse spawn in town.


No more endless death and exp losing while trying to get your very first single body
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Prime_Evil
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Some people enjoy the challenge of having to corpse run after death. I get where he's coming from with that , even though i realize that corpse in town is convenient especially for SP.
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Heathen
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Personally, with my stressfully unmanaged and messy inventory, gear stat stacking to meet gear requirements, various buffs, MXL's very quick and powerful enemies (especially ubers), body runs were anything but enjoyable.
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Anonymous:
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The downside of body in town - drastic decrease in learning curve. In most cases you spam tp around boss, go in with your best damage skill and hit once. Die and recover. Repeat until profit.