Feedback, eh?
Okay then, here we go:
Assassin:
- Batstrike.
2 things about the minions. From what I've experienced they feel WEAKER than in their previous iteration, they die muuuch faster, albeit I think they deal slightly more damage. But it isn't the worst thing about them right now. Why do these minions disappear over time? Not only they have ridiculous requirement to summon, you are forced to do it over and over again? It would have been fine with old batstrike, where you could release all of the effect at once, but as the skill is right now, it is, for me unacceptable. This skill has increased attack speed, weirdly forced chance to miss (is it even a bug or intentional? It's been like that since eternity) and now only releases effect of current charge. You can easily miss the charge you want to release multiple times. It doesn't feel good to summon them at all.
- Wychwind.
Personal opinions differ, and personally, I hate new wychwind looks. In darker areas, you can barely see the flying daggers, barely see the effects, and effects are incredibly ugly, and that comes from someone who thought that previous wychwind was the best looking skill in the entire game. The broken hitbox didn't change at all, so what was even the point of this. Balance wise, I personally think that the flying daggers need to damage enemies, and the fire- ehh, i mean, those small black dots - needs to do less damage per ticks. Wychwind is currently too situational of an ability, and could easily be made into more general purpose skill.
- Shuriken Flurry
I am not sure if it is related to increased resolution size, but I feel like their range is a little smaller. Nevertheless, it's only the visuals that bother me. The shurikens are too small for the projectile hitox. A simple increase in size would help greatly. The projectiles were much bigger and brighter previously, and although they didn't fit the name, they showed a much more clear representation of this skill hitboxes.
- Overall Assassin skill tree design
This is not necessarily Sigma only case, but I would like to point of how badly - carelessly - her skill tree is structured since the beginning of times. Assassin has too much passive skills that need to be maxed out in order for 90% of her builds to work properly. Perfect being, Way of the spider, Way of the phoenix, way of the gryphon, laserblade, claw passive, her challenge skill. I think the intention was to make any of wdm based Oskill be viable on sin, making her more customizable, but in the end, it actually limits sin on possibilities her tree can be build.
Suggested solution to this problem:
Make her lvl 90 passive into Way of the Kraken. This passive would have all of the 3 ways passives combined. To make it feel more interesting, make it also have Kraken reanimates for each Hard Point into the skill. Remove ways from her base skill trees. Replace them with something fun and interactive, and preferably, 1 pointers. I wouldn't mind getting her clone from normal diablo back, but what would these skills actually be I would leave them to the mod team.
- Consider giving her Nuclear Bomb buff an increase in magic spell damage, to make it not feel like 1 pointer and actually give it some build purpose.
Paladin:
I like the new neutraldin concept. But there are 3 things that bother me. A lot.
- He doesn't have any dmg skill, and euphoria is kinda pointless.
- His Sacred Armor and demiurge buffs. Why in the world they are limited to 20 sec duration. It's not like you can't keep them all up continuously. Making them needed to be cast every 20 seconds isn't fun, difficult nor challenging. It's unreasonable and annoying. Even simple increase in duration with hardpoints would be appreciated for this annoying mess.
- Ultimate skill. What. The. Hell. I am seriously surprised you cannot go for the morphs. Resurrect is really bad ability, that does absolutely nothing without heavy investment into minion stats, which isn't something you really want to do on paladin. Maybe give these resurrected minions an helpful aura or something. It needs something that makes people not think "I wish I wasn't neutrualdin" whenever they reach lvl 90.
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- Cherubin. I am not sure what is the point of the cooldown lockdown with skill points on this. It only will allow it to be usable on late-game builds, if it proves any good. Just when I thought I could use some cool skill while leveling my neutraldin.
Other:
- Why ubers like Horror Under Tristram don't show on minimap? I seriously found it by accident.