ChuckNoRis wrote:the "1-pointers" are the actual overpowered stuff to get from COTW (take Stormblast for example ) . the others that are crapy as 1-pointers and need many points to be efficient (take 1-pointer Flamefront as example) are actualy worthless . so more than half of the COTW-s are crap .madgod wrote:So, being still very new at this mod, i am full of questions still. I always see COTW being mentioned about how OP they are, and im just wondering what makes them so good. is it all the Oskills that you normally cant get or what
rumblealex wrote:madgod wrote:So, being still very new at this mod, i am full of questions still. I always see COTW being mentioned about how OP they are, and im just wondering what makes them so good. is it all the Oskills that you normally cant get or what
i believe you could be confusing Sacred armor with Demiurge . Sacred armor provides life regeneration , 25% magic resist and 1k base defense per hard point + negative velocity unless you invest into Rapture . lasts about 6 seconds at 15 sec timer . it's not shining as 1-pointerkrex87 wrote:let's say i found a Sacred Armor COTW last night. I know the skill was changed recently - is that still a good COTW? Boost defense stats a lot for like 10 or so seconds..?
madgod wrote:What is the best runeword for a Taha rune in everyones opinion? A very nice player gave me one today and i have no idea how to best utilize it.
rumblealex wrote:madgod wrote:What is the best runeword for a Taha rune in everyones opinion? A very nice player gave me one today and i have no idea how to best utilize it.
You can't go wrong withDrekavac. +1 all skills, and more importantly, +1 to maximum skill level. Even if you don't need the gloves, you can equip them, spend 1 more skill point per skill, then switch back to better gloves. Same goes forHellfire Plate. Ancient blood gives +1 to max skill level.Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
In any case, you can make the gloves RW, then use a potion of disjunction with 3 perfect gems to break the RW and get your rune back, so you can make another runeword if you're interested in one.
rumblealex wrote:madgod wrote:What is the best runeword for a Taha rune in everyones opinion? A very nice player gave me one today and i have no idea how to best utilize it.
You can't go wrong withDrekavac. +1 all skills, and more importantly, +1 to maximum skill level. Even if you don't need the gloves, you can equip them, spend 1 more skill point per skill, then switch back to better gloves. Same goes forHellfire Plate. Ancient blood gives +1 to max skill level.Hellfire Plate
Body Armors
'IgnJahGurRhal'
Runeword Level: 115
+1% Innate Elemental Damage per 250 Strength and Dexterity
15% Chance to cast level 9 Life Spark on Melee Attack
20% Attack Speed
+250 Fire Damage
-(11 to 15)% to Enemy Elemental Resistances
+(171 to 200)% Enhanced Defense
Maximum Life +(3 to 5)%
Maximum Elemental Resists +(1 to 2)%
Fire Resist +(10 to 20)%
Lightning Resist +(10 to 20)%
Cold Resist +(10 to 20)%
Poison Resist +(10 to 20)%
Physical Resist (7 to 10)%
In any case, you can make the gloves RW, then use a potion of disjunction with 3 perfect gems to break the RW and get your rune back, so you can make another runeword if you're interested in one.
tranvanhieu wrote:I thought we can't unsocket Great Runes??
it depends on the affix level of the proc https://docs.median-xl.com/doc/wiki/affixesmadgod wrote:If you use the rare downlevel recipe on an item will it cancel the roll of procs on said item?
Like can procs still roll on it at all