Need help with Nagisin

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ICEEKEY
Cultist
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Hi guys :mrgreen: :mrgreen:
First, sorry for my poor English :(
I'm playing Nagisin, and need help from you guy with skills build and gear. Which skills should i put point in and which gear should i equip for my nagisin ?
Thank you guy in advance
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Johnny Impak
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Nagisin was a dead build. Perhaps some people are actually trying to figure this out, but I would say experiment by yourself on this one.
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cowking
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I tried one a few ladders back in early sigma, did it very standard with life leech focus but it hit a very hard wall in dunc despite being able to clear TA just fine. Burnt out and scrapped the build because I would've had to reroll a full set of crafted jewels (without any guarantee it'll work) and
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
(which I wasn't able to get) since the slow you get from "cold" slain souls just insta gibs you otherwise. You can't even carefully draw packs and disable them with blink anymore since the stun dur is too low.

I'd recommend trying absolute max dmg route (like max dmg jewels with optimized amount of pAmes in gear? Maybe even standard MOs?) and relying on armor pieces for LL, then praying you have enough dmg for hit recovery proc. Another possible route could be a defense focus with bear stance nagi but I'd never play that out of gameplay reasons.
ICEEKEY
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Johnny Impak wrote:Nagisin was a dead build. Perhaps some people are actually trying to figure this out, but I would say experiment by yourself on this one.

Thanks bro, i'm finding a solution for this build. So far, all i need is extra stats to equip items (i'm trying to farm quets for charms and find jewels and learn to create runewords), the dmg is fine from this build however the defense quite weak tho. it may take tons of time for me to find out but it's good tho.
Edited by ICEEKEY 5 years.
ICEEKEY
Cultist
21 | 0
cowking wrote:I tried one a few ladders back in early sigma, did it very standard with life leech focus but it hit a very hard wall in dunc despite being able to clear TA just fine. Burnt out and scrapped the build because I would've had to reroll a full set of crafted jewels (without any guarantee it'll work) and
Athulua's Oracle
Athulua's Oracle
Amulet

Required Level: 60
Item Level: 60
+(1 to 2) to All Skills
40% Attack Speed
(150 to 250)% Bonus to Attack Rating
Cannot Be Frozen
(which I wasn't able to get) since the slow you get from "cold" slain souls just insta gibs you otherwise. You can't even carefully draw packs and disable them with blink anymore since the stun dur is too low.

I'd recommend trying absolute max dmg route (like max dmg jewels with optimized amount of pAmes in gear? Maybe even standard MOs?) and relying on armor pieces for LL, then praying you have enough dmg for hit recovery proc. Another possible route could be a defense focus with bear stance nagi but I'd never play that out of gameplay reasons.

thanks for your advice. However, can i ask what "MO" and "pAmes" is ? I'm reading a lot of Doc about the mod but still a lot of thing that i don't know lol :mrgreen:
Scol
Invader
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MO = Mystic orb
pAmes = perfect Amethysts
ICEEKEY
Cultist
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Scol wrote:MO = Mystic orb
pAmes = perfect Amethysts

Thanks :mrgreen: :mrgreen: :mrgreen:
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Marco
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I'm playing nagi this season and I have to say I'm in love with the build HOWEVER this is surely not a build for everyone because the amount of required skill-switching is on another level. So if you're bored of 1-button builds and want to play some piano, I recommend it, otherwise, go ezmode mael. One thing to keep in mind is that getting used to the playstyle is rough but eventually your muscle memory will play the build for you and it's pretty badass.

SKILLS
Crucify: 1pt - LMB skill, good for popping bodies & bossing while broadside is on cooldown.
Shadow Refuge: max early, less points as you get more +skill from charms/gear
Laserblade: max
Hades Gate: 5pt - this will set the cooldown to 3.8 seconds
Broadside: max
Perfect Being: max
Prismatic Cloak: max, but lategame it doesn't strictly need to be maxed
Blink: 10pt+
Beacon: 1pt

WAYS
They do work, however some commitment to pierce will be needed. For example, if you want to farm fauzt, smax way of the spider helps a lot, otherwise you will struggle with bots. You want no less than 50% pierce for it to make a difference. To achieve this you can swap some gear such as SotS or astrogha set pieces which can give mad amounts of poison pierce. To sum up, don't expect ways to work out of the box, and they do if you commit to some pierce. Also, +skill levels adds huge damage to them.

PLAYSTYLE
This is the interesting piano part. Generally speaking, this is the order you want to use your skills:

Blink -> Broadside (or crucify if cooldown) -> Shadow Refuge -> Bloodbath -> HG -> HG -> HG -> repeat on next pack.

Yes, that's 6 active skills. For bosses, you simply use Broadside, SR and crucify (if meleeing boss is safe).


GEAR
Weap: nakrul -> craft -> fryst ~> craft / eth fryst. Note that fryst is hard to beat but very endgame an intimidating craft could beat it.
Armor: TU quilted -> Kra Armor (do it ASAP!!) -> -%req Rebel -> w/e super expensive lategame armor.


I don't want to get too much into detail of gearing as it isn't too different to standard WDM building. Early on, loading your HP is super important, this is why Dragonheart armor will make a massive difference when you enter hell difficulty. So using 2x assur bane when you can will also help a lot. You also want to use high defense bases for armor/boots. Endgame, xis-rebel with 4 x -10%req jewels will allow you to use all the highest defense bases without str investment. If you can't figure the rest of the gear out, then prob shouldn't try this build, but feel free to ask.


Brotip: you can ezmode farm zones if you get 40%+ slow. For example, krys gloves gives 30% slow, endless loop 10%, this already is a huge difference. If you can get even more slow (up to 30%) on weapon then you'll be unkillable, though your killspeed will suffer if you prioritize slow affix on nagi (since maxdmg / ED are more important).


MERC
As with any constant-teleporting builds, mercs bring a lot to the table, because you can micro them. A5 Qarak merc adds over 200% EWD which is huuge. You want to start building your merc once you stop dying often (aka - when you get kra rw). Merc pieces are the classics, nih armor, vith belt, etc etc.


JEWELS
They are super important. The 2 uncontested affixes are +HP and %IAS (exclusive), then %AR (early) or %dex (late), then flat damage and finally FHR/UA are ok. My preference for rune was using Ber (life leech). You can survive 2 dunc barrels that 1s apart because HG instafills your bulb.

As far as MO, I haven't really used them besides early %res. On armors/boots, you want %def before rw, for sure. On weapon, especially early on, you want %EWD orb, as with most WDM builds.


I think that's all, feel free to ask any questions and you can check my current ladder build here for inspiration on gear (this is by no means BiS eq).
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arcology
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Yeah, I am also playing nagisin.. agree with basically everything there. Ofc I reccomend A5 merc still because it's the most tanky. It is only kinda unfortunate that you might have to trade for Krys, Endless Loop, Fryst.. Toraja farming seems a bit annoying with this char.
My only difference is using way of gryphon over beacon, with the 100% dmg buff, but maybe it's still not enough considering I have little pierce..
I respecced to psi storm to kill astro, might have to do the same for xazax if I can't get the damage.
MO magic find :)
ICEEKEY
Cultist
21 | 0
Huge hugeee thanks to your advice, i'm struggling with this build in nightmare difficulty. However it also make me feel so addicted with the game and the this build :mrgreen: :mrgreen: :mrgreen: One more question, do you know where or how to farm for sacred naginata ? i dont know why but during the whole process, i cant find one :< not even a magic sacred naginata
Marco wrote:I'm playing nagi this season and I have to say I'm in love with the build HOWEVER this is surely not a build for everyone because the amount of required skill-switching is on another level. So if you're bored of 1-button builds and want to play some piano, I recommend it, otherwise, go ezmode mael. One thing to keep in mind is that getting used to the playstyle is rough but eventually your muscle memory will play the build for you and it's pretty badass.

SKILLS
Crucify: 1pt - LMB skill, good for popping bodies & bossing while broadside is on cooldown.
Shadow Refuge: max early, less points as you get more +skill from charms/gear
Laserblade: max
Hades Gate: 5pt - this will set the cooldown to 3.8 seconds
Broadside: max
Perfect Being: max
Prismatic Cloak: max, but lategame it doesn't strictly need to be maxed
Blink: 10pt+
Beacon: 1pt

WAYS
They do work, however some commitment to pierce will be needed. For example, if you want to farm fauzt, smax way of the spider helps a lot, otherwise you will struggle with bots. You want no less than 50% pierce for it to make a difference. To achieve this you can swap some gear such as SotS or astrogha set pieces which can give mad amounts of poison pierce. To sum up, don't expect ways to work out of the box, and they do if you commit to some pierce. Also, +skill levels adds huge damage to them.

PLAYSTYLE
This is the interesting piano part. Generally speaking, this is the order you want to use your skills:

Blink -> Broadside (or crucify if cooldown) -> Shadow Refuge -> Bloodbath -> HG -> HG -> HG -> repeat on next pack.

Yes, that's 6 active skills. For bosses, you simply use Broadside, SR and crucify (if meleeing boss is safe).


GEAR
Weap: nakrul -> craft -> fryst ~> craft / eth fryst. Note that fryst is hard to beat but very endgame an intimidating craft could beat it.
Armor: TU quilted -> Kra Armor (do it ASAP!!) -> -%req Rebel -> w/e super expensive lategame armor.


I don't want to get too much into detail of gearing as it isn't too different to standard WDM building. Early on, loading your HP is super important, this is why Dragonheart armor will make a massive difference when you enter hell difficulty. So using 2x assur bane when you can will also help a lot. You also want to use high defense bases for armor/boots. Endgame, xis-rebel with 4 x -10%req jewels will allow you to use all the highest defense bases without str investment. If you can't figure the rest of the gear out, then prob shouldn't try this build, but feel free to ask.


Brotip: you can ezmode farm zones if you get 40%+ slow. For example, krys gloves gives 30% slow, endless loop 10%, this already is a huge difference. If you can get even more slow (up to 30%) on weapon then you'll be unkillable, though your killspeed will suffer if you prioritize slow affix on nagi (since maxdmg / ED are more important).


MERC
As with any constant-teleporting builds, mercs bring a lot to the table, because you can micro them. A5 Qarak merc adds over 200% EWD which is huuge. You want to start building your merc once you stop dying often (aka - when you get kra rw). Merc pieces are the classics, nih armor, vith belt, etc etc.


JEWELS
They are super important. The 2 uncontested affixes are +HP and %IAS (exclusive), then %AR (early) or %dex (late), then flat damage and finally FHR/UA are ok. My preference for rune was using Ber (life leech). You can survive 2 dunc barrels that 1s apart because HG instafills your bulb.

As far as MO, I haven't really used them besides early %res. On armors/boots, you want %def before rw, for sure. On weapon, especially early on, you want %EWD orb, as with most WDM builds.


I think that's all, feel free to ask any questions and you can check my current ladder build here for inspiration on gear (this is by no means BiS eq).