suchbalance wrote:These changes would make them tougher and way more interesting to play against, especially on destruction. An extra consideration would be to move dogma drops to Destruction only - this way the difficulty of the task matches its great reward better.
Well, while I agree bosses need buffs on terror/dest (in hatred they're well balanced), I'm not really in favor of instakills. All this achieves is somewhat ruin the HC experience. Also you have to consider that when lag is taken into account, all instakills are even harder to dodge. I think most of these issues can be simply achieved by increasing damage and defense. The mechanics all seem pretty fine and unique for all bosses.
suchbalance wrote:Heroic shields are not getting removed in 2016, from what we know so far. Why? Because the reduction of charm stats is not enough to reduce damage output to levels which make this possible. Even if Marco halved ALL stats on charms (probably a much harsher reduction than what he's planning) there will still be certain abilities that deal monster hp cap in damage within a second.
Heroic shields are a fine mechanic. The only problem is the amount of bosses that have it. The other problem is that it doesn't work as expected, because people just need one drop to terminate a monster thanks to the massive amount of -%% res. This forces bosses to drop resistances less often, or drop resistances for really short amount of time, eliminating any possible strategy and just leading to spamming. With the reduction of -% res stat, heroic shields will be a lot less frustrating to fight against.
Also the charm stats reduction is no longer a plan but a reality. I have finished this a while ago, and they got lowered beyond half of their original stats if you take the total amount of stats.

suchbalance wrote:Telegraphed one shots are the best mechanics that combat both 1) and 2).
I find high damage skills alright (see diablo's flamestrike). But oneshots really don't look well. A lot of players, mainly new people, are not all aware of what's happening, they won't recognize these 'telegraphs' and this will only bring a lot of frustration.
This recent topic shows what I'm saying. Sure we all old players be like "man, that's obvious", but for a lot of people it isn't. You have to consider some people cannot even beat terror. Instagibs will only make this worse, and if you consider bosses natural healing, it can become even worse.
I know this game isn't exactly designed towards total newbs (like current blizzard games are) - but as I mentioned before, regular acts are just meant to be a transition to get to 120 before you start doing ubers. Contaminating this with instakills doesn't achieve much.
High damage spells, like flamestrike as I mentioned before, or meteor shower, are great because they don't necessarily kill you, and when they do, you can see your life go down instead of immediatly being dead (well, not meteor shower, but that one never kills you if your hp globe is full). So this is good because then people can realize "hey, I could get more fire resists", so there is something they can do to make the fight easier, which is a good thing to learn in median. On the other hand, you cannot simply "learn to be a good kiter", because it's a process.
Again, I think making bosses harder is a good idea, just not with instagibs. We will see a lot of QQ threads. Let the newbs be able to finish the difficulties and have a sense of achievement
