Harbinger Wolf Druid Full Guide [1.3]

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Tkorpi
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0dino4ka wrote:hi, i crafted swort it's good item or no ?


that is kinda good start but you want Sor or Spikenova prok on kill and also more damage.
0dino4ka
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Tkorpi wrote:
0dino4ka wrote:ias 244 2-hand sword , Tran Athulua boss use curs -40% all speed ... u need 290-300 ias no 110....


i dont rly know what you are talking about lol. this is not the kase. try it yourself first before kommenting.

ok, maby it's need try you )never mind.


I'll just leave it here
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Tkorpi
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0dino4ka wrote:
Tkorpi wrote:
0dino4ka wrote:ias 244 2-hand sword , Tran Athulua boss use curs -40% all speed ... u need 290-300 ias no 110....


i dont rly know what you are talking about lol. this is not the kase. try it yourself first before kommenting.

ok, maby it's need try you )never mind.


I'll just leave it here


nise work :)
datdudejay
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build honestly suffers from mana problems the second you want to switch away from a low damage void runeword. Had no clue on how to sustain mana since it was never covered in the guide. The mana attack mid pack is terrible when you are doing fauntz and TA. this is with the 100 mana on kill gloves + teng amulet for another 100 mana on kill and i was OOM in under 3 seconds after i reached full with mana pulse
0dino4ka
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Tkorpi wrote:
0dino4ka wrote:
Tkorpi wrote:
0dino4ka wrote:ias 244 2-hand sword , Tran Athulua boss use curs -40% all speed ... u need 290-300 ias no 110....


i dont rly know what you are talking about lol. this is not the kase. try it yourself first before kommenting.

ok, maby it's need try you )never mind.


I'll just leave it here


nise work :)


I could make a video about the murder uberboss . Of course, if it is necessary for a guide . ty )
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Crash
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what did i even just watch
0dino4ka
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Aero wrote:what did i even just watch


I used open wounds 100% + skill druid bow for killing QUOV TSIN . Really so it is not clear?
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Crash
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open wounds has no effect on quov tsin. he doesn't regenerate except for on kill. not to mention the title is "druid wolf kill quov tsin"
tlpc1
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When (at what level) should I get rid of the following skills (as they're not in the Final Skills list):
- Acid fiends. Or should I keep some? How many?
- Poison flash. The same as above.
- Pagan rites
Also, when do I reduce Harbinger from full (the guide says "harbinger is full") to only 10 points (Final skills section reads "Harbinger - 10 Points.") ?
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Tkorpi
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tlpc1 wrote:When (at what level) should I get rid of the following skills (as they're not in the Final Skills list):
- Acid fiends. Or should I keep some? How many?
- Poison flash. The same as above.
- Pagan rites

At 120


Also, when do I reduce Harbinger from full (the guide says "harbinger is full") to only 10 points (Final skills section reads "Harbinger - 10 Points.") ?


when you are leveling you want to get as mush dmg as possible so maxing harbinger aint bad. but 10 points there is enough if you get enough damage from your weapon.