Somnus wrote:Why not?
because up untill now there was no feedback to make me think about making any change . at lest not real feedback to apply to SP builds . i'll explain below .
L H wrote:you say p8 is easy when we all struggle on p1. I'm trying to find the understanding.
first of all , going /players 8 is boosting your experience gain and drop rates , making it easier to fight while having higher level and more points invested into the main skills (/players 1 struggles at level 70-ish in act 3 terror while/players 8 is already 90 and has access to the uberskill , which most of the time makes an important difference) . if the builds are played as per the general gameplay tips i wrote in the first post of the compilation , then you must spend some time in hatred for boosting your gear in order not to fail in terror (Mephisto runs) . Attempting the LC1 before level 50 is making no sense since you cannot benefit from it before 50 . why would someone struggle there at level 30-ish with crap t1 gear ?
doing it right , you finish hatred with full t6 (or at least t5 if you can't wear t6 yet) gear , which makes
early terror
easy , while keeping the /players 8 setting .
regarding the experience gain , keeping the /players 8 setting all over hatred allows you to gain more XP faster , you reach around level 66 after killing hatred Baal . keeping this the same in act 1 terror , you can go above level 74 after you finish act 1 and reach act 2 . your main concern here at that point is to rush trough act 2 , to prevent overleveling and get to act 3 quick for the lc2 . usualy i lower the /players setting on act 2 to prevent overleveling , as
you can easy go above level 80 just after act 2 sewers with the /players 8 setting .
once you finish the LC2 , you can increase the /players setting back and gain more experience .
from level 90 to 120 the leveling can be done while doing terror k3kba/tran athula runs (fauztinville if you are strong enough) , depending on where can your build have better results , in the search for shrines/sacred gear (usualy you start doing them on /players 1 and only increase the /players count if the build is strong enough to handle more pain) . you don't even need to advance to act 4 terror , you just re-run those places untill 120 .
now that you got to 120 in
mid terror , and you have accessed a few sacred gear parts and a few shrines , you can start prepairing for advancing further towards destruction .
L H wrote:this challenge, midgame = 500 sigs and endgame.
guides, midgame = terror start, or so it seems to be playing out as most people struggle similarly
good joke .
early game = untill you can farm terror k3kba/tran athula/fauztinville as adviced above .
mid game =
starting with act 3 terror at level 120 with a mix of early and mid game gear on , depending how many sacreds /shrines / runewards up to ON you can find and equip ,
up untill geting full mid game gear and about 75% of all charms in destruction + you start eating sigs
end game = 500 signets eaten and top gear equipped , where your only concern left is doing the very few ubers left and then farming to increase your shared stash .
here is the only feedback i got untill now , from this thread starting with page 11 , some comments in the SP compilation and some chat with the streamers i got to look at :
1. LH told me the Hulk treewarden sucks in early game regarding the defence , while he tried doing lc1 with crap gear (1.9k total character defence) . He still has the same impression regarding mid terror , still with crapy gear , and
underleveled (level 76 if the status sheet on page 1 of this thread is correct ) .
with propper gear and a weapon mo'ed with LoA that lack of total character defence will not be felt untill BRC (there is where the pain kicks in - terror Tran Athula/Fauzinville) . after BRC the defence gets a nice boost and is no longer a concern
2. Freykin is doing great with the Seer so far
3. Goodkidssc has a hard time with the Neutraldin , yet , same as LH he is very underleveled + he did not upgrade the gear as it was ment (not having Apocalypse from both sources at the proper time of the game) .
He quit , but he is not to blaim , as he could not access the same game progress as in SP
4. Nagonoma is doing good enough so far as full summoner
5. HechtHeftig said Flamestrike was better in act 1 than Arcane torent , which was obvious since it had'nt got much energy / flat mana . Later on he found Arcane torrent to go as well and as intended .
6. Thraxis said that he had a bit hard time in late hatred and early terror as Lagertha and he wished for some better tankiness at that stage of the game , he would have liked the benefits of the Fire elementals extra meatsheild . he has done great so far , he is now being able to farm
destruction tran athula with just 4 TU-s and 2 abbandoned crafts equipped + a handfull of charms .
i told him that there will be another javazon build replacing one of the bloodzons that will have the Fire elementals. Lagertha will stay as it is .
7. Somnus is doing decent with the rebound barbarian , keeping in mind that rebound is inferior to stampede and in a lot of spots it cannot be used efficently as the walls are not ricocheting the rebounds if there are enemies behind them + there are maps where rebound cannot be used (almost) at all (see Tran Athula as example ) . He did well to use the 1-pointer Stampede where rebound could not work , just as the miniguide sais .
regarding the socketing of the early game TU weapon he said he would have benefited more from perfect rubies than from the perfect sapphires , as he said he had enough mana regen to spam his skills at that stage of the game .
i have added that as an option to the miniguide
8 . Naabaanit said that Retaliate does not proc " on attack" and that Intifada was useless . i have proved him wrong . it's all fine here now
9. Solfege had to take a while to play and understand the build , but it seams it's going smooth now
10 . if i understood corectly , Seekers was doing good with the Arsonist as i have red on some stream chat .
11 . Delusion was doing good with Poison Ivy when i have checked his stream
you guys made a challenge in playing builds that were designed for SP (/players setting / shared stash ) while not allowing twinking , just trading between the players of the challenge with the stuff they have found . It's obviously a hard challenge as none of those builds were designed for that .
so where is that feedback that would make me change something important to those miniguides? i did not got any so far .