Short Questions Thread

Discuss Median XL!
187nitro
Skeleton
2 | 0
Hi community,

I am pretty new in MXL. I read about the runewords and I can not get them to work.

Image

Why is the Nef rune not working? I take a grey item and fill the first socket with a jewel. The last (second one) with the Nef rune.
Shouldn't it be the runeword 'Iblis'?

Thank you for any help.
lordalexander74
Bone Archer
77 | 0
That's a gem, not a jewel. Jewels have little metal things around em, typically have more random stats than gems
187nitro
Skeleton
2 | 0
lordalexander74 wrote:That's a gem, not a jewel. Jewels have little metal things around em, typically have more random stats than gems


Oh dude thank you. For new players that is so confusing :D
CoyoteJohn
Imp
4 | 0
How can we craft rings and amulets?
dahamugo
Fallen
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Just where is The Triune? The docs say it's in Caldeum, but I must be blind and can't find it.
TheError
Rust Claw
82 | 1
dahamugo wrote:Just where is The Triune? The docs say it's in Caldeum, but I must be blind and can't find it.

Use the guide in this thread: viewtopic.php?f=40&t=22675
Tanin
Pit Knight
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I just started a Paladin and I am trying to go Neutral.

What kind of weapon should I be looking for, since as I see it now, I don't really strike enemies with a weapon... so how do the damage stats convert with this kind of build? For example, is weapon damage important? Do damage vs something has any effect? etc.

Also, what type of damage is VESSEL OF JUSTICE/RETRIBUTION? Do modifiers effect those skills?
KeYzBeZ
Stone Warrior
32 | 0
Any way to increase the attack speed on barbarian summon spirits while using eagle stance?
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HechtHeftig
I paid 10$ for this.
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dahamugo wrote:Just where is The Triune? The docs say it's in Caldeum, but I must be blind and can't find it.

Go to Rathma's Square and kill the boss. A portal will open afterwards.

Tanin wrote:I just started a Paladin and I am trying to go Neutral.

What kind of weapon should I be looking for, since as I see it now, I don't really strike enemies with a weapon... so how do the damage stats convert with this kind of build? For example, is weapon damage important? Do damage vs something has any effect? etc.

Also, what type of damage is VESSEL OF JUSTICE/RETRIBUTION? Do modifiers effect those skills?


It's physical spell damage. Your weapon damage does not affect it, instead it's affected by energy, physical/magic spell damage, energy factor and +skills. Start out with
Prophecy
Prophecy
Scepters

'Ith'
Runeword Level: 18
+1 to All Skills
+(3 to 4) to Maximum Damage
+(10 to 26)% Enhanced Damage
+1 Life Regenerated per Second
Fire Resist +(21 to 40)%
Cold Resist +(21 to 40)%
Poison Length Reduced by (10 to 15)%
Attacker Takes Fire Damage of (21 to 25)
Attacker Takes Cold Damage of (21 to 25)
and
Lumen Arcana
Lumen Arcana
Body Armors

'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
and switch later to
Voidstream
Voidstream
Grand Scepter (4)

One-Hand Damage: 8 to 9
Required Level: 4
Required Dexterity: 40
Item Level: 10
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Amazon Skill Levels
+1 to Paladin Skill Levels
5% Cast Speed
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Lightning Spell Damage
Slows Attacker by (3 to 5)%
Regenerate Mana +(21 to 25)%
Physical Damage Reduced by (3 to 5)
Socketed (1)
One-Hand Damage: 16 to 18
Required Level: 23
Required Dexterity: 67
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Amazon Skill Levels
+2 to Paladin Skill Levels
15% Cast Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Lightning Spell Damage
Slows Attacker by (9 to 11)%
Regenerate Mana +(31 to 35)%
Physical Damage Reduced by (9 to 11)
Socketed (2)
One-Hand Damage: 20 to 30
Required Level: 41
Required Dexterity: 139
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Amazon Skill Levels
+3 to Paladin Skill Levels
25% Cast Speed
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Lightning Spell Damage
Slows Attacker by (15 to 17)%
Regenerate Mana +(41 to 45)%
Physical Damage Reduced by (15 to 17)
Socketed (3)
One-Hand Damage: 30 to 35
Required Level: 51
Required Dexterity: 279
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Amazon Skill Levels
+4 to Paladin Skill Levels
30% Cast Speed
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Lightning Spell Damage
Slows Attacker by (18 to 20)%
Regenerate Mana +(46 to 50)%
Physical Damage Reduced by (18 to 20)
Socketed (3)
or
Vindicatress
Vindicatress
Angel Star (4)

One-Hand Damage: 7 to 10
(Paladin Only)
Required Level: 8
Required Strength:
55 to 58
Item Level: 19
Strength Damage Bonus: (0.14 per Strength)%
1% Chance to cast level 2 Celerity when Struck
+1 to Paladin Skill Levels
10% Cast Speed
+(6 to 8)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(21 to 30) to Energy
Fire Resist +(21 to 30)%
2% Reanimate as: Random Monster
Requirements -(6 to 10)%
Socketed (1)
One-Hand Damage: 16 to 22
(Paladin Only)
Required Level: 26
Required Strength:
80 to 84
Item Level: 36
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 6 Celerity when Struck
+(1 to 2) to Paladin Skill Levels
30% Cast Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(11 to 13)% to Fire Spell Damage
+(41 to 50) to Energy
Fire Resist +(41 to 50)%
4% Reanimate as: Random Monster
Requirements -(16 to 20)%
Socketed (2)
One-Hand Damage: 29 to 39
(Paladin Only)
Required Level: 45
Required Strength:
143 to 151
Item Level: 59
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 10 Celerity when Struck
+(2 to 3) to Paladin Skill Levels
50% Cast Speed
+(16 to 18)% to Physical/Magic Spell Damage
+(16 to 18)% to Fire Spell Damage
+(61 to 70) to Energy
Fire Resist +(61 to 70)%
7% Reanimate as: Random Monster
Requirements -(26 to 30)%
Socketed (3)
One-Hand Damage: 33 to 46
(Paladin Only)
Required Level: 54
Required Strength:
265 to 282
Item Level: 85
Strength Damage Bonus: (0.14 per Strength)%
2% Chance to cast level 12 Celerity when Struck
+(3 to 4) to Paladin Skill Levels
60% Cast Speed
+(18 to 20)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(71 to 80) to Energy
Fire Resist +(71 to 80)%
10% Reanimate as: Random Monster
Requirements -(31 to 35)%
Socketed (3)


KeYzBeZ wrote:Any way to increase the attack speed on barbarian summon spirits while using eagle stance?


- Switch to Wolf Stance
- Use Gift of the Wild (the barbarian merc uses it)
- Use Dark Power (not 100% sure about this one)

There's no other way to increase minions Attack speed.

CoyoteJohn wrote:How can we craft rings and amulets?


Not at all. The only thing you can do is rerolling an amu to unique, but only the ones in the "Tiered unique" list can be rolled that way, so the important strong ones are impossible to get.

Aside from that.... are you maybe talking about mystic orbs?
sevzzen
Vampiress
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Can the necromancer boss in act 5 drop all the TU on normals? or do i need to farm elsewhere for the TU labrys and field plate