L H wrote:Also curious for those who aren't signing up.. why? why not? Post your reasons here and perhaps the events can be made more applicable. Do you not care for the 1 hour it takes to lvl to 18 and quick duel for a chance to get 60tg out of a 5tg investment?
Are you not familiar with low-lvl items and affixes to look for?
Are you not familiar with pvp?
Well, since you asked...
- Never done pvp in anything.
- Don't know how it works.
- Don't know how to itemize/optimize for pvp matches.
- Never actually played with others beyond helping occasional noob with a quest here and there.
- Nothing about pvp interests me.
- Filthy casual.
Why aren't others signing up? It's likely the appeal of pvp in Median was severely overestimated from the start.
Pvp is what elite players do when they know so much about a game they're bored with it. And it was the elite players who were really pushing for pvp. The problem is, most of the elite players are gone by the second week of the season. I'd bet most of the people playing this late in the season are still kinda newbish and still learning the game. And the idea of Johnny Newblood being thrown into the same arena as monsters like Seekers, Onions, Fumbles, et al isn't very appealing. And since it's HC, the idea of spending an hour building up your character just to die in the first 3 seconds of the match is even less appealing.
Also, as has been mentioned, the entry fee could be a barrier for new players. I'd guess the chance of a new player being willing to essentially throw away 5-15 TG on a match they have no hope of winning is pretty low.
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Random thoughts on possible ways to improve pvp:
- Pvp in Median doesn't have a very good reputation balance-wise. Post a basic "How to PVP in Median" tutorial explaining how/why pvp is viable. A basic how-to for build optimization could also make the idea of pvp less intimidating for peasant-class players who don't know every little exploitable mechanic about the game.
- Set up a 2-stage League system (an Amateur League and a Pro League) with placement in each league depending on a player's win/loss ratio. Amateur League entry fees are 1-3 TG, Pro League entry fees are 5-15 TG.
- Encourage pro players to sponsor amateur players by offering to cover their entry fees (like Fumbles is doing).
- If the leagues grow and the pots get big enough, allow pro players to become managers. They'll cover entry fees, set up matches, etc. In exchange, they get a certain percentage of the pot if the player they're sponsoring wins. This will incetivize managers to seek out and train amateurs.
- Marketing. Get the word out there beyond this thread and Discord. At the very least, post notices in TSW lobby.
This would be a lot of work for whoever wants to run this pvp thing, but it shouldn't be a problem for someone passionate enough about making it work.
*Post edited for clarity.