Marco wrote:Since its inception, MXL was all about endgame and ridiculous difficulty, borderline masochism (less so in 2019). The argument of "I havent seen this in any other arpg" can be applied nearly to the entirety of MXL. Since you've been around, where have you seen things like 1000 attribute challenges, startled witches, purify, heroic shields, detonators, firebloods, vizjun, toraja, ureh, k3k, bremm, ureh, dunc, jday, laz, qt, astro, bpr, etc? I don't think atypical challenges are a synonym of "bad design".
After getting my ass kicked several times by archbishop lazarus and getting frustrated beyond belief, I just have one question for you. Do you hope this mod will ever get a standalone game or just fade into obscurity? I can certainly tell you that if you maintain this borderline masochism type of design, this mod will never find a market large enough to be profitable to develop. I consider myself a very versatile gamer and pretty much open minded to all kind of crazy shit. I played stuff like borderlands, almost all major diablo 2 mods, most arpgs, some mobas and even at a professional level for a very short time and I can tell you median xl is the kind of game I wouldn't invest an extensive amount of time in due how empty I would feel after I hit certain walls in this game.
Why is ureh a thing? If your class doesn't rely on defense (but rather pure ehp from other sources), you're fucked.
Why is soul of wrath a thing? Same thing as above.
Why does archbishop has so much life? He used to be... dare I say, reasonable? And for one of the most iconic uberquests in the game, it has several mechanical flaws and bugs.
Why is kabraxis 20 times harder for melee characters? And it's not like he has the same kit against any build. He specifically has a skill against melee targets for some reason. Why?
Why is uldyssian almost impossible for melee characters?
There's absolutely no reason for some of those things to exist at all. I feel like feedback is not being heard and such this is a dying mod and the dead economy proves it. The game doesn't have to be impossible. There's so much to do in this mod and I believe the absurd difficulty or simply impossibility of some uberquests just hurt it. Usually, in any arpg, I would have rerolled like 5 times, leveled to (almost) max, delve into economy, farm some specific stuff like trophies. But considering I'm stuck on the only character I have invested everything in, I feel like there's no point in rerolling because I know I'll hit the exact wall as in the other character I have and feel just as disappointed.
Just my 2 cents, I don't mean to be offensive by this if it sounds as such.