plts88 wrote:HechtHeftig wrote:It seems you greatly learned from the mistakes of the last trailer you guys made. Now it's structured really good and that takes the confusion of the viewer that was caused in the first one. Well done!
Both trailers were nice to watch, but while the editing was better in Sigma trailer, I liked the gameplay footage in the first one. Mainly because of the slower character speed, and without the close-ups of item texts.
I think the "hype texts" in this new trailer could have been better,
and made to appeal to people who are coming from D2:LoD. Instead of writing things like "new hotkeys", it would be nice if the trailer also said some stuff from the frontpage of this website.
I haven't really touched MXL since I heard about Sigma project, and there might be more people who did the same. Seems like this trailer was meant to be private, only for the people who already know how things work in MXL.
One more thing I noticed: In the the new trailer, during those 2 and half minutes, there was no text "Sigma" anywhere in it.
Well, I beg to differ. The 2017 trailer was rather meh due to multiple reasons:
1) If you focus on what's shown on the screen, you won't even notice that there's something written. The breaks with the centralized keywords were able to solve that in the new trailer.
2) Some parts of the gameplay were plain boring (the part where the UH pala went through the first rooms on the way to Uldy) which makes you wonder why this is even shown and why this should be a highlight.
3) Some parts I can imagine were quite confusing for a new person since so much was going on.
4) The music is slow and tries to increase the tension. It does, but it's not powerful like the music in the new trailer and thus it doesn't increase the hype as much.
5) The 2017 trailer was too long at some parts. As if they wanted to display ever single uberlevel, which wasn't necessary.
6) Some notes were not placed well. For example when they mentioned the free map reveal, they displayed a scene from K3K without showing the map. If text and picture doesn't form a unit, it's only meh and confusing.
7) The 2017 trailer had no real ending. Except the death in Ureh. But a death doesn't hype. What does hype is the nice eye candy when you activate some ubers. Do you have any idea how awesome it felt when I saw the introduction of Valthek in Yshari Sanctum for the first time? It felt increadibly meaningful and looked awesome! And displaying something like that at the end to increase the hype only further is a really good idea. An idea that lacked in the 2017 trailer.
8) The video often didn't fit to the music. Yes, in the sigma trailer, the part where mathael takes the black soulstone was a bit too long, but on the other hand it fit perfectly, with the music ending right when he places his hand around the soulstone. The music and the picture need to form a unit as well, and in the new trailer it did.
9) The Sigma trailer highlights many different aspects, while the 2017 trailer only displays ingame footage, which eventually becomes boring to look at. For only ingame footage, the 2017 trailer is too long, but I guess I said that already.
So yeah, those are my 9 reasons as to why the sigma trailer is more appealing and less confusing than the original 2017 trailer. There was a lot more thought put into the new trailer.
Sorry @ the person who made the 2017 trailer. But the Sigma trailer is just soooo much better.
And yeah you're right about the sigma part. But at least the video description said:
► Show Spoiler
The new sigma engine is here. - Σ -