Xbow Necromancer

ruhtra
Dark Huntress
13 | 0
Here are my stats, with my crafted crossbow.

Image

As I said, lvl 120 and doing Dunc pretty easy with that.
The only trick is to see the barrels incoming and dodge. Else it's fine.
Teganze and Triune are fine too, but more boring for Teganze I feel. I don't knoz what is best for exp/time ratio tho
Waldamer
Prowler
17 | 1
Opinion on using Xis Runes instead of Jah runes for
Hwanin's Hwacha
Hwanin's Hwacha
Needle Crossbow (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 244
Item Level: 105
Innate Fire Damage: (80.0% of Strength)
Alchemic Preparation: Flametail Shot gains +1 Projectile per 4 Base Levels
Flametail Shot Inherits Catapult Shot's Fire Damage
4% Chance to cast level 24 Flametail Shot on Striking
+5 to Necromancer Skill Levels
60% Attack Speed
Adds 250-350 Fire Damage
(5 to 12)% Innate Elemental Damage
+150 to Strength
-100 to Dexterity
Socketed (6)
or the extra 5 MOs are that important ?
I have enough AR, ED is capped so would it be better if I socket 6 Xis Runes instead of Jah Runes ?
Theuberelite
Cultist
23 | 11
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I highly recommend
Haareis
Haareis
Diadem (4)

Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
for early-mid game while still using Starkiller. Every stat is good, and it provides a good benchmark for the dex you should have imo once you're around 105-115 (though you can also MO -req on it too). Topspin I would still recommend having for things like quov/teganze though.
Moasseman
Cog
214 | 14
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Waldamer wrote:Opinion on using Xis Runes instead of Jah runes for
Hwanin's Hwacha
Hwanin's Hwacha
Needle Crossbow (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 244
Item Level: 105
Innate Fire Damage: (80.0% of Strength)
Alchemic Preparation: Flametail Shot gains +1 Projectile per 4 Base Levels
Flametail Shot Inherits Catapult Shot's Fire Damage
4% Chance to cast level 24 Flametail Shot on Striking
+5 to Necromancer Skill Levels
60% Attack Speed
Adds 250-350 Fire Damage
(5 to 12)% Innate Elemental Damage
+150 to Strength
-100 to Dexterity
Socketed (6)
or the extra 5 MOs are that important ?
I have enough AR, ED is capped so would it be better if I socket 6 Xis Runes instead of Jah Runes ?


Not sure if Xis' are a lot better than Jahs cause you'd be losing 2 UMOs (2x Warbringer) but if you really wanna dump currency, Sha'ads would be direct upgrades.
ruhtra
Dark Huntress
13 | 0
Theuberelite wrote:I highly recommend
Haareis
Haareis
Diadem (4)

Defense: 36 to 80
Required Level: 10
Required Dexterity: 28
Item Level: 1
1% Chance to cast level 1 Shackles of Ice on Melee Attack
Adds 5-7 Cold Damage
(2 to 4)% Life stolen per Hit
(4 to 6)% to Strength
(4 to 6)% to Dexterity
(4 to 6)% to Vitality
Cold Resist +(16 to 25)%
Socketed (2)
Defense: 103 to 194
Required Level: 28
Required Dexterity: 57
Item Level: 31
2% Chance to cast level 5 Shackles of Ice on Melee Attack
Adds 18-20 Cold Damage
(8 to 10)% Life stolen per Hit
(7 to 9)% to Strength
(7 to 9)% to Dexterity
(7 to 9)% to Vitality
Cold Resist +(36 to 45)%
Socketed (2)
Defense: 215 to 386
Required Level: 46
Required Dexterity: 137
Item Level: 51
3% Chance to cast level 9 Shackles of Ice on Melee Attack
Adds 55-65 Cold Damage
(14 to 16)% Life stolen per Hit
(10 to 12)% to Strength
(10 to 12)% to Dexterity
(10 to 12)% to Vitality
Cold Resist +(56 to 65)%
Socketed (3)
Defense: 296 to 523
Required Level: 54
Required Dexterity: 294
Item Level: 77
4% Chance to cast level 11 Shackles of Ice on Melee Attack
Adds 175-190 Cold Damage
(17 to 19)% Life stolen per Hit
(13 to 15)% to Strength
(13 to 15)% to Dexterity
(13 to 15)% to Vitality
Cold Resist +(66 to 75)%
Socketed (4)
for early-mid game while still using Starkiller. Every stat is good, and it provides a good benchmark for the dex you should have imo once you're around 105-115 (though you can also MO -req on it too). Topspin I would still recommend having for things like quov/teganze though.


Agreed, I still use it now, since I feel it is stronger than Topspin.
Question about cycle charms, what are the one to cube with the wormhole in priority? Strength? Else?
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mars1
Bone Archer
78 | 3
Waldamer wrote:Opinion on using Xis Runes instead of Jah runes for
Hwanin's Hwacha
Hwanin's Hwacha
Needle Crossbow (Sacred)

(Necromancer Only)
Required Level: 100
Required Strength: 244
Item Level: 105
Innate Fire Damage: (80.0% of Strength)
Alchemic Preparation: Flametail Shot gains +1 Projectile per 4 Base Levels
Flametail Shot Inherits Catapult Shot's Fire Damage
4% Chance to cast level 24 Flametail Shot on Striking
+5 to Necromancer Skill Levels
60% Attack Speed
Adds 250-350 Fire Damage
(5 to 12)% Innate Elemental Damage
+150 to Strength
-100 to Dexterity
Socketed (6)
or the extra 5 MOs are that important ?
I have enough AR, ED is capped so would it be better if I socket 6 Xis Runes instead of Jah Runes ?

you never use xis to non ethereal item unless you've allready used all the mystic orbs you need to the weapon and has like 20 lvls more to be used.
Moasseman
Cog
214 | 14
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ruhtra wrote:
Agreed, I still use it now, since I feel it is stronger than Topspin.
Question about cycle charms, what are the one to cube with the wormhole in priority? Strength? Else?


Strength, strength and a bit more strength.

Alternatively MF cause MF is pretty nice to have.
Fracuz
Acid Prince
48 | 0
Hey guys, had some luck yesterday at crafting and these 2 cuties come along. By the way from 1 Shrine :mrgreen:

Image

My question: Which one would you prefer?
Right one come along with insane Phys DMG, higher than the other which is already Jah'd, but not mentionable adds.
Left one have Time Strike as proc, is that good? And good elemental dmg affix.

Both are already blessed with creepy shrine and Mo'd with AR and Max DMG.
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ChuckNoRis
Flying Polar Buffalo
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Fracuz wrote:My question: Which one would you prefer?
none of them . you should roll for a decent proc besides high +max damage otherwise the rolls are not so good . and no , timestrike is not good enough . and it lags . aim for ctc arrow/ctc knife throw on striking or SoR/Spike nova after kill
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Crash
Madawc
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can't roll arrow on striking on crossbows. knife throw/widowmaker (if you're doing non-necro crossbows)/spike nova and shower of rocks are your best options, yea.