Naginata sin help + rant

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Lakiora
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ChuckNoRis wrote:are you making use of the timerless hades gate? because it looks like you are not


Its a seizure-type gameplay, is it the only way to play nagi sin? Just because you can play like that, doesnt mean its fun or enjoyable for everyone.
Regarding laserblade, if its based on base dex, then its trash.
And SR P.dmg %%% bonus to attack is non existent, I've dumped all points into, its saying +800% p.dmg and there is no difference in dmg.
otarU1921
Sasquatch
60 | 7
Naginata Sin has progression problems.

Crushing blow on backstab doesn't work against bosses and Broadside needs way too many base skill points to have low cd, not even talking about how bad it is to find a sacred naginata unique / set on single player.

So you end up with a char with no defense, no block, no hp, no damage, no weapons and probably no good damage skill for the mid up to before latelate endgame.

But hey I guess you can Hades Gate, even though the set that has sacrifice procs is the Double Claw one...
MoseTM
Skeleton
2 | 0
I also, unfortunately rolled an Assassin this season, because i have fond memories of them being good at some point in time. I never really played anything other than throwsin this season (i had a feeling naginata would be trash without S/SSU) And its exactly the same, but as a ranged character.. I have to stutterstep like im in a damn moba because if i get hit ONCE i k3k at 125, im half dead. I like mobas though, i can handle this playstyle..

But as you said, the damage just isnt there, whats the point of being a glass cannon if you cant even kill shit? It's not like the Sin was OP before, but 90% of her toolkit is useless now? People seem to think poisoncrafts with first throw skill is a "viable" option but cmon... The skill is soo boring. I'd rather use the d2lod assassin skillset xD Nah lotsa salt there but.. I started a sin this season, turns out they are worse than AMAZONS. And now all my friends are way ahead in time (me rerolling wise) so... I might see you next season instead, not clad in darkness and blades.
TTraw1
Thunder Beetle
53 | 2
Sin is the weakest character and that's the design choice.
For those counterarguments saying that she gets better with good gear and charms, this is exactly why she is weakest in the first place.

As a tip for you guys struggling with progression, perhaps a build that will give you the less trouble will be Limpet Laser based sin. Nitz had a good gear guide on the forum. With at least honorifics with spell dmg and then sacred crafts, you will probably have much more success in getting most of the charms you want. Once you manage to do that, you can switch to (more efficient?) other builds, like the Naginata.

If you still are willing to use Naginata, then good luck and a lot of patience. You definitely need to boost all your survivability skills. So maxing Perfect Being and her Prismatic Cloak is a must. Shadow Refuge to reach 50% dmg reduction. Then I suggest using barrier strike as a main weapon and getting lightning area amulet. Lightning Area will zone off far-off range targets, while your barrier will constantly provide protection against those up close. And once they get into your melee range they're probably dead anyway. Life leech from MOs can give you some survivability as well. Of course, you will still be pretty squishy, but there's nothing you can do about it. Crafted Naginatas can also roll bear stance, but I am not sure if you like sacrificing your right click slot and using left one to attack instead - I am sure I don't. Also don't forget to reapply bloodbath constantly - it will give you some laek.
Lakiora
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Meehh, I've just rolled scythe melee necro and destroying everything with little to no effort. Hell Baal with TU gear?? Ezz.

And if sin is like that by design, then it just doesnt feels right. I could understand backstab being quite good for single target, lets say bosses, but CB doesnt work anymore, which makes is pretty bad, to say the least.

Maxed avoid and dmg reduce doesnt help with that low HP pool and basically no defense, cuz 100k is like a joke, so you basically relying on avoid only.
If you get swarmed by mobs, with maxed %p.dmg reduce, all res, prismatic cloak, you still die in a split of a second.

And that timerless hades gate, which Chuck is trying to push my throat is not fun and clunky to play. not impressed.

The best way to avoid much frustration with sin is to roll melee necro, find some OP cornerstone and maybe then, sin will be fun.
TTraw1
Thunder Beetle
53 | 2
Lakiora wrote:If you get swarmed by mobs, with maxed %p.dmg reduce, all res, prismatic cloak, you still die in a split of a second.

The best way to avoid much frustration with sin is to roll melee necro, find some OP cornerstone and maybe then, sin will be fun.


That's why there's barrier strike. To not be swarmed in the first place.
Still, I agree. Going back to her later is your best bet.
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barrier strike is also strictly for naginata. If you could also use that with claw/shield then maybe i could see something useful. But ya i'm in the same boat of, no matter what I do 1-2 hits and i'm instantly dead. Theirs no sustainable melee form for assassin to actually withstand the beating that is melee right now, at least not that i can see. limpet lazer? no fucking thank you . . . give me a turret and maybe i'll consider it . . . keep the requirement of a wall and the sheer design of it can go away.
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Glamdring26
Core Lord
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As Marco said in his stream, naginatas are going to change as well as scythe(not the necro one i assume). He is thinking about reworking them and putting them in the same category as far as i understood.(correct me if im wrong :mrgreen: )

So we will just wait and see how it will turn out.
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who knows. atm sin is pretty worthless . . . the time i put into it seems like it was completely wasted as the class just feels so far behind it's not even remotely chill
Liobal
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Clawsin feels "good" once you're decked in SU/SSU/Highrune gear. And with "good" I mean it feels like a melee sorc with less screenclear and less utility. Sin is not bad per se lategame, but Sigma exacerbates the usual meleesin problems - the progression is so awful that it doesn't even feel like the same game compared to the fotm builds.

Also, assassin S(S)U design seems bland at best, with many claw-classes missing completely. Where is the SSU that makes noctule pierce or change pattern? The SSU that lets Batstrike get all previous stages on release? The SSU that adds Shock Flower to TFS? The SSU Shield that makes tiefling form usable for melee?

But first and formost I really think melee sin "power" progression need to be looked at and smoothed out.