It's an early version of Netherworld rises and HUi. So basically the same idea - MP based mod. If you tried NR or HUi - no need for further introductions, it's basically the same, maybe better/worse since it's like a prequel.
Pros:
works with plugy - stat restats via plugy, skills via token (mp pot + hp pot = token)
heavily twinked clod or totally new char skills - some really cool actually
no hp/mp pots - healing skill that heals both
new dungeons, new customable charms, new crafts, ect.
some info about recipes/stuff in snej forum/midland mod section
some cool ideas for endgame - collect mob kills on charm - summoning bosses when counter reach some high numbers
no teleport tome/skill
Cons:
no teleport tome/skill
mp style bosses - long and boring fights
boring grinding xp until you become tanky/kity enough to take that long boring fight
most usefull info about runewords/crafts is outdated and not found
stupid mercs
Screens:
► Show Spoiler