The TLDR 2H Barb

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GraveEternity
Cultist
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Lareen wrote:From where is this Stone and what make it?

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Oil of Craft + Arcane Crystal
lol121
Fallen
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Should I MO Enhanced Weapon Damage or only Enhanced damage?
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aerial
Cow Ninja
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2nd, enhanced weaopn damage is same thing as from str on weapon, spirit guide, bloodlust, motw, you have lot of it and value added by mo is insignificant
undinus
Stone Warrior
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Hey, what should i do with this in terms of crafting further (it was crafted with weird shrines)

Its already a dps upgrade with the stats as it has currently (with runes ofc)

Should i bless it or something?

Also is it worth using this MO on it instead of using normal MO stuff from vendors
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Thanks, been having a blast so far with your build :)
JLo86
Skeleton
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Thank you for the Guide. You are awesome.
I got a question about game mechanics: How do the Wolfs work with Doom (e.g. from Rare Amuletts)? Can creeps have more then 1 Debuff placed on them? Do Wolfs cast Doom or do they use their own debuff?
Zertan
Prowler
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Gathering of the Tribes/Coming Storm (Sacred Unique Ono) worth using?
Enfoo
Prowler
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Which shrine is best for crafting the Labrys with btw?
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aerial
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1. That axe crafting, and UMO. You wanna bless it with weird and hope for good extra %enhanced damage roll. You want to push it to 200% (before runes), and MO can give you only 15*5 = 75. It is tricky part about crafting, getting that nice max damage roll, but with poor ed, and result axe will be worse than some with high ehnaced damage but lower +max. Using that umo isn't worth it, you get 100 AR for 10 levels (vs 100 ar for 8 levels using regular mo). Other mods on it not so usefu.
As for considering upgrade from TU labrys, keep in mind that one has skills, crushing blow and slows target, all these are premium stats. So for this to be worth swapping to crafted axe, it needs to be really solid upgrade, ideally have either really good damage or bunch of other good stats, such as skills or/and good proc.

2. Doom I think it overwrites wolf curse, and you don't want it to happen. These curses are basically the same, with doom being bigger range but much weaker damage, especially from proc (it has base level synergy if you are a sin that uses that skill). Procs = soft points, so damage of ctc doom from curse is really rather poor. Wolf companion curse is stronger than even smaxed doom on sin, let alone crappy proc.

3. While 2h axe set or just axe? Axe alone I don't think will be an upgrade, but full set will. It is by no means great set, but it is ok for what it, 25% dodge chance is very high. If you want cheaper upgrade, warewolf set chest + belt, that combo is pretty neat.

4. Ideal shrine for crafting would be either creepy (extra strength) or maybe sacred (cold pierce), intimidating (extra deadly strike). But in reality weird shrines are premium because they give you best odds of rolling high %enhanced damage, along with some bonus +damage. They also tend to roll lot of those min-max additional damage where both numbers are nearly the same, you get free min roll. Main problem with crafting is getting that high enhanced damage AND +flat damage at same time, which is harder to get with non-weird shrines.
Ironpool
Jungle Hunter
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do you have any tips for astrogha? he seems impossible to approach, and my skills wreck every totem around us
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GraveEternity
Cultist
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Ironpool wrote:do you have any tips for astrogha? he seems impossible to approach, and my skills wreck every totem around us

Old, but still useful full guide