> XP grinding will be less tedious.
> Uber progression will be more intuitive.
Both of these are great ideas.
The only thing that sort of raises a red flag for me is this pattern of pushing players to follow a certain path instead of letting them discover the most efficient path on their own. This may just be part of the whole "reducing the knowledge gap" thing (which is good). And some overt intervention can yield positive results, but it's a slippery slope. A gentle nudge can quickly turn into a crushing boot heel. I think as long as choice and discovery aren't replaced with linear gameplay just for the sake of making things more newb-friendly, it should be fine.
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