Done. Samael is dead, solo kill in SP.
Victory screenshot:
Charm stats:
Pretty sure you can pull off my strategy on realm. I died a few times in the very beginning (which is fine) and 5 times

when he was less that 50% HP, so there is a room for error, you don't need to do it perfectly. Not gonna lie, in the end fight was quite tricky since a lot of worms spawned, however it wouldn't be that bad if didn't died too much and played more safe. I guess it's time to nerf sorceress to the ground, she's
clearly more OP than barb. I will post details about my build a bit later, nothing extremely rare or impossible to find.
Strategy
The main idea behind my build is exploiting D2 engine, when a different sources of slow is messing with monster AI. After applying only two debuffs from a sorceress skill trees Samael is barely doing anything and what is more important, you can reliably use her trap skill (
inb4 jokes about traps).
Stats
everything into
dexyou need that bonus Damage from dex and a lot of AR
Skills
smax
Chronofieldsmax
Fusilladesmax
Living Flamesmax
Familiar1pt
Miasma1pt
Symbol of EsuRest doesn't matter, however I won't recommend to use
Firedance:
you can't see shit with this buff and obstructed vision is lethal against Samael's instagibs
Gear
Shark (Xis)
Shark
Weapons
'TalXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(201 to 250)% Bonus Damage to Bloodlust
40% Attack Speed
+230% Enhanced Damage
+(2 per level) to Maximum Damage (Based on Character Level)
+5 to all Attributes
-500 to Mana
Cannot be Unsocketed
(in
Warp Blade obviously)
+
Maximum Damage66%
Chance of OWSocket fillers: jewels with +%
ARAkarat's Crucifix
EWD +400%
50%
Chance of OWComaetho
Comaetho
Sorceress Body Armor
'On'
Runeword Level: 100
+2 to Sorceress Skill Levels
-(16 to 25)% to Enemy Elemental Resistances
+(144 to 171)% Enhanced Defense
5% Chance to Avoid Damage
Total Character Defense 5%
Miasma Effect Duration: +2 seconds
Slows Attacker by 10%
+2
Sorceress Skills+2 sec
Miasma Effect DurationSocket fillers: jewels with +%
ARLacuni Cowl
Lacuni Cowl
Skull Cap (Sacred)
Required Level: 80
Required Strength: 486
Defense: (2865-3115) to (2964-3222)
Orb Effects Applied to this Item are Doubled
Adds 300-400 fire damage
Adds 300-400 lightning damage
-(5 to 20)% to Enemy Fire Resistance
-(5 to 20)% to Enemy Lightning Resistance
+(130 to 150)% Enhanced Defense
Maximum Elemental Resists +(0 to 1)%
(1 to 4)% Reanimate as: Lacuni Priestess
Socketed (4)
+(101..150)%
Bonus to AR50%
Chance of OWHammerfist
Hammerfist
Heavy Gloves (Sacred)
Required Level: 100
Required Strength: 484
Defense: (1082-1279) to (1148-1357)
Adds (1 to 20)-(21 to 40) damage
5% Life stolen per Hit
5% Chance of Crushing Blow
+(15 to 25) to Spiral Dance
Enhanced Weapon Damage +(50 to 100)%
+(120 to 160)% Enhanced Defense
Elemental Resists +15%
Socketed (4)
50%
Chance of OWDeath Spur

Death Spur
Heavy Boots (4)
Required Level: 3
Required Strength: 28
Defense: (27 to 39)
1% Chance to cast level 6 Spike Nova on Kill
(0 to 40)% Movement Speed
+(0.09375 per level) to Maximum Damage (Based on Character Level)
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Required Level: 20
Required Strength: 41
Defense: (109 to 141)
1% Chance to cast level 10 Spike Nova on Kill
(0 to 40)% Movement Speed
+(0.15625 per level) to Maximum Damage (Based on Character Level)
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Required Level: 38
Required Strength: 87
Defense: (248 to 310)
1% Chance to cast level 14 Spike Nova on Kill
(0 to 40)% Movement Speed
+(0.21875 per level) to Maximum Damage (Based on Character Level)
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Required Level: 46
Required Strength: 179
Defense: (346 to 427)
1% Chance to cast level 16 Spike Nova on Kill
(0 to 40)% Movement Speed
+(0.25 per level) to Maximum Damage (Based on Character Level)
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
(46..50)%
Chance of OWMake sure to get a decent OW roll
Dementia
Dementia
Belt (Sacred)
Required Level: 100
Required Strength: 634
Defense: (3111-3348) to (3272-3524)
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
I used Dementia because of +%
Maximum Resistances, it's not necessary for the build
Ripstar
Ripstar
Ring
Required Level: 60
+(0.625 per level) to Maximum Damage (Based on Character Level)
+20 Life on Attack
(31..50)%
Chance of OWMake sure to get a good roll (and lottery upgrade too, if possible)
Amuletwith +4 to
All Skillsand +
Life preferably
Pax Mystica (Xis)
Pax Mystica
Staves
'NefXis'
Runeword Level: 120
+15 to All Skills
+30% Enhanced Damage
+(20 to 37) to Blink
Elemental Resists +(55 to 66)%
(61 to 80)% Magic Find
Cannot be Unsocketed
+15 to
All SkillsSky Scorcher
Beacon oskill for prebuff
The same as Dementia, it's not necessary but since Samael's Aura reduces your Velocity it's good to have a decent run speed
Aim for 200k+
AR (85%
CtH Samael)
the Sleep with Rathma Square trophy may come handy because of bonus +%
ARSocket fillers:
Make sure to use some POnyxes (+
Max Cold Resist against Worms of Pain) and PAmbers (+
Max Lightning Resist, since Debuff Aura reduces your maximum
LR you need to compensate that loss!)
It's good to have some large
Cycles of Miracles (+
Max Resistances bonus)
Tactics
Cast
Chronofield with Pax Mystica
(mine was giving me -45%
Enemy Physical Resistance)
Cast
Miasma under Samael's feet
Hit him once with
Moonstrike to get buff
Cast
FusilladeDance around evading
Death Strikes(unfortunately
Fusillade causes a lot of them, that's the main downside of this build)
Rinse and Repeat
You don't need to abuse TP cheese that much with this build, however if you don't know for sure what's Samael doing (ex. after teleport) just go to the town and wait half a minute. I prefer to use TP every time when he cast his Bone Arrow volley and Fire Nova, although barely visible Exploding Novas from his another spell might one shot you as well. When he cast Pentagram make sure to be in the center before it explodes - that way you won't die.