Here you got some missing infos which I found problematic or confusing for newcomers I was talking with.
---Socketing items section should be more complex because there are some exceptions:
Larzuk adding sockets with questRare items get only 1 socket with Larzuk quest.
Magic items get 1-2 sockets with Larzuk quest.
Sacred white or Sacred ethereal grey items always get maximum sockets for its type with Larzuk quest.
Tiered white or Tiered ethereal grey items always get maximum sockets depending on its Tier with Larzuk quest.
Cubing sockets with jewelsSacred rare/magic/white items can get X sockets by cubing with X jewels always up to its maximum depending on item type.
Tiered rare/magic/white items can get X sockets by cubing with X jewels only up to allowed sockets number by its Tier.
Maximum sockets at creation/rollSacred Uniques and Sacred Crafted/Honorific always get maximum sockets at creation/roll.
Tiered Uniques/Tiered Honorifics always get maximum sockets depending on its Tier at creation/roll.
---Section with using Oil of Disjunction should include information about doing it with Runewords and in that case base item loosing added Mystic Orbs bonuses, but at same time keeping Oil of Luck bonuses.
Cant confirm yet if Oil of Conjuration bonus will be not touched after using Oil of Disjunction with Runewords but it probably share same mechanic as Oil of Luck.
► Oil of Conjuration
Act 5 Side Areas: reworked
This rework includes the following areas: Icy Cellar, Abaddon, Pit of Acheron, Infernal Pit
On Destruction difficulty these side areas are the only places in the game where you can find Oil of Conjuration. This is a new crafting material which may be transmuted with any weapon for a 40% chance to add 10% spell damage. Note that this is mutually exclusive with the other lucky bonuses.
You can also mention Oil of Conjuration in Crafting section.
---Section with differences between vanilla and median should include info about that throwable weapons in median are able to have sockets.
---Thats all for now.