HechtHeftig wrote:-Updated Mercenaries Early game gear (can now reach 40 k defense with early game gear only and much more MF. My total MF on level 120 was 652 if the merc kills something. And that with minimal investment. This is seriously broken.)
-added Ranger merc to the guide (yeah I finally tried her out
)
all the updated merc act 1 stuff is what ive been using Mo'd just like you recommend except i had the old jimon body armour def 36k at 115lvl
and over 40k with the royal shourd
id had jah runes in everything instead of lum at first cause i could get another 30- 60% ED to each item
i figured times body armour+gloves+belt+helm+boots that would be worth it
200 ed limit on the item with orbs etc + 30-60% from jah runes in sockets
cause the limit can be exceeded with sockets
but i guess at 40k+ without jah runes in all armour pieces its probably more benefit to mf them??
just wondered if i already had high MF on my PC and lotsa MF orbs on all my merc gear....
if it was worth socketing some of my mercs armour with JAH for +15% ed per socket...
????
and whien i switched merc to royal shroud it has +12 vanquish
isnt that a wasted skill for the merc?? or can mercs use +(skill name)
??
i guess for ranger merc it wouldnt be since ranger mercs have vanquish
so it would add to it
but for priestess etc would they make use of that??
i really like the priestess heal even if boss kill is slightly lower having that not having to res merc at all really helps
oh and you have an error under act 1 gear merc
on the first page sticky...
gloves you have the correct featherclaw.). and you have abyssus labeled next to featherclaw which is a battle axe not gloves