MXL Sigma: Screenshot Thread

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Ethereal
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How do these look?

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whist
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Ethereal wrote:How do these look?


Perfect, much better than mine. Could you send them to me in individual images via pm?
The disabled version for the add friend one isn't necessary, as I don't plan on having it check whether the user is already in your friend list (would be complicated and the server already handles this on it's own so I don't feel like doing it). Please make them 30x30 images (including the empty black space, don't resize the buttons), or else I will need to reposition everything.
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Ethereal
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If you have anything as easy as that to create, send me it and I'll see what I can do. I don't know much about importing images and such to D2, but I can certainly make the raw copies.
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whist
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Looks better now
Image

I switched the frames so that they turn grey when you squelch/mute a player, made more sense (button is disactivated since player cannot send/see your messages)
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Ethereal
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I like it a lot better that way. :)
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Marco
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good job @whist & @ethereal :)
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Ethereal
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Thank you very much. :P
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Muilpeer
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Looking good :) Watching all these screenshots makes me wonder about a lot of things in the game. I hope you can mass-add mystic orbs in the future, and quick-buy oil of renewals etc.

Lets hope we get a very good beta test round before sigma gets finalized, I can imagine designing a new GUI will also add new usability issues.
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whist
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Muilpeer wrote:Looking good :) Watching all these screenshots makes me wonder about a lot of things in the game. I hope you can mass-add mystic orbs in the future, and quick-buy oil of renewals etc.


Well, about mystic orbs, this hasn't been coded yet, but I plan on turning them into right-click spell items, kinda in the same way identify scrolls work. With that I plan on adding stacking functionality, along with a way to "un-MO" items and many other cool improvements.

As for new vendor functionalities like the "quick buy" for oils you mentioned, this will likely be done whenever I get to rewrite the inventory click handlers.
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Marco
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whist wrote:"un-MO" items


I think it's better if orbs stay one-way as they are.