tbone503 wrote:Yes, I believe that is correct but perhaps others can chime in to verify.
Dang, my greedy ass maybe wouldn't have stacked magic find orbs on everything if I knew it wasn't reversible


tbone503 wrote:Yes, I believe that is correct but perhaps others can chime in to verify.
shatarnaaru wrote:tbone503 wrote:shatarnaaru wrote:Hey all. What options, if any, are available to remove MO from items?
I notice that uptier recipe removed any applied MOs, but what about removing MO's from a sacred or a maxed-tier item? Is it possible?
Thanks!
I don't think you can with Sacred, but with a t4 you can re-roll it with an oil of enhancement and 2AC. It's a full reroll though, not just removing the MO upgrades.
Perhaps others can correct me if I'm wrong here.
Thanks Tbone!![]()
So re roll to unique recipe will clear out the MO modifications, and there isn't an option to keep the unique the same and just rid the MO modifications? That oil of enhancement + 2AC recipe can change the unique to an unwanted different unique though, which I don't want to do
Istaryu wrote:shatarnaaru wrote:tbone503 wrote:shatarnaaru wrote:Hey all. What options, if any, are available to remove MO from items?
I notice that uptier recipe removed any applied MOs, but what about removing MO's from a sacred or a maxed-tier item? Is it possible?
Thanks!
I don't think you can with Sacred, but with a t4 you can re-roll it with an oil of enhancement and 2AC. It's a full reroll though, not just removing the MO upgrades.
Perhaps others can correct me if I'm wrong here.
Thanks Tbone!![]()
So re roll to unique recipe will clear out the MO modifications, and there isn't an option to keep the unique the same and just rid the MO modifications? That oil of enhancement + 2AC recipe can change the unique to an unwanted different unique though, which I don't want to do
That recipe gives you the unique version of the tiered item you use, and every tiered item has only 1 unique version.
cnlnjzfjb wrote:HurtSmash404 wrote:Is there any reason to ever put hard points into Divine Apparition or Superbeast? And will the upcoming patch 1.3 change any of it?
I suppose DA's damage doesn't scale with hard points or even soft points, after a test in single player.
What I don't know is the range of DA. No clue how the range works and whether it scales with hard points.
exlyst wrote:cnlnjzfjb wrote:HurtSmash404 wrote:Is there any reason to ever put hard points into Divine Apparition or Superbeast? And will the upcoming patch 1.3 change any of it?
I suppose DA's damage doesn't scale with hard points or even soft points, after a test in single player.
What I don't know is the range of DA. No clue how the range works and whether it scales with hard points.
it scale with hard points and is a screen wide hitting spell. hope that helped you
Knight_Saber wrote:exlyst wrote:cnlnjzfjb wrote:HurtSmash404 wrote:Is there any reason to ever put hard points into Divine Apparition or Superbeast? And will the upcoming patch 1.3 change any of it?
I suppose DA's damage doesn't scale with hard points or even soft points, after a test in single player.
What I don't know is the range of DA. No clue how the range works and whether it scales with hard points.
it scale with hard points and is a screen wide hitting spell. hope that helped you
IT SCALE SO HARD BRO!!!
How?
Damage from Grim Presence? That's so hard (points), I confused it with cottage cheese. Facepalm.omg
Point's in DA do not increase shit, other than mana cost.
It hits screenwide with one point, why are you tring to one hit the entire map? Does that make a game fun?
exlyst wrote:Knight_Saber wrote:exlyst wrote:cnlnjzfjb wrote:HurtSmash404 wrote:Is there any reason to ever put hard points into Divine Apparition or Superbeast? And will the upcoming patch 1.3 change any of it?
I suppose DA's damage doesn't scale with hard points or even soft points, after a test in single player.
What I don't know is the range of DA. No clue how the range works and whether it scales with hard points.
it scale with hard points and is a screen wide hitting spell. hope that helped you
IT SCALE SO HARD BRO!!!
How?
Damage from Grim Presence? That's so hard (points), I confused it with cottage cheese. Facepalm.omg
Point's in DA do not increase shit, other than mana cost.
It hits screenwide with one point, why are you tring to one hit the entire map? Does that make a game fun?
yes, with grim presence of course...
i just answered his question and if you have another opionion about that, its fine.
i didnt wrote i recommend it, or its very usefull, or "soo much fun".
the buff provides physical %Damage Reduction and increased Movement Speed .joec11 wrote:Assassin's Shadow Refuge claims to give "Physical damage: xx% to attack"... what does this mean exactly? My testing seems to show that it doesn't affect the damage of the attack itself, or act as a buff for any other attack's damage. I can see the movement speed and phys resist go up as expected... so what is this damage referred to?