I mean everytime your hit goes in, what the damage caps?
I feel no noticeable difference with 4.8-5.8k zon greathunt vs 7.5-8.5k paladin dj(that number is physical damage from d2stat) when my hit goes in against tzin, xazax, astro and belial.
nofurylion wrote:I mean everytime your hit goes in, what the damage caps?
I feel no noticeable difference with 4.8-5.8k zon greathunt vs 7.5-8.5k paladin dj(that number is physical damage from d2stat) when my hit goes in against tzin, xazax, astro and belial.
nofurylion wrote:I mean everytime your hit goes in, what the damage caps?
I feel no noticeable difference with 4.8-5.8k zon greathunt vs 7.5-8.5k paladin dj(that number is physical damage from d2stat) when my hit goes in against tzin, xazax, astro and belial.
SwineFlu wrote:nofurylion wrote:I mean everytime your hit goes in, what the damage caps?
I feel no noticeable difference with 4.8-5.8k zon greathunt vs 7.5-8.5k paladin dj(that number is physical damage from d2stat) when my hit goes in against tzin, xazax, astro and belial.
All these bosses that you mentioned has a special stat called damage divisor, its value is equal to 10 for each one of them. Furthermore, they have an innate physical damage reduction stat: 30% for Astro & Belial, 45% for Xazax & Zorun Tzin. Not to mention an exception amount of hit points.
I guess now you can estimate why your damage is so negligible, you won't see a difference unless you are using some ruler on a screenshot.
nofurylion wrote:So, that divisor make 1k damage become 100 against them? (not counting their resist etc)
nofurylion wrote:How you get those stats?
SwineFlu wrote:nofurylion wrote:So, that divisor make 1k damage become 100 against them? (not counting their resist etc)
Exactly and we are talking about hundreds of thousands hit points. Unless you're using some really strong multihitting skill you won't notice a difference, even if your damage seems high enough.nofurylion wrote:How you get those stats?
There is no public source for such information.
nofurylion wrote:What does "all enemy resist" affix in TU Ancient armor and comaetho RW(On to sorc chest) mean?
Does it also reduce physical, magical, and feedback resist?
Sorry for so many question.