Sarcinda wrote:Nitz wrote:Sarcinda wrote:As a new player, it is incredibly frustrating to see radical changes being implemented not long after I learned the basics. Not sure what the reasoning is for removing TU5 and TU6 is, but hopefully the game will be balanced along with these changes. It's extremely difficult to find appealing low level gear as it is since 90% of the gear in this game seems to be endgame focused. Taking away TU5 and TU6 will only make things even more difficult unless everything else is being changed to balance everything out.
The removal of those will make everything easier, tier 4 is t6 now you won't have to upgrade them as often now as before.
Ahh so the stats are re-scaled accordingly. That makes sense then, but it still seems like a completely arbitrary change for no reason whatsoever. I personally think the 6 tier system is better because it requires a bit of farming for AC's to get what you want.
First, cutting 2 tiers is bad becasue "everything is supposedly more difficult", but after mentioning that the new tier 4 matches the power level of the old tier 6, the change is still arbitrary and done for no reason whatsoever? The logic doesn't really add up. You're asking for the game to not be more difficult but after hearing it's actually easier, that's bad too.
There isn't anything "radical" about cutting tiers either, it's actually quite a straight forward change with little implications other than not having to do lots of meph runs to up your gear, and instead, be sufficient with the amount of uniques you find by progressing through the game. If you think that's somehow arbitrary, then literally everything else in the game is.
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Sarcinda wrote:Oh god...they're removing honorifics too? But that's like the only thing a low level can wear in the gloves and boots slot. Ugh the itemization is great late game, but there is literally zero attention paid to early game and the new player experience.
No offense, but this just seems like more ungrounded claims.
There's nothing newbie friendly about early MO/Honorifics access or Gift Box (which I guess you'll be unpleased to know will be removed). Why? It's actually very simple, when you add such a wide array of choices this early on, it's the knowledgeable players the ones that profit the most from these options, making the difficulty gap between new and old players even more steep.
More knowledge checks = wider difficulty gap between new and old. It's also worth noting that we have adjusted the difficulty appropriately for the removal of both early MOs and Gift Box, which didn't even get mentioned in the discussion. You can easily complete hatred with no resists.
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As far as hatred itemization goes: I think it being semi-trivial is a good thing, because as a new player, getting to know the skills and monsters is already a lot to digest. Next step is beating terror, killing the same monsters with your same skills. This to me seems like the perfect point in time where players can start understanding which items and stats work for their build. And unlike in hatred, they won't really have a choice, because as difficulty kicks in, having a good killspeed, resists and defense will be required to continue destruction.
If you enjoy spending hours in hatred killing mephistos and getting BiS TUs, you can pretty much still do it btw.
PS - do not intend to sound aggressive, but rushed conclusions about new player experience can be misleading to those people awaiting the big release. I can't stress enough how much effort and work is being put to streamline the difficulty and make the progression more cohesive. This has been our uncontested priority in the last years, and little changes like these that can be misinterpreted as nerfs are actually fractions of much wider long-term solutions we have in mind.