Short Questions Thread

Discuss Median XL!
EnkerZan
Bone Archer
72 | 0
Common Popularity Badge
Has a thread with over 10.000 views
inori92 wrote:
EnkerZan wrote:Soooo, nobody has been able to kill him with an Army-din solo? I wasn't really relying on vessels to kill em, though the damage is nice against trash mobs. I made a thread about my situation about a week ago, took a break from getting owned...

My plan was to have my merc tank Baal while my minions wale on em, but when Baal drops below 50% he turns super saiyan and 1-shots everything.


this whole "army-din" thing bro, it's probably not the best idea running these little peasants of yours without strong endgame item / stat buffers against this pulverizing machine known as baal

if you are doing it as a challenge for some sense of accomplishment and enjoyment, by all means tweak and test, but from what i understand, your army din is mexican and baal is the trump wall. there are other ways to hop the border


LOL! :lol:

I really think he is OP and needs to get toned down a little, nobody should be hitting that kind of wall on Nightmare, this is stuff I'd expect from Hell mode.

Anyways, some merc gear suggestions would be nice regardless of how hopeless this build is. Maybe at some point I will find away to get around that border.
inori92
Pit Knight
114 | 28
Common Popularity Badge
Has a thread with over 10.000 views
Common Love Badge
Earned over 20 cookies
Common Supporter Badge
Donated 1 time
Great Auction Badge
Won 200 auctions
EnkerZan wrote:
inori92 wrote:
EnkerZan wrote:Soooo, nobody has been able to kill him with an Army-din solo? I wasn't really relying on vessels to kill em, though the damage is nice against trash mobs. I made a thread about my situation about a week ago, took a break from getting owned...

My plan was to have my merc tank Baal while my minions wale on em, but when Baal drops below 50% he turns super saiyan and 1-shots everything.


this whole "army-din" thing bro, it's probably not the best idea running these little peasants of yours without strong endgame item / stat buffers against this pulverizing machine known as baal

if you are doing it as a challenge for some sense of accomplishment and enjoyment, by all means tweak and test, but from what i understand, your army din is mexican and baal is the trump wall. there are other ways to hop the border


LOL! :lol:

I really think he is OP and needs to get toned down a little, nobody should be hitting that kind of wall on Nightmare, this is stuff I'd expect from Hell mode.

Anyways, some merc gear suggestions would be nice regardless of how hopeless this build is. Maybe at some point I will find away to get around that border.


Sea Summoner
Sea Summoner
Trident (4)

Two-Hand Damage: (6 - 7) to (9 - 11)
Required Level: 3
Required Strength: 18
Required Dexterity: 29
Item Level: 1
Dexterity Damage Bonus: (0.15 per Dexterity)%
5% Chance to cast level 2 Glacial Nova on Melee Attack
Adds (3 to 5)-(5 to 7) Cold Damage
+(24 to 40)% Enhanced Damage
Slow Target (3 to 5)%
+(16 to 25) to Dexterity
+20 Life Regenerated per Second
(11 to 20)% Bonus to Defense
Socketed (2)
Two-Hand Damage: (18 - 21) to (30 - 33)
Required Level: 21
Required Strength: 39
Required Dexterity: 53
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
6% Chance to cast level 6 Glacial Nova on Melee Attack
Adds (13 to 18)-(21 to 25) Cold Damage
+(58 to 75)% Enhanced Damage
Slow Target (9 to 11)%
+(36 to 45) to Dexterity
+40 Life Regenerated per Second
(21 to 30)% Bonus to Defense
Socketed (4)
Two-Hand Damage: (38 - 41) to (63 - 68)
Required Level: 40
Required Strength: 88
Required Dexterity: 114
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
7% Chance to cast level 10 Glacial Nova on Melee Attack
Adds (51 to 70)-(81 to 100) Cold Damage
+(92 to 109)% Enhanced Damage
Slow Target (15 to 17)%
+(56 to 65) to Dexterity
+60 Life Regenerated per Second
(31 to 40)% Bonus to Defense
Socketed (5)
Two-Hand Damage: (50 - 54) to (83 - 90)
Required Level: 49
Required Strength: 180
Required Dexterity: 230
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
8% Chance to cast level 12 Glacial Nova on Melee Attack
Adds (116 to 140)-(176 to 200) Cold Damage
+(109 to 126)% Enhanced Damage
Slow Target (18 to 20)%
+(66 to 75) to Dexterity
+75 Life Regenerated per Second
(41 to 50)% Bonus to Defense
Socketed (6)

Fangspear
Fangspear
Spetum (4)

Two-Hand Damage: (15 - 18) to (37 - 48)
Required Level: 7
Required Strength: 42
Required Dexterity: 63
Item Level: 19
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
10% Chance to cast level 5 Miasma on Melee Attack
15% Attack Speed
Adds (8 to 10)-(21 to 30) Damage
+75 to Attack Rating
+(30 to 46)% Enhanced Damage
+(0 to 100) to Life
+(11 to 15) Life after each Kill
Socketed (2)
Two-Hand Damage: (33 - 40) to (78 - 92)
Required Level: 25
Required Strength: 70
Required Dexterity: 97
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
15% Chance to cast level 11 Miasma on Melee Attack
30% Attack Speed
Adds (11 to 15)-(31 to 40) Damage
+100 to Attack Rating
+(64 to 80)% Enhanced Damage
+(0 to 150) to Life
+(21 to 25) Life after each Kill
Socketed (4)
Two-Hand Damage: (63 - 71) to (143 - 161)
Required Level: 44
Required Strength: 144
Required Dexterity: 193
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
20% Chance to cast level 18 Miasma on Melee Attack
45% Attack Speed
Adds (16 to 20)-(41 to 50) Damage
+125 to Attack Rating
+(98 to 114)% Enhanced Damage
+(0 to 200) to Life
+(31 to 35) Life after each Kill
Socketed (5)
Two-Hand Damage: (83 - 97) to (184 - 203)
Required Level: 53
Required Strength: 288
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
200% Bonus to Miasma Haunt Duration
25% Chance to cast level 25 Miasma on Melee Attack
60% Attack Speed
Adds (21 to 30)-(51 to 60) Damage
+150 to Attack Rating
+(115 to 132)% Enhanced Damage
+(0 to 250) to Life
+(36 to 40) Life after each Kill
Socketed (6)


Werecat
Werecat
Breast Plate (4)

Defense: (203 - 224) to (379 - 422)
Required Level: 5
Required Strength: 30
Item Level: 10
5% Chance to cast level 1 Claw Tornado on Melee Attack
15% Attack Speed
4% Life stolen per Hit
+(24 to 40)% Enhanced Defense
+(41 to 50) Defense
+(11 to 20) to all Attributes
Physical Resist 3%
Socketed (2)
Defense: (622 - 681) to (1100 - 1207)
Required Level: 23
Required Strength: 60
Item Level: 36
6% Chance to cast level 7 Claw Tornado on Melee Attack
30% Attack Speed
6% Life stolen per Hit
+(58 to 75)% Enhanced Defense
+(81 to 100) Defense
+(21 to 30) to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (1471 - 1589) to (2563 - 2777)
Required Level: 40
Required Strength: 210
Item Level: 51
7% Chance to cast level 13 Claw Tornado on Melee Attack
45% Attack Speed
8% Life stolen per Hit
+(92 to 109)% Enhanced Defense
+(131 to 150) Defense
+(31 to 40) to all Attributes
Physical Resist 5%
Socketed (5)
Defense: (2168 - 2330) to (3757 - 4046)
Required Level: 50
Required Strength: 420
Item Level: 85
8% Chance to cast level 16 Claw Tornado on Melee Attack
60% Attack Speed
10% Life stolen per Hit
+(109 to 126)% Enhanced Defense
+(181 to 200) Defense
+(41 to 50) to all Attributes
Physical Resist 6%
Socketed (6)

Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)


Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)


Lionpaw
Lionpaw
Chain Boots (4)

Defense: (49 - 54) to (71 - 78)
Required Level: 4
Required Strength: 29
Item Level: 10
(10 to 40)% Movement Speed
+(18 to 29)% Enhanced Defense
+(7 to 10) to all Attributes
+(31 to 50) to Life
+(16 to 25) to Mana
(3 to 5)% Bonus to Defense
10% Gold Find
Socketed (1)
Defense: (203 - 218) to (267 - 288)
Required Level: 22
Required Strength: 58
Item Level: 31
(10 to 40)% Movement Speed
+(41 to 52)% Enhanced Defense
+(15 to 18) to all Attributes
+(71 to 90) to Life
+(36 to 45) to Mana
(9 to 11)% Bonus to Defense
15% Gold Find
Socketed (2)
Defense: (519 - 554) to (667 - 712)
Required Level: 39
Required Strength: 202
Item Level: 51
(10 to 40)% Movement Speed
+(64 to 75)% Enhanced Defense
+(23 to 26) to all Attributes
+(111 to 130) to Life
+(56 to 65) to Mana
(15 to 17)% Bonus to Defense
20% Gold Find
Socketed (3)
Defense: (759 - 807) to (974 - 1036)
Required Level: 48
Required Strength: 403
Item Level: 77
(10 to 40)% Movement Speed
+(75 to 86)% Enhanced Defense
+(31 to 35) to all Attributes
+(131 to 150) to Life
+(66 to 75) to Mana
(18 to 20)% Bonus to Defense
25% Gold Find
Socketed (4)


the rest can be literally anything with some defense / main stats
jollestroger
Sasquatch
66 | 0
Common Popularity Badge
Has a thread with over 10.000 views
Common Supporter Badge
Donated 1 time
Increase damage to demons or undead on items. Does it work for spell damage?
User avatar
ChuckNoRis
Flying Polar Buffalo
3006 | 82
Great Posting Badge
Posted over 2.500 messages
Legendary Popularity Badge
Has a thread with over 250.000 views
Common Love Badge
Earned over 20 cookies
Common Guide Badge
Created a complete character guide
no . only for weapon damage
Cadre
Fallen
1 | 0
Image

Anyone know what this is for? I can't find anything on it.
TheError
Rust Claw
82 | 1
Cadre wrote:Image

Anyone know what this is for? I can't find anything on it.

It drops in Toraja. If you click it, you'll get a direct portal to the start of Toraja. Basically saves you the time traveling there.
Whyred
Balrog
133 | 0
Legendary Supporter Badge
Donated 25 times
A couple of question

Again, is cycle droprate in triune affected by magic find?
Is there some defensive stats I can stack for some of the last uberbosses? Like Athanna Khan, Uldyssian, Samael etc? What about damage reduction %?
User avatar
Eadan
Stygian Watcher
44 | 0
How do you show the jewels' stats on an item without unsocketing?
Edit: I found out it's shift.
Tardware
Jungle Hunter
26 | 1
Sup, 2 short questions actually.

1: Will Qarak's Will (SU Giant Sword) proc all of it's 3 effects when held as an off-hand? Playing deathgaze barb that way and been using Grotesque's Bite as an off-hand while waiting for Qarak's Will. Having some ideas of a build if Quov Tsin's amulet decides to drop one day...

2: Does the Nymyr's Light charm consume the other charm you use in order to get the actual Nymyr's Light charm bonuses?
User avatar
Eadan
Stygian Watcher
44 | 0
Tardware wrote:Sup, 2 short questions actually.

1: Will Qarak's Will (SU Giant Sword) proc all of it's 3 effects when held as an off-hand? Playing deathgaze barb that way and been using Grotesque's Bite as an off-hand while waiting for Qarak's Will. Having some ideas of a build if Quov Tsin's amulet decides to drop one day...

2: Does the Nymyr's Light charm consume the other charm you use in order to get the actual Nymyr's Light charm bonuses?


2- You use trophies not charms for it. I assume they are consumed.