Short Questions Thread

Discuss Median XL!
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Solfege
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Lucargene wrote:Hi all. I've recently been playing a feedback sorc and I've been wondering whether to go arcane torrent or immersion as my main atk. Immersion has much higher damage but makes farming cows and such difficult while the torrent can't kill bosses fast enough (damn akarat). Which would be better all round capped and which one should be left at 1?

Currently lv 115 with high Mana gear


Immersion isn't that great for mobs anymore (unless they're stuck in a bottleneck such as doorways or corridors) b/c it's much narrower than the old Immersion (the width of the sprite is misleading).

Arcane Torrent and Mana Sweep are your mob killers. So the real choice is between these 2 spells as your main. Mana Sweep has more potential, imo. But even if you go that route, you're still gonna spam Arcane Torrent between Mana Sweep cycles (Antimass' CD Timer is almost impossible to drop below 4s now without SSU War Staff :eyeroll:).
tranvanhieu
Grubber
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Druid, Assassin, Necro and Barb: access to every skills they want

Why not do the same for Zon, Paladin and Sorceress (with restriction to only 1 passive for Zon and Paladin and 2 passive for Sorc - to prevent OP build)?
Heurni
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Hello

I drop a
Fleshstinger
Fleshstinger
Short War Bow (Sacred)

Two-Hand Damage: (203 - 265) to (324 - 415)
Required Level: 100
Required Dexterity: 590
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
4% Chance to cast level 20 Heartseeker on Kill
+(1 to 4) to Barbarian Skill Levels
+(1 to 4) to Sorceress Skill Levels
+(1 to 4) to Paladin Skill Levels
Adds (40 to 75)-(140 to 200) Damage
(50 to 200)% Bonus to Attack Rating
+100% Damage to Demons
+(140 to 180)% Enhanced Damage
+(15 to 30) to Split Arrow
4% Reanimate as: Random Monster
Socketed (6)
. i would like to know if i can make a build around it ? I think about a barb bow with some passive skills.
What do you think ?

Thanks !
genmashi
Jungle Hunter
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Just read in Discord, that I can mo an item before putting in a Xis Runeword.
For example:
► Show Spoiler

I would like to mo this armor and afterwards put
Rebel (Xis)
in it.
How does it influece the lvl requirements? Xis is req 120 so can i mo the base to 120 and the end item also has req 120?
And same for
Shark (Xis)
in Weapon?
mortimer_85
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genmashi wrote:Just read in Discord, that I can mo an item before putting in a Xis Runeword.
For example:
► Show Spoiler

I would like to mo this armor and afterwards put
Rebel (Xis)
in it.
How does it influece the lvl requirements? Xis is req 120 so can i mo the base to 120 and the end item also has req 120?
And same for
Shark (Xis)
in Weapon?


No, base requirement of an item without MOs but with socketables = max[item reqs, socketables reqs]. To this base requirement the +reqs from MOs is added.
So in your case with socketed Xis Rune your base req is 120 without MOs.
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ChuckNoRis
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the required level to wear will be calculated as base of 120 + the increased req. level via MO's . suppose you MO with 5x 15%ED mos -> it will require level 140 to wear .
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Keywing
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tranvanhieu wrote:Druid, Assassin, Necro and Barb: access to every skills they want

Why not do the same for Zon, Paladin and Sorceress (with restriction to only 1 passive for Zon and Paladin and 2 passive for Sorc - to prevent OP build)?


Yes it's really just to prevent certain things from being over powered. Think of the Paladin for example; if a player was allowed to have maxed out Dragonheart and Tainted blood, it would give the Paladin far too much of a boost.
tranvanhieu
Grubber
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Keywing wrote:
tranvanhieu wrote:Druid, Assassin, Necro and Barb: access to every skills they want

Why not do the same for Zon, Paladin and Sorceress (with restriction to only 1 passive for Zon and Paladin and 2 passive for Sorc - to prevent OP build)?


Yes it's really just to prevent certain things from being over powered. Think of the Paladin for example; if a player was allowed to have maxed out Dragonheart and Tainted blood, it would give the Paladin far too much of a boost.


Then like I said, why don't just give restriction to the number of passive one can take.
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ChuckNoRis
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those are buffs , not passives (Dragon Heart and Tainted Blood)
nofurylion
Balrog
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Hi.
Does reanimates gain benefit from "% to summonned minion life/damage" affix?