Marco wrote:so youre saying we havent been working on these “structural” problems, namely damage rework, magic/phys viability, and many others?
As far as purify goes, as I said, it cannot be removed overnight and there were more uber changes higher on the priority list
Fuck no. I know full well that you have been. And again, Like Inori92 I am not saying any of this with hate or contempt in mind. We merely are seeing flaws that bring us frustration rather than joy so we point it out. Nothing more to it than that. That´s what feedback is.
In terms of your work on it, If you would remove purify from all bosses today, what would happen? People would shit on the end-game completely. So maybe that´s an indication that scaling of gears and skills should be the primary focus rather than making bosses invulnerable. Character, and more importantly,
build scaling is what should be the center focus here, not the ubers and how to make their painful fights marginally less painful. The newly introduced items in Sigma could have been a perfect way to fix the issues. Instead, some of them made it worse in terms of power scaling.
It is an RPG grinding game. When facing end-game content boss, the last thing you want is for whatever equipment you have been grinding for weeks to become irrelevant. Reduce the effectiveness of all items and native skills while bumping up oskills, that´s fine. But at least allow the person to work hard for something and gain an achievement as a reward for the time invested.
And btw, Purify never fixed or stopped anything really. 3-5 days into Sigma and we were jerking off around end game bosses like if they were anime girls in the middle of a bukakke. Clearly that isn´t a fix and saying that out loud does not mean that we are cheapening your work. Instead we are merely pointing out where the issues are so that you can see it the way we see it.
That´s my 2 cents