This is a rant. Get over it.
I've finally gotten to terror level to do some of the quests/mini games that only begin
at this level. My primary bone of contention is the Countess. But this surliness is
justifiably augmented by other encounters. Maybe its my personal concept of "gameplay".
Gameplay is interesting to me as a contest - pitting wit,tactic and skill against an A.I.
Early encounters: I've previously encountered some mobs with an ability to remain
invisible until they attack. This is 'normal' (imo). What frosts me in these Act I
terror level encounters is that now these mobs are remaining invisible AFTER they attack and WHILE they attack.
Well jesus, why don't we have a knife fight with a blind man and crow about our prowess after we kill the blind slob. Invisible WHILE attacking ?
My class is a sorceress - so with billowing clouds of poison tornados around me,
alternating with blizzard flinging ice orbs, I can't even see the stupid little carvers most
of the time - so I just spit in their general direction. But at least your basic carver-sprite has a shape and a color that occasionally can be seen through the hurricane
of spell animations.
These invisible blob whatevers aren't even seen while attacking. They are silhouetted
occasionally by the 'splash" effect of spells such as sorceress 'Lorenado' twisters and 'Abyss' - which other than silhoutetting them - is useless
because the blobs are immune to poison - so I switch to ice and .. what the hell do I have to shoot at ? ('nothing' is the only ACCURATE answer).
Standard "tactical approach" for a mob you can't see to target, would be to 'target an
area': if you can't target the mob - target their approximate location. So at first
I tried casting "Abyss" orbs whcih have an AOE effect.
Except that for reasons known only to the design team - AOE is a total failure against this mob. This ice susceptible invisible mob is completely impervious to the spinning
ice orbs cast by "Abyss" - I have surrounded myself with up to 4 of this mob at a time
and literally flooded the screen with over twenty abyss orbs - and they don't lose a
single hit point. So I switch to "frigid sphere" which takes them down in about 4 hits -
once I am pointed in the correct direction against this mob (which remains invisible even during its attack).
Like you can explain to me why a blizzard doesn't touch you, but a snowball can kill you ? (the only comment this level of frustration produces for me is: refer to prior statement "conceptualization failure").
And explain to me how an AOE ice effect like "Abyss" doesn't so much as scratch them,
while a single target spell like "frigid sphere" does. Lets see that math = a 1400 dmg point AOE ice attack (x20 orbs) misses them but a 1200 dmg point single target ice attack hits them.
On to my primary schtick - The Countess. I have died about 11 or 12 times figuring out
how to manipulate the witches out of my patch. No complaint there - simply the price
of an education and learning the parameters of the equation before me to solve.
I have died each time I killed the Countess (7 times), I have NEVER seen her. There is
this "bale-fire" like pillar we are all famililar with from dancing with dragons in act II.
The trick with the dragons is to keep moving. So I assumed this was the tactic for the
Countess "bale-fire like attack.
It appears not to matter whether I move or don't move, whether the pillar lands atop of me, next to me or across the room from me. The only explanation I can think of is that
possibly unlike the dragon's attack which is clearly single point, the Countess attack must be some type of AOE. So far anytime she has fired - no matter where the hell I position myself - I'm dead.
Which has brought my aggravation level to make this comment: I do not consider this
experience a contest. I do not regard designing a mob with a tactical nuke which there is no counter or avoidance to, to be a 'game' worth playing anymore than I would regard a boxing match between a heavy weight champion and a bantam weight champion - a contest.
I fail to see any constructive point in investing my time in engaging this level of pointless frustration. Everytime today I have tried to consider returning to this previously engaging game, my circular thinking just keeps returning to "whats the point".