RollsRoyce wrote:ah alright then - can you add a line on the top that lists everything you finished with - so that we can make some suggestions ?
in the following days (i hope i finish this weekend) i will change the visual layouts to all miniguides . after that , i'll start updating each miniguide (skillplan/gearing) , and will make a list of updates in the first post . i am also considering adding gear suggestions for end game that use realm-only items/runewords ,
in paralel with the end game gearing for single player , so , there will be
the only spot where
realm players may come with suggestions (because they have many months/years ahead of puting those items to testing) . even dough i can acces those items/runewords myself , i did not have time to test them , so the only comparison i can make is by compairing stats from one item to another and figure out what would work better - this is where you guys should come in and say what are your opinions .
mecheye wrote:Would an early, mid, and end-game gear list be necessary?
I think it would be more efficient with a "Pre-Destruction" and "Post-Farm / End Game" list. This way we know what gear to have when entering destruction, and what to work for once we begin destruction.
of course it is necesary . not all players know their ways with this game . the "pre destruction" also has a BRC where new players need gearing/skillplan advices . this game is not all about "end game" . it is also about how you get there.
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I'm not sure it is very clear to everybody : this compilation has
many guides that where
ment for diversity ; to open players eyes in
other directions than those provided by "what is the best build " (mainstream) . there are
alternatives to mainstream that can still do great and , sometimes , provide more fun - fun with underrated procs(eyecandy)/items/skillplans rather then the fun "i'm able to 1-shoting stuff -yaay i can kill all screen by pushing a button and nothing can kill me cause i'm so tanky" - not all players want that .
1 example : i've created a Massacre-based melee necro build (even if parasite is the mainstream way) , i made a
theme build out of it with Tremour and Earthquake procs, so that the whole screen is shaken when you attack + earthquaque waves all over the screen , which gives
a very nice sensation of bringing the Apocalypse . i've created that (after playing 4-5 variations of parasite builds ) because i wanted to try somthing new ,
different , and to show others that there is another way.