Melee Necromancer

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tran555
Prowler
15 | 0
Skeptic_Zero wrote:Someone really needs to update this guide. Melee nec is ownage now.


Could you elaborate ? Was something changed that makes him more viable now ? Do tell please :)
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Skeptic_Zero
Balrog
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tran555 wrote:
Skeptic_Zero wrote:Someone really needs to update this guide. Melee nec is ownage now.


Could you elaborate ? Was something changed that makes him more viable now ? Do tell please :)


Yeah you should read the last patch notes. Carnage hits like the hand of god now. Also all of the item advice in this guide is terribly outdated.

I'm almost half considering making a 1.3 guide when i really learn this spec enough.
Ventrell
Stone Warrior
32 | 1
Skeptic_Zero wrote:
tran555 wrote:
Skeptic_Zero wrote:Someone really needs to update this guide. Melee nec is ownage now.


Could you elaborate ? Was something changed that makes him more viable now ? Do tell please :)


Yeah you should read the last patch notes. Carnage hits like the hand of god now. Also all of the item advice in this guide is terribly outdated.

I'm almost half considering making a 1.3 guide when i really learn this spec enough.

Yes, do it please! We need more guides up-to-date! I like Melee builds and the Carnage Necro sounds fun with the new patch.
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ChuckNoRis
Flying Polar Buffalo
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if you are interested in the carnage build you can find the updated miniguide here viewtopic.php?f=40&t=491#link21
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Fumbles
Tantrum changes fan
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ChuckNoRis wrote:if you are interested in the carnage build you can find the updated miniguide here http://forum.median-xl.com/viewtopic.ph ... 491#link21


I don't think the people who work hard testing builds and writing full guides appreciate when you spam your gear suggestion compilation in their threads. This isn't the first time you've done this. Please stop.
Dandy
Jungle Hunter
26 | -1
Some people did ask for an update. His mini-guides may certainly aren't in depth explanations, but if he updated them, they do provide a gear baseline worthy of consideration.
Sounds innocent enough. But I am just recently back here so I may be missing some context.
tran555
Prowler
15 | 0
ChuckNoRis wrote:if you are interested in the carnage build you can find the updated miniguide here http://forum.median-xl.com/viewtopic.ph ... 491#link21

thanks
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Skeptic_Zero
Balrog
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ChuckNoRis wrote:if you are interested in the carnage build you can find the updated miniguide here http://forum.median-xl.com/viewtopic.ph ... 491#link21


Don't take this the wrong way, but have you ever played that build in ubers? You don't have any % damage reduct, no block, very little life on attack and virtually no life steal, very low crushing blow % (which you don't help by not 1-pointing howling totem) and little if anything on gear to help your AR. It does have some nice procs. Even though the gear you suggest is very expensive, it somehow manages to do low damage and have little survivability.

Additionally, you suggest going with dragonfire at low levels (a skill that doesn't do any appreciable damage until high point investment), and to take Pestilence at end game, even though dragonfire synergizes very well with carnage and vastly outdamages it with 25+ points, as well as the fact that most bosses are immune to poison anyway. You also suggest putting 25 points into Deathlord even though even with crappy gear you will hit the defense cap at somewhere around 8-12 points (I hit my cap at 7 with fairly low str/dex and decent +skills), which wastes 15 skill points. You don't 1-point talon's hold or Bane, which are incredibly useful 1 pointers, and you don't 1 point void archon. Void Archon + Bane is an immensely powerful AOE debuff combo that bumps your damage output and reduces damage taken greatly, at least in my experience anyhow.

I know you have a lot of guides, so perhaps I'm looking at it wrong, but I'm honestly curious as to why you chose all those options. I admit it's possible I don't know much about melee nec and have been playing wrong all along, but I'm just confused as to why for instance you'd waste 25 points in a skill like Deathlord that only benefits for a few points, and with 500 sigs and good +skills you might hit the cap at 5.
Kylrath
Bone Archer
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Skeptic_Zero wrote:
tran555 wrote:
Skeptic_Zero wrote:Someone really needs to update this guide. Melee nec is ownage now.


Could you elaborate ? Was something changed that makes him more viable now ? Do tell please :)


Yeah you should read the last patch notes. Carnage hits like the hand of god now. Also all of the item advice in this guide is terribly outdated.

I'm almost half considering making a 1.3 guide when i really learn this spec enough.


You are right. Im running a melee necro now and he is a beast. I love the new carnage. And you dont have to invest a lot to make him strong.
My items:
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (6800-7552) to (8249-9162)
Required Strength: 614
Required Level: 100
15% Chance to cast level 40 Arachnomancy on Melee Attack
8% Chance to cast level 12 Time Strike on Striking
+150% Damage to Undead
Adds 200-300 poison damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(41 to 50)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Attack
(31 to 40)% Chance of Uninterruptable Attack
Socketed (6)

(used
Hratli's Craft
Hratli's Craft
Ring Mail (Sacred)

Defense: (6628-7311) to (7292-8043)
Required Strength: 307
Required Level: 100
+1 to All Skills
25% Faster Cast Rate
50% Faster Hit Recovery
+(41 to 50)% Bonus to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Damage Reduced by 10%
63% Better Chance of Getting Magic Items
Repairs 1 Durability in 25 Seconds
Requirements -40%
Socketed (6)

and crafted trash before i found it ),
Glor-An-Fhaidha's Firebark
Glor-An-Fhaidha's Firebark
Gauntlets (Sacred)

Defense: (1517-1674) to (1776-1959)
Required Strength: 574
Required Level: 100
5% Chance to cast level 23 Lava Pit on Melee Attack
+2 to Druid Skill Levels
20% Faster Run/Walk
50% Faster Hit Recovery
Adds 1-250 fire damage
+(16 to 20)% to Fire Spell Damage
25% Chance of Open Wounds
+(172 to 200)% Enhanced Defense
+50 to Strength
+50 to Dexterity
+50 to Vitality
Increase Maximum Durability 50%
Socketed (4)

, the rest crafted to reach breakpoints. Sadly i dont have shaad right now to make Tzeentch , but I did in sp before and mobs melted in a blink of an eye. If you decide to make an updated guide, or have some nice ideas just post it here :) , it would be welcomed by many.
Kylrath
Bone Archer
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Skeptic_Zero wrote:
ChuckNoRis wrote:if you are interested in the carnage build you can find the updated miniguide here viewtopic.php?f=40&t=491#link21


Don't take this the wrong way, but have you ever played that build in ubers? You don't have any % damage reduct, no block, very little life on attack and virtually no life steal, very low crushing blow % (which you don't help by not 1-pointing howling totem) and little if anything on gear to help your AR. It does have some nice procs. Even though the gear you suggest is very expensive, it somehow manages to do low damage and have little survivability.

Additionally, you suggest going with dragonfire at low levels (a skill that doesn't do any appreciable damage until high point investment), and to take Pestilence at end game, even though dragonfire synergizes very well with carnage and vastly outdamages it with 25+ points, as well as the fact that most bosses are immune to poison anyway. You also suggest putting 25 points into Deathlord even though even with crappy gear you will hit the defense cap at somewhere around 8-12 points (I hit my cap at 7 with fairly low str/dex and decent +skills), which wastes 15 skill points. You don't 1-point talon's hold or Bane, which are incredibly useful 1 pointers, and you don't 1 point void archon. Void Archon + Bane is an immensely powerful AOE debuff combo that bumps your damage output and reduces damage taken greatly, at least in my experience anyhow.

I know you have a lot of guides, so perhaps I'm looking at it wrong, but I'm honestly curious as to why you chose all those options. I admit it's possible I don't know much about melee nec and have been playing wrong all along, but I'm just confused as to why for instance you'd waste 25 points in a skill like Deathlord that only benefits for a few points, and with 500 sigs and good +skills you might hit the cap at 5.


Aiden's Lament
Aiden's Lament
Crown (Sacred)

Defense: (3179-3593) to (3521-3980)
Required Strength: 757
Required Level: 100
5% Chance to cast level 4 Spike Nova when Struck
10% Chance to cast level 6 Spike Nova on Melee Attack
50% Chance of Open Wounds
+(115 to 143)% Enhanced Defense
Drain Life -250
+(101 to 150) Life on Attack
3% Reanimate as: Cenobite
Level 2 Crucify (100 Charges)
Requirements +25%
Socketed (4)

give you a lot of LoA, but that drain life..
Craton (Xis)
Craton
Boots

'ChamXis'
Runeword Level: 121
16% Chance to cast level 7 Shower of Rocks on Melee Attack
8% Chance of Crushing Blow
+30% Enhanced Defense
+50 to Strength
+50 to Dexterity
+50 to Vitality
+50 to Energy
Damage Reduced by -(70 to 50)
Total Character Defense plus (41 to 50)%
(21 to 30)% Chance of Uninterruptable Attack
gives dr and tcd ,
Idol of Rygnar
Idol of Rygnar
Mask (Sacred)

Defense: (2021-2284) to (2158-2439)
Required Strength: 540
Required Level: 100
+2 to Necromancer Skill Levels
(26 to 33)% Life stolen per Hit
Enhanced Weapon Damage +200%
Hit Causes Monster to Flee 1%
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
+(41 to 50) to Dexterity
Target Takes Additional Damage of 500
375% Extra Gold from Monsters
+5 to Light Radius
Socketed (4)

dat life stolen boi, it is a valid guide. If i would have a xis maybeee try it out, but i dont have.
Chuck's guide are good. But in this case I think theres a diff between mid and engame stuff. Midgame items are bad, lategame super expensive.
With a single shaad scythe and scales of serpent + craft, you could be better. Late items gives 0 fhr. Without fhr you are dead meat in fauntz. Worth to reach ias and fhr breakpoints, than this build can farm Dunc/Ta/Fauntz easy.

Found this video and item suggestion really expensive + jewels, but skillplan is decent (must be adjusted to new carnage tho).
He stacked a lot of ias and fhr from jewels / ber crafted.

https://www.youtube.com/watch?v=A23_8aeby7g

ps: rekt baal with crappy items in 20min...