Median XL 2016 Announced

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Sir Legar
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*sorry for the double post, cant find how to remove*
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iwansquall
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it is complex if you want to create multi-layered sprite like barb above.

I think in median, single sprite is fine as long as it is mob sprite change, just like what Laz managed to do it by importing ..... something-something engine sprite to d2 engine. (forgot, but is used icewind dale / baldur gate /planescape torment i think)
Single layer is all we need, not to mention that d2 style can cause lag (try multiplayer with 8 summoner necro in cLoD, super laggy because each skeleton bone is 1 sprite)


And Im here thinking that animation is easier than 3d model / mapping / texturing.
Ive been dealing with them when developing game using unity engine.
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Marco
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It's always easy to say something is easy when you're not doing it.

If we all can agree that + time = + difficulty (considering that given enough time, you could do anything even if it's hard) then making this is pretty hard. Of course creating the models (with the right program) shouldn't be hard but it definitely requires talent. You are not creating a bunch of models for a new game, you are adding one to a game which already has models. The talent here is in creating something that fits to the current sprites and that is quite tricky.

The major problem is in implementation though. Something can be seen on @Sir Legar's post. Basically the animations are split into tiny little pieces. But into that, you need to take into account all different types of weapons and armor (which are quite a lot, for example, a spear and a trident don't look the same). Without the right tools, this process could be extremely complicated. And truth is, whichever tools blizzard used for this, we do not know.

This only accomplishes nothing in exchange of a lot of time. Imagine doing this 7 times, no. Even if the effort was done, I highly doubt 7 new sets of character sprites would go as an improvement to the ones we currently have.
:)
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archon256
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We really don't need new characters, even if they were easy enough (lol) to implement. Just changing the 7 we have right now could easily generate enough new content forever. Even more so after the new tech advances (no state limits!) in Sigma.
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darkstorm
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@Sir Legar +1
creating new chars would make us a lot of fun, though horrific efforts it requires to be done. *()*
@archon256, imagine new, additional, characters. beyond the existing 7 ones extra few. that was my point.
we can dream about it, although...
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RequiemLux
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I know a lot of people won't agree but I'd like too see used, a bit more, the "Drain Life -n" mechanic on some items (balancing it well offcourse).
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darkstorm
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I recently realised there's no unholy armour and unholy prayer with it's whole invulnerability effect in latest MXL version. I used to play in v. 1f9b with totally no-limitted invulnerable necro-summoner and it allowed me to complete most ubers. My question is why full invulnerability effect of unholy prayer was changed into chance to avoid DMG whilst and if you're going to replace the subjected skill effect it's former one to allow necro-summoner become immortal for a few minutes again, @Marco?
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ChuckNoRis
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can we please have Fissure as an oskill in the future patch ? i've been begging for it for some years , since Laz used to Mod . It's one of the best looking fire spells :cry:
vadust
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Because old UP make you immortal. Easy peasy everything ppl8 HMC 11. To much brainless tactic nn.