XVc | XVr - Bugs&Feedback

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Tantrum changes fan
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Metalistas wrote:If you imply that caster weapons should have different attributes instead of ED and AR - it will probably require recoding all weapons and dividing them into caster/melee categories.


You nailed it.

Metalistas wrote:Probably to much work.


I don't have a clue as to how long something like this would take, if its even feasible. But this seems like the place to find out. My other thought would be something similar to scepters with their innate +50% damage to undead. Maybe caster weapons could have a fixed attribute applied in the same manner. This may also be an absurd suggestion and could be too time consuming to be worth doing, but I only brought it up because why the hell not.

And as far as what attribute it could be, it would clearly have to be something that doesn't interrupt the balance of all that is mxlu. Maybe it could be something as simple as +3 to light radius or +10%-20% stamina. The sky is the limit.
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Metalistas
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Well easiest solution might be making two different Oils of Luck. One would have chance to add ED and/or AR. Other one could add Spell dmg and/or Energy factor to spell dmg. I have absolutely no clue how that could be done or even if possible at all. Maybe whole luck oil thing is unchangeable and Marco will saracastically laugh here soon :)
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Quirinus
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Yea, let me tell you Marco's reaction. "nope"

We don't need to further buff spellcasters over wdm builds, since they already can oneshot bosses.

Less discussion here, it's not really a discussion thread. ;P
"but if it's simple it's not that hard" - Quirinus 2017
"small things like this are not a big deal" - Quirinus 2017
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Documentation says about Brachyceran's Lair that:

On the first level, there are two types of monsters. Sand Maggot Eggs will spawn young Ghost Worms which are untargetable and will use a deadly poison attack, while the Eggs will prevent your heal. The second level features no untargetable worms. You will be fighting Mothers, Eggs, Young Worms and Snakes.

This what've been in XIVb. In XVc (single player), however both Maggot Lair (lvl 1) an Maggot Depths (lvl 2) feature the same monsters -ghost worms and eggs which spawn more ghost worms. No snakes, no big maggots in lvl 2. Dunno about the situation in XVr, though.

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Retaliate description says "bonus damage to attack: xxx percent of base strength" but in the LCS only max damage grows with points in strength.
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Heathen
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Alright, i'm sure a few of you guys know I love the mercs in Median xl. They're insanely powerful. But please change up the Necrolyte merc's skills. That fucker is useless. Hunting Banshee blows, his Miasma is meh, his Venemous Spirit ult is lame, and he charms things. Charm is one of the absolute most annoying spell/ mechanic in the game because then you can't damage them while charmed, and they're virtually useless for the 4 seconds they get charmed.

My ideas for the Necrolyte would be a summoner type of merc, and would be as Follows;

lvl1- Raise skeleton from Corpse. And they should be relatively powerful. How you'd go about making them strong is up to Marco.
lvl1- Gamma Field, or some really big poison AoE with moderate damage.
lvl12- Maybe a brief party buff that adds attack speed and crushing blow or something. Something to benefit the skeletons.
lvl24- Something like Frozen Orb from Classic, really, anything that adds a somewhat powerful cold based alternative to gamma field
lvl90- Some sort of Veil King Variant? Some AoE stun? I dunno.

Obviously nobody is just going to rework the Necrolyte like my above suggestion, I just want you Devs to make him more Necro-like, and the above post is just to get the creative juices flowing. The way he is now is just terrible. Even is used for CC ( His Miasma) or something, there are better options for CC by far (E.G Fighter Mage with Sea Summoner Trident socketed with slow runes for Glaical nova proc, Toorcs gloves for Glacial Proc, and stun and his force-field slow ult)

If anything, just get rid of his annoying charm skill.
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Ethereal
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Heathen wrote:Alright, i'm sure a few of you guys know I love the mercs in Median xl. They're insanely powerful. But please change up the Necrolyte merc's skills. That fucker is useless. Hunting Banshee blows, his Miasma is meh, his Venemous Spirit ult is lame, and he charms things. Charm is one of the absolute most annoying spell/ mechanic in the game because then you can't damage them while charmed, and they're virtually useless for the 4 seconds they get charmed.

My ideas for the Necrolyte would be a summoner type of merc, and would be as Follows;

lvl1- Raise skeleton from Corpse. And they should be relatively powerful. How you'd go about making them strong is up to Marco.
lvl1- Gamma Field, or some really big poison AoE with moderate damage.
lvl12- Maybe a brief party buff that adds attack speed and crushing blow or something. Something to benefit the skeletons.
lvl24- Something like Frozen Orb from Classic, really, anything that adds a somewhat powerful cold based alternative to gamma field
lvl90- Some sort of Veil King Variant? Some AoE stun? I dunno.

Obviously nobody is just going to rework the Necrolyte like my above suggestion, I just want you Devs to make him more Necro-like, and the above post is just to get the creative juices flowing. The way he is now is just terrible. Even is used for CC ( His Miasma) or something, there are better options for CC by far (E.G Fighter Mage with Sea Summoner Trident socketed with slow runes for Glaical nova proc, Toorcs gloves for Glacial Proc, and stun and his force-field slow ult)

If anything, just get rid of his annoying charm skill.


Lvl1 skill - Impossible I believe.
Lvl1 skill - Not a bad idea I suppose.
Lvl12 skill - Wouldn't mind seeing a buff, but I don't know if they would actually be able to cast it on the party. Maybe if it used the same mechanics as the lightning shield and stuff.
Lvl24 skill - Ice bolt nova would be neat to have on a merc. Would probably be weak, tho.
Lvl90 skill - OHKO from Veil King would be hard for him to really use since he's a caster and it's more of a melee move, but eh.AOE CC like a castable thunder slam might be interesting.
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Heathen
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@Ethereal It's possible, but they have to be treated as reanimates. So maybe some sort of Punisher skill that has reanimate a strong skeleton on kill?
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Ethereal
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Nah. At that point just give him a monprop/passive skill like Rathma's Talon(whatever the necromancer skill is) that reanimates.
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Marco
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guys for suggestions please refer to this topic: viewtopic.php?f=4&t=319