Trapsin- Questions.

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Imperius
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Thanks guys for the tips, ill keep trying these two but i think i wont be able to complete them now, ill try again at level 130 or 135 with more life and SP to spend.
Also i am not using the lorekeepers, will try this one as well to see if the dmg boost is worth it, i am using retribution (fifififi runeword).
I tried as well the redone 125 uber in teganze but also was not able to do it by now, will have to try later too.
Ill try the hints fom ensiferum but i think its probably not going to work as well as i have already tried similar ways.
Any more hints are greatly appreciated.
Fun fact, ive done these ubers like nothing with my summoner necro XD
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Johnny Impak
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I feel you. Right now I still have to do:

-Vizjun: Not tried yet
-Mbwiru Eikura: Not tried yet.
-Toraja: Not tried yet
-Bremmtown Upgrade: Need to try with 90+ cold resistance.
-Witch: Need more HP. Currently at 12.3k
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Imperius
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Vizjun and Toraja are doable with this build with patience, no mistery here but the others i dont know if are possible, about the witch, i have 15k hp and she dont kill me with the jump but she is very fast at casting the spells, so theres no much time for reaction, still have to try the lo runeword at it, i hope that the slow effect can be transfered to queen of blades otherwise i have no hopes.
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Johnny Impak
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Imperius wrote:Vizjun and Toraja are doable with this build with patience, no mistery here but the others i dont know if are possible, about the witch, i have 15k hp and she dont kill me with the jump but she is very fast at casting the spells, so theres no much time for reaction, still have to try the lo runeword at it, i hope that the slow effect can be transfered to queen of blades otherwise i have no hopes.


For the witch, I have 12.4k hp now. I’ll try switching my rings and ammy for 2x Empyrean Band and a Teganze Pendant. Should give me around 30% hp bonus. Will retry after. For this build, witch is an annoying HP wall.

If I ever reach Samael, this might be worth a guide. So far this assassin build is rather noob friendly
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Imperius
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Johnny Impak wrote:
Imperius wrote:Vizjun and Toraja are doable with this build with patience, no mistery here but the others i dont know if are possible, about the witch, i have 15k hp and she dont kill me with the jump but she is very fast at casting the spells, so theres no much time for reaction, still have to try the lo runeword at it, i hope that the slow effect can be transfered to queen of blades otherwise i have no hopes.


For the witch, I have 12.4k hp now. I’ll try switching my rings and ammy for 2x Empyrean Band and a Teganze Pendant. Should give me around 30% hp bonus. Will retry after. For this build, witch is an annoying HP wall.

If I ever reach Samael, this might be worth a guide. So far this assassin build is rather noob friendly


I did the witch now with the runeword on my weapon on the second try, on the first i got killed by one of the witches that spawned on a bad place in the map, i switched my rings to be able to use purify and lost 900 life and even so shes so much easier with the runeword.
Also tried bremmtown for like 15 times with all the strategies possible but i cannot do it, ill probably have to get the trophy to use with the sleep to get more damage because 11k dont do it for me, still in the search for lorekeepers too.
Also got JD trophy first try today, so happy.
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adamo68
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nice nice
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Johnny Impak
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I just compketed Mbwitu Eikura. I would record a video on that but I don’t know how so here is how I did it.

-Do your run in the middle of the map. You need space and this is the best spot on the map. Blink in to start the fight.

-Ghost Balls are extremely dangerous. They hurt way more than the boss itself. Walking in circles help a lot making them stuck in the middle as they are slow.

- Make a catalyst in the middle of the area and cast only a incineration trap. Stopping to cast shockwave trap will make you more vulnerable, so do it only when you feel it.

- Walk in circles around her tornadoes made by pounces, not your catalyst. You can pass between tornadoes if blink is on CD. Mine is 3s.

-When one of her guardian dies, a fire nova follows. Blink inside the nova as it approaches. Walking too far will cause a pounce.

-Obviously have purify hotkeyed and prioritize taking the shield generators first.

This one is harder than the witch IMO. This is a reflex/skill check. Once you are set correctly in the middle, boss hp will go down kinda fast.
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Imperius
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Good job, ill try this one again when i have time i only tried it one time so far, will be working on the CoL trophy for my sleep charm from now on, this is not that hard if you practice it sometimes but breemtown is definitely the hardest 125 uber for this build imo.
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Good to now your experiences with that boss. I cant do it with trapsin build, had to bought it. Will try it in next season. xD
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Johnny Impak
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With Umbaru Treasure and Corrupted Wormhole completed, I made a second Assur’s Bane and a Lo in claw. Made the witch fight slightly easier.

I have left to do in the 125 range is the Bremmtown upgrade. I can do it in maybe 1m40. What would help tremendously would be to survive the teleport over the first wall. The area where you start until you reach the hallway is kinda buggy, traps often don’t spawn. Teleporting makes you get killed even with SR active, fully geared A5 merc, 10 edyrems and 90% cold resistance. Will only retry with Lorekeepers and Lunar Eclipse. Why making this upgrade so much harder is beyond me.

I can clear Labyrinth lvl 6 rather easily. Damage is insufficient though, I keep on waiting for catalyst between fights. Merc tanks as usual. Afraid to try higher.