cyborgtemplar wrote:Rowean wrote:cyborgtemplar wrote:Nobody seems to wanna lmk. So i'll just put that together with mf jewels initially and head into k3k with it. Depending on how that goes i'll adjust it to a more duncraig friendly version.
I will assess what you wrote later tonight. My suggestion for you is to focus on mercenaries set as it a very good mid to late option.
The mysteries set is what i have equipped and is doing relatively well. At least up to duncraig isn't much of a concern.
I'm looking into more of a transitional build that can also do duncraig, but with higher mf on it. A RW/SU setup with one or two abandoned should hit 75% block easier, will have higher defense % (or relatively similar at least), better damage output, and a couple hundred mf. Since i'll add +mf to the base. Sure it's an eth sorc armor, but not high enough i'd be comfortable putting a Xis runeword into it.
MF items will be worse than the mysteries set to do duncraig as they provide less bonuses or even negative ones (like
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
) . So there is no MF items that will make you clear duncraig as fast as if you had the mysteries set on. Nevertheless there are a couple things that you can do to increase your MF while not hurting your clear speed that much.
a) Start putting MF jewels + MF MO in your mysteries set progressively. I would maintain 6x Jah in the weapon.
b) Get 120 and 125 charms, and 400 sigs. You can start disenchanting SU/SET items for sigs while doing dunc runs. Those 400 sigs go into dex
c) Increase your level
d) Focus on your mercenary weapon (
Qarak's Will
Qarak's Will
Giant Sword (Sacred)
One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
) to give you bloodlust (or buy
Shamanka
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
)
Once you have the above, my recommendation to pivot away from mysteries set to increase MF further would be as follows:
Focus on getting
Shark (Xis)
eth (eth
Steel Punisher
Steel Punisher
Warp Blade (Sacred)
One-Hand Damage: (172 - 187) to (332 - 358)
(Sorceress Only)
Required Level: 100
Required Dexterity: 400
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Area Effect Attack
Spiral Dance: +300% Bonus Magic Damage
15% Chance to cast level 25 ATMG Sentry on Melee Attack
+(1 to 2) to Sorceress Skill Levels
Adds 40-100 Damage
(15 to 20)% Life stolen per Hit
+(170 to 200)% Enhanced Damage
10% Deadly Strike
Physical Resist 10%
Socketed (6)
is too damn rare and expensive, unless you are willing to throw 400tg). Anything that is not Eth will not provide you with big boosts so skip a normal steel punisher. Shark is enough power to compensate for the loss of power from equipping the following items:
- Armor
Hratli's Craft
Hratli's Craft
Ring Mail (Sacred)
Defense: (6628 - 7311) to (7292 - 8043)
Required Level: 100
Required Strength: 330
Item Level: 105
+1 to All Skills
25% Cast Speed
50% Hit Recovery
+(41 to 50)% to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Physical Resist 10%
40% Magic Find
Requirements -40%
Socketed (6)
- very cheap to buy (i can sell you one in fact)
- helm
Royal Circlet
Royal Circlet
Tiara (Sacred)
Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
- very expensive and despite how good its stats look its not that big of a boost compared with merc circlet. This is the only item that works for MF and final build.
- gloves
Dacana's Fist
Dacana's Fist
Chain Gloves (Sacred)
Defense: (515 - 1545) to (565 - 1695)
Required Level: 100
Required Strength: 575
Item Level: 105
+(0 to 200)% Enhanced Defense
(-300 to 300) to Life
Elemental Resists (-50 to 30)%
1% Reanimate as: Random Monster
(-25 to 15)% to Experience Gained
(-100 to 60)% Gold Find
(0 to 60)% Magic Find
Socketed (4)
- very cheap
- belt:
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)
Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)
- expensive
With these 4 items +1*mf ring + mf jewels i get to 505% MF. I am able to clear dunc with no deaths with up to 4 people in the game. With more than 4 people I start swapping the MF gear with some non-mf one to increase damage.
Hope it helps.