Short Questions Thread

Discuss Median XL!
Krenio
Fallen
1 | 0
Hi to everybody! I’m downloaded the mod yesterday and i’m Loving so far. I run my first char whit a barbarian die hard (.26 from chucknoris mini guide) and just finished LC1. I didn’t like a melee char (even with a good aoe) and I don’t know which way do I follow now... so: what build (caster/ranged) can I go whit no much struggle for a (good)end game contend? If possible, one that have a guide since I’m new on the mod?
Thanks in advance!
liviugloba
Imp
4 | 1
Common Supporter Badge
Donated 1 time
Why
Cut
is making my necro in traprat form? There is no this information on the RW itself, and it fucks up my byffing process if i switch to second weapon set
User avatar
fakme
Grubber
326 | 9
Legendary Supporter Badge
Donated 25 times
Coz quill spike proc requires you to be a rat....
tempmail
Cog
209 | 3
Common Popularity Badge
Has a thread with over 10.000 views
fakme wrote:Coz quill spike proc requires you to be a rat....


Do you get all the trap rat bonuses like crushing blow, defense etc?
liviugloba
Imp
4 | 1
Common Supporter Badge
Donated 1 time
D2Stats shows there are no bonuses at all, not even defense nor CB
EDIT: i still can double cast my morph, and i will be morphed back to deathlord, in this case quills proc works but the problem is when i switch to second weapon set to apply buffs and back the Traprat form is applied again which fucks everything up :D
User avatar
ChuckNoRis
Flying Polar Buffalo
3006 | 82
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
HechtHeftig wrote:
Solfege wrote:Some questions about Assassin skills:
1. Does Doom's +Phys Damage per Hit apply to missiles?
2. Does Noctule's +7% Magic Damage per Base Level synergy from Batstrike only increase Noctule's flat Magic damage, or does it affect all flat Magic damage? For example, if I have flat Magic damage on a weapon, will the Batstrike synergy increase that by x%, too? Almost positive it won't, but asking just to be sure.

Basically, I'm interested in building a Clawsin that focuses on Phys/Magic damage instead of damage from Ways just to see if it can work, and I'm wondering if it's worth using Doom, or if just finding a good balance with the Noctule/Batstrike synergy is enough.


1) yes. The only thing that doesn't apply to missiles is TTAD, so you can't procc doom twice from 1 missile.
2) Pretty sure it doesn't.

Try it out with doom. But don't forget: you'll have high mana costs if you smax noctule in addition to batstrike.
i am working on one of those too (
Judge

Judge
Assassin Claws

'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
is the bread and butter for it) -> building around doom instead of ways indeed works nice but : if you fix the mana costs of attacking with Noctule by mo-ing with 200 MoA , you still have to worry about casting doom every few seconds that also eats a lot of mana (maxed doom requires around above 400 mana per cast) , vampiric icon also requires 333 mana per cast , so having to waste 750-ish mana every few steps will require tons of mana regen/mana after kill/mana leech in order to be efficient.

also , maxing batstrike as extra magic damage sinergy in early-mid game is not as efficient as going for maxed WotP which provides more damage . smaxed noctule + smaxed batstrike as sinergy results into around 1300-ish magic damage for Noctule , while maxed WotP alone provides around 2k fire damage . without investing into Batstrike you still deal 450-ish magic damage so investing into batstrike is not worth the trouble imo
Edited by ChuckNoRis 7 years.
User avatar
HechtHeftig
I paid 10$ for this.
2452 | 190
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Judge is one of the best claws for any noctule sin tbh. Noctule itself does 45% weapon damage and thunder hammer 100% if I remember correctly. So every 4th hit you get a hit twice as strong as your noctule hit, raising your weapon damage per 4 hits from 180% to 280% --> the proc itself increases your damage by 55,55%.

There's no comparable claw in the game that you can create that early in the game and should always be used in case of a noctule sin. (together with
Lily
for the los)
transtrans
Cultist
23 | 0
Is there an available archive with all monster ID numbers?
User avatar
Solfege
Harpylisk
1461 | 209
Common Posting Badge
Posted over 1.000 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Guide Badge
Created a complete character guide
ChuckNoRis wrote:i am working on one of those too (
Judge

Judge
Assassin Claws

'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
is the bread and butter for it) -> building around doom instead of ways indeed works nice but : if you fix the mana costs of attacking with Noctule by mo-ing with 200 MoA , you still have to worry about casting doom every few seconds that also eats a lot of mana (maxed doom requires around above 400 mana per cast) , vampiric icon also requires 333 mana per cast , so having to waste 750-ish mana every few steps will require tons of mana regen/mana after kill/mana leech in order to be efficient.

also , maxing batstrike as extra magic damage sinergy in early-mid game is not as efficient as going for maxed WotP which provides more damage . smaxed noctule + smaxed batstrike as sinergy results into around 1300-ish magic damage for Noctule , while maxed WotP alone provides around 2k fire damage . without investing into Batstrike you still deal 450-ish magic damage so investing into batstrike is not worth the trouble imo

HechtHeftig wrote:Judge is one of the best claws for any noctule sin tbh. Noctule itself does 45% weapon damage and thunder hammer 100% if I remember correctly. So every 4th hit you get a hit twice as strong as your noctule hit, raising your weapon damage per 4 hits from 180% to 280% --> the proc itself increases your damage by 55,55%.

There's no comparable claw in the game that you can create that early in the game and should always be used in case of a noctule sin. (together with
Lily
for the los)


Yeah,
Judge

Judge
Assassin Claws

'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
and
Lily
seemed like obvious choices, but I thought I'd try some more unconventional/underused items. So I thought I'd give
Arihan's End
Arihan's End
Blade Talons (4)

One-Hand Damage: (11 - 12) to (28 - 34)
(Assassin Only)
Required Level: 11
Required Dexterity: 84
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
5% Chance to cast level 4 Crucify on Melee Attack
5% Attack Speed
+(16 to 20) to Maximum Damage
+(61 to 90)% Damage to Demons
+(24 to 40)% Enhanced Damage
+(71 to 100) to Life
Fire Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: (26 - 29) to (57 - 70)
(Assassin Only)
Required Level: 29
Required Dexterity: 120
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
10% Chance to cast level 14 Crucify on Melee Attack
15% Attack Speed
+(26 to 35) to Maximum Damage
+(121 to 150)% Damage to Demons
+(58 to 75)% Enhanced Damage
+(121 to 150) to Life
Fire Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: (55 - 60) to (108 - 123)
(Assassin Only)
Required Level: 49
Required Dexterity: 232
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
15% Chance to cast level 24 Crucify on Melee Attack
25% Attack Speed
+(41 to 50) to Maximum Damage
+(181 to 210)% Damage to Demons
+(92 to 109)% Enhanced Damage
+(181 to 225) to Life
Fire Resist +(41 to 45)%
Socketed (2)
One-Hand Damage: (71 - 76) to (136 - 152)
(Assassin Only)
Required Level: 57
Required Dexterity: 456
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Chance to cast level 29 Crucify on Melee Attack
30% Attack Speed
+(51 to 60) to Maximum Damage
+(211 to 240)% Damage to Demons
+(109 to 126)% Enhanced Damage
+(251 to 300) to Life
Fire Resist +(46 to 50)%
Socketed (3)
a shot for the +%Damage to Demons, and pair it with
Cloudladder
Cloudladder
Spiked Shield (4)

Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
and
The Celestial Crown
The Celestial Crown
Circlet (4)

Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
for the +%Damage to Undead. I thought I could save Doom mostly for bosses and tougher enemies, since I haven't had much trouble with regular mobs so far. Mana hasn't been much of a problem yet either, since Noctule is kind of a "hit it and quit it" skill. So far, I haven't had a need to stand around spamming it, aside from a few boss fights. All I've had to do was hit a mob twice and move on while the residual bats clean up the mess. I do have 2x MoA orbed on the claw for bosses, though.

That said, I'm still not that far along. I think I'm at clvl 73 with T4 gear (last thing I did was LC2). So I don't expect ez game ez life to last forever.

Also, what's the deal with Perfect Being? I knew you lost Avoid at some point, but I wasn't keeping an eye on it. Does it gradually decrease every 6 clvls, or are there just a few points during the leveling process at which you just lose a ton of Avoid and have to build it back up again.
User avatar
ChuckNoRis
Flying Polar Buffalo
3006 | 82
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
Solfege wrote:
ChuckNoRis wrote:i am working on one of those too .....

HechtHeftig wrote:Judge is one of the best claws for any noctule sin tbh. Noctule itself does 45% weapon damage and thunder hammer 100% if I remember correctly. So every 4th hit you get a hit twice as strong as your noctule hit, raising your weapon damage per 4 hits from 180% to 280% --> the proc itself increases your damage by 55,55%.

There's no comparable claw in the game that you can create that early in the game and should always be used in case of a noctule sin. (together with
Lily
for the los)


Yeah,
Judge

Judge
Assassin Claws

'FulRhal'
Runeword Level: 100
20% Chance to cast level 60 Forked Lightning on Melee Attack
18% Chance to cast level 14 Thunder Hammer on Striking
Adds 125-250 Lightning Damage
Stun Attack
-(10 to 15)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Damage
(21 to 30)% to Dexterity
Fire Resist +40%
Lightning Resist +75%
and
Lily
seemed like obvious choices, but I thought I'd try some more unconventional/underused items. So I thought I'd give
Arihan's End
Arihan's End
Blade Talons (4)

One-Hand Damage: (11 - 12) to (28 - 34)
(Assassin Only)
Required Level: 11
Required Dexterity: 84
Item Level: 19
Dexterity Damage Bonus: (0.13 per Dexterity)%
5% Chance to cast level 4 Crucify on Melee Attack
5% Attack Speed
+(16 to 20) to Maximum Damage
+(61 to 90)% Damage to Demons
+(24 to 40)% Enhanced Damage
+(71 to 100) to Life
Fire Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: (26 - 29) to (57 - 70)
(Assassin Only)
Required Level: 29
Required Dexterity: 120
Item Level: 36
Dexterity Damage Bonus: (0.13 per Dexterity)%
10% Chance to cast level 14 Crucify on Melee Attack
15% Attack Speed
+(26 to 35) to Maximum Damage
+(121 to 150)% Damage to Demons
+(58 to 75)% Enhanced Damage
+(121 to 150) to Life
Fire Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: (55 - 60) to (108 - 123)
(Assassin Only)
Required Level: 49
Required Dexterity: 232
Item Level: 59
Dexterity Damage Bonus: (0.13 per Dexterity)%
15% Chance to cast level 24 Crucify on Melee Attack
25% Attack Speed
+(41 to 50) to Maximum Damage
+(181 to 210)% Damage to Demons
+(92 to 109)% Enhanced Damage
+(181 to 225) to Life
Fire Resist +(41 to 45)%
Socketed (2)
One-Hand Damage: (71 - 76) to (136 - 152)
(Assassin Only)
Required Level: 57
Required Dexterity: 456
Item Level: 85
Dexterity Damage Bonus: (0.13 per Dexterity)%
20% Chance to cast level 29 Crucify on Melee Attack
30% Attack Speed
+(51 to 60) to Maximum Damage
+(211 to 240)% Damage to Demons
+(109 to 126)% Enhanced Damage
+(251 to 300) to Life
Fire Resist +(46 to 50)%
Socketed (3)
a shot for the +%Damage to Demons, and pair it with
Cloudladder
Cloudladder
Spiked Shield (4)

Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
and
The Celestial Crown
The Celestial Crown
Circlet (4)

Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
for the +%Damage to Undead. I thought I could save Doom mostly for bosses and tougher enemies, since I haven't had much trouble with regular mobs so far. Mana hasn't been much of a problem yet either, since Noctule is kind of a "hit it and quit it" skill. So far, I haven't had a need to stand around spamming it, aside from a few boss fights. All I've had to do was hit a mob twice and move on while the residual bats clean up the mess. I do have 2x MoA orbed on the claw for bosses, though.

That said, I'm still not that far along. I think I'm at clvl 73 with T4 gear (last thing I did was LC2). So I don't expect ez game ez life to last forever.

Also, what's the deal with Perfect Being? I knew you lost Avoid at some point, but I wasn't keeping an eye on it. Does it gradually decrease every 6 clvls, or are there just a few points during the leveling process at which you just lose a ton of Avoid and have to build it back up again.
indeed PB is a bit screwed while leveling , but it's fine that it provides a higher boost at early levels . extra damage to demons and undead sounds nice but if you build around that you can find yourself in situations where those boosts don't help much ,as you are not constantly fighting demons and undead , other than that , i believe it's worth a shot. i'm curious to find out about your further progress on that path


i'm almost finished with my noctule build , i just need to test a few more end game items , you can check the progress here at no. 36 viewtopic.php?f=40&t=491&p=18667#link36 if you wish