XVc | XVr - Bugs&Feedback

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Marco
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should report on blizzard forums :)
Unda
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They got no cookies... Nah
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RollsRoyce
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all oskill summons (even avalanche/sinner etc.) are complete garbage in the current state of the game. I think the day the items were made the mobs still were more useful
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cowking
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Champions of the sun are pretty good, huge base life with mega stacked res/20+ %DR aura.
qweqwe
Cog
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this is a pretty old bug and i guess it hasn't been reported. in toraja, when the archers and morlu get frozen (eg by glacial nova proc from ice elementals) while they are immune (no idea how this happens), when they finally thaw, their immunity can no longer get broken by erydems, which mean they are really immortal.
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Stealthmaster
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qweqwe wrote:this is a pretty old bug and i guess it hasn't been reported. in toraja, when the archers and morlu get frozen (eg by glacial nova proc from ice elementals) while they are immune (no idea how this happens), when they finally thaw, their immunity can no longer get broken by erydems, which mean they are really immortal.


Create TP, go in there and back -> problem solved ;)
qweqwe
Cog
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Stealthmaster wrote:
qweqwe wrote:this is a pretty old bug and i guess it hasn't been reported. in toraja, when the archers and morlu get frozen (eg by glacial nova proc from ice elementals) while they are immune (no idea how this happens), when they finally thaw, their immunity can no longer get broken by erydems, which mean they are really immortal.


Create TP, go in there and back -> problem solved ;)


Ha! No idea that this could be done! Thanks, that would solve the annoying problem of constantly immortal Toraja monsters!
Qne
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Doing my old summon throw barb build and i buff with lightning arena.. When i do this now my rebound wont throw.. It stays where i cast it at and doesnt explode
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sacks
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With Khanduran + Taha gloves + Hellfire RW , my broadside lock duration is 6s but in fact that usually (or always) > 6s . I sure that 100% . This is a bug ? (sometimes my range lock skill duration is ~15s , WTF ? ) . Although the lock duration is 6s but i can't use ranged skill every 6s ...
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cowking
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Actually nvm, some monster skills feel incredibly buggy. The above is very noticeable in void when grinding eternal ghosts. Sometimes it's desync (you place an invisible broadside even though skill is red), and other times the ghosts just completely lock you down, even weapon switching becomes difficult.