HechtHeftig wrote:Great stuff:
-Fast cubing
-new items (though some Tiered uniques still make me wonder what their raison d´être is)
-auto wp pickup
-auto ID stuff. Saves lots of time
-Immunity removal. Though I still use 2 different types of damage
-Uber reworks. So far I really like the changes to them.
Stuff I haven't decided yet whether it's good or bad:
-level locked areas (On one hand I feel it's nice to be given a guideline. On the other hand I wonder if it's really necessary and getting level is partly really annoying. I'm level 114 atm and Torajan Jungles don't give any exp at all. Cow level is much better for leveling til 115)
Bad stuff:
-sprint mechanic (It's not rewarding, it's punishing in every single case)
-5 second timer upon death starting only after you press esc. It should be vice versa that the countdown starts and then you can press esc to get back to town.
-the whole gold rework. It makes honorifics even worse then they were last patch.
-the part where you have to enter the gold value you want to stash, instead of just clicking once and press enter like it used to be
-Crafting is dead. Seriously, the only reason to shrine craft items is to reroll rares now. So crafting takes a lot more time now in order to get a decent item that can somewhat compete with the SU's
-Rerolling is dead. Or at least it's very tedious and expensive. If you want to reroll a magic item, you have to use 1 green elixier and then 1 blue. Total Cost: Around 13 k gold for a MAGIC ITEM. With how few gold you have nowadays, it's really annoying and doesn't guarantee a good, fast start and instead limits you a lot. Which leads me to my next point:
-Rares and magic items are nearly useless now. Unless you're really damn lucky, you can leave the items on the ground, else it's just pickup and instant inventory clearing again.
So in total: Honorific, rare, crafted and magic items are nearly useless now. Focus on Sets, RW's and SU's. Custom itemization is now dependant on luck again.